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  1. What Does ‘New Wave’ Mean?Peter Groff - forthcoming - In Andrew Krivine (ed.), Reversing into the Future: New Wave Graphics. Pavilion Books.
    A philosophical examination of 'new wave' as a musical genre, focusing on its developmental history and relation to punk as well as its unique ethos and aesthetic. Forthcoming 2021.
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  2. Pornography and Melancholy.Hans Maes - forthcoming - Apa Newsletter on Feminism and Philosophy.
    Section 1 proposes a new philosophical account of melancholy. Section 2 examines the reasons why one might think that pornography and melancholy are incompatible. Section 3 discusses some successful examples of melancholic pornography and makes the case that feminist pornographers are particularly well-placed to produce such material.
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  3. Arthur Danto’s Andy Warhol: the Embodiment of Theory in Art and the Pragmatic Turn.Stephen Snyder - forthcoming - Leitmotiv:135-151.
    Arthur Danto’s recent book, Andy Warhol, leads the reader through the story of the iconic American’s artistic life highlighted by a philosophical commentary, a commentary that merges Danto’s aesthetic theory with the artist himself. Inspired by Warhol’s Brillo Box installation, art that in Danto’s eyes was indiscernible from the everyday boxes it represented, Danto developed a theory that is able to differentiate art from non-art by employing the body of conceptual art theory manifest in what he termed the ‘artworld’. The (...)
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  4. The Ontology and Aesthetics of Genre.Evan Malone - 2024 - Philosophy Compass 19 (1):e12958.
    Genres inform our appreciative practices. What it takes for a work to be a good work of comedy is different than what it takes for a work to be a good work of horror, and a failure to recognize this will lead to a failure to appreciate comedies or works of horror particularly well. Likewise, it is not uncommon to hear people say that a film or novel is a good work, but not a good work of x (where x (...)
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  5. Macchine Empatiche? "Pluto" di Toshio Kawaguchi.Gianmaria Avellino - 2023 - Fata Morgana Web.
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  6. "Belleza" de Hans-Georg Gadamer y "Belleza y burguesía" de Odo Marquard: Introducción, traducción y notas de Facundo Bey.Facundo Norberto Bey - 2023 - Boletín de Estética 65:73-93.
    Resumen: Este texto introduce la primera traducción al español de los textos Schönheit [Belleza] de Hans-Georg Gadamer (trabajo escrito en los años ’70 y que vio la luz en alemán póstumamente en 2007) y Schönheit und Bürgerlichkeit [Belleza y burguesía] de Odo Marquard, publicado también en 2007 como respuesta demorada al trabajo del filósofo de Marburgo. Gadamer explora el desarrollo histórico del concepto de belleza en los siglos XIX y XX, poniendo énfasis en que la belleza siguió y seguirá siendo (...)
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  7. Metamodernity, American Transcendentalism and Transhumanism in Japanese Anime.Steven Foertsch - 2023 - In Kaz Hayashi & William Anderson (eds.), Anime, Philosophy and Religion. Vernon Press. pp. 73-98.
    Recent theorists of cultural studies have noticed the emergence of metamodernity as an ideal type, categorized by an oscillation between postmodern deconstructivism and modern idealism, into a form of transcendentalism. I argue in this chapter that this type of transcendentalism, informed by the historical American Transcendentalist Movement, is the emerging ideal called “Transhumanism.” I use a case study of five Japanese anime to demonstrate how transhumanist, metamodernist, and transcendental thinking often recur in key core plot points and narratives found within. (...)
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  8. Immoral Artists.Erich Hatala Matthes - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    This chapter offers an overview of issues posed by the problem of immoral artists, artists who in word or deed violate commonly held moral principles. I briefly consider the question of whether the immorality of an artist can render their work aesthetically worse (making connections to chapters in the Theory section of the handbook), and then turn to questions about what the audience should do and feel in response to knowledge of these moral failings. I discuss questions such as whether (...)
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  9. GOLEMA XIV prognoza rozwoju ludzkiej cywilizacji a typologia osobliwości technologicznych.Rachel Palm - 2023 - Argument: Biannual Philosophical Journal 13 (1):75–89.
    The GOLEM XIV’s forecast for the development of the human civilisation and a typology of technological singularities: In the paper, a conceptual analysis of technological singularity is conducted and results in the concept differentiated into convergent singularity, existential singularity, and forecasting singularity, based on selected works of Ray Kurzweil, Nick Bostrom, and Vernor Vinge respectively. A comparison is made between the variants and the forecast of GOLEM XIV (a quasi-alter ego and character by Stanisław Lem) for the possible development of (...)
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  10. Teogonia technologiczna. Nominalistyczna koncepcja bóstwa dla transhumanizmu i posthumanizmu.Rachel 'Preppikoma' Palm - 2022 - In Kamila Grabowska-Derlatka, Jakub Gomułka & Rachel 'Preppikoma' Palm (eds.), PhilosophyPulp: Vol. 2. Kraków, Poland: Wydawnictwo Libron. pp. 129–143.
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  11. PhilosophyPulp: Vol. 2.Kamila Grabowska-Derlatka, Jakub Gomułka & Rachel 'Preppikoma' Palm (eds.) - 2022 - Kraków, Poland: Wydawnictwo Libron.
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  12. Women as Open Wounds: Fear, Desire, Disgust and the Ideal Feminine in the Works of Alexander McQueen and John Galliano.Danae Ioannou - 2022 - Popular Inquiry 11 (2):32-47.
    Starting from the notion of the Ideal Feminine, this paper discusses the representation of trauma and the portrayal of women as open wounds in the designs of Alexander McQueen and John Galliano. Particularly, I explore how the McQueen’s Deadly Woman and Galliano’s Doll question the boundaries between mortality, sexuality and decay. By examining the relationship between fear, desire and disgust in the aesthetic representation of the wounded fashioned body, I argue that in their works disgust functions as an empowering emotion, (...)
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  13. The Philosophy of Humor: What makes Something Funny.Chris A. Kramer - 2022 - 1000-Word Philosophy: An Introductory Anthology.
    People can laugh at almost anything. What’s the deal with that? What makes something funny? -/- This essay reviews some theories of what it is for something to be funny. Each theory offers insights into this question, but no single approach provides a comprehensive answer.
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  14. Uncomfortably Close to Human.Shelley M. Park - 2022 - Feminist Philosophy Quarterly 8 (3).
    Social robots are marketed as human tools promising us a better life. This marketing strategy commodifies not only the labor of care but the caregiver as well, conjuring a fantasy of technoliberal futurism that echoes a colonial past. Against techno-utopian fantasies of a good life as one involving engineered domestic help, I draw here on the techno-dystopian television show Humans (stylized HUMⱯNS) to suggest that we should find our desires for such help unsettling. At the core of my argument is (...)
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  15. Arrested Development as Philosophy: Family First? What We Owe Our Parents.Kristopher G. Phillips - 2022 - Palgrave Handbook of Popular Culture as Philosophy.
    Narrator Ron Howard tells us that Arrested Development is the “story of a wealthy family who lost everything, and the one son who had no choice but to keep them all together.” The cult-classic follows Michael Bluth – the middle son of an inept, philandering, corrupt real-estate developer, George Bluth Sr., who is arrested for white-collar crimes. Constantly faced with crises created by his eccentric family, Michael does his best to preserve the family business, put out fires, and serve as (...)
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  16. Let it Go? Elsa, Stoicism, and the “Lazy Argument”.Brendan Shea - 2022 - AndPhilosophy.Com: The Blackwell Philosophy and Pop Culture Series.
    Disney’s Frozen (2013) and Frozen 2 (2019) are among the highest-grossing films of all time (IMDb 2021) and are arguably among the most influential works of fantasy produced in the last decade in any medium. The films, based loosely on Hans Christensen Andersen’s “The Snow Queen” (Andersen 2014) focus on the adventures of the sisters Anna and Elsa as they, together with their companions, seek to safeguard their people both from external threats and (importantly) from Elsa’s inabilities to control her (...)
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  17. Compassion and Moral Responsibility in Avatar: The Last Airbender: “I was never angry; I was afraid that you had lost your way”.Robert H. Wallace - 2022 - In Helen De Cruz & Johan De Smedt (eds.), Avatar: The Last Airbender and Philosophy: Wisdom From Aang to Zuko. Wiley-Blackwell. pp. 197-205..
    This public philosophy piece examines moral responsibility and alternatives to angry blame as exemplified in the TV show Avatar: The Last Airbender.
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  18. Artistas mecánicos: Una mirada a la capacidad estética de máquinas y algoritmos desde la música pop y el pop art.Leonardo Arriagada - 2021 - Calle 14 Revista De Investigación En El Campo Del Arte 16 (29):54-66.
    A pesar de los enormes avances que ha tenido la inteligencia artificial (IA) y la robótica, aún es polémico afirmar que una máquina pueda crear arte. Contrario a esta visión, propongo que tras la negación de las capacidades estéticas de las máquinas subyace un sesgo antropocéntrico. Para ilustrar lo anterior tomo ejemplos sobre el rol de las máquinas en la música y arte pop. He seleccionado estos géneros pues históricamente han incorporado de buena forma las novedades tecnológicas. En definitiva, este (...)
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  19. "Hands Tied: a roundtable on Maria Lassnig and Ayesha Hameed" (5th edition).Rachel Aumiller, Sam Dolbear, Nadine El-Enany, Amelia Groom, Clio Nicastro, Anja Sunhyun Michaelsen & M. Ty - 2021 - Another Gaze: A Journal for Film and Feminism 5:34-42.
    'Hands Tied' brings together two very different films about hands: Maria Lassnig's Palmistry (1973) and Ayesha Hameed's A Rough History (of the Destruction of Fingerprints) (2016). These works are contextualised and their scope extended further by a roundtable discussion featuring participants Rachel Aumiller, Sam Dolbear, Nadine El-Enany, Amelia Groom, Clio Nicastro, Anja Sunhyun Michaelsen, and M. Ty., who discuss their relation to fate, work, pleasure, touch, and surveillance.
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  20. “Teach Me To Do What’s Right”: Faith, Hope, and Love as Post-Religious Virtues.A. G. Holdier - 2021 - Journal for Cultural and Religious Theory 20 (3).
    According to Thomas Aquinas, what distinguishes the theological from the cardinal virtues is the nature of their object: the latter aim at the natural excellence of humans, while the former direct us beyond ourselves to focus on the Divine. This paper considers the cinematic work of Drew Goddard — in particular, his 2018 film _Bad Times at the El Royale_ — as a post-religious response to Aquinas, insofar as it retains and re-presents Faith, Hope, and Love as valuable elements of (...)
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  21. Subversive Humor as Art and the Art of Subversive Humor.Chris A. Kramer - 2020 - The Philosophy of Humor Yearbook 1 (1):153–179.
    This article investigates the relationships between forms of humor that conjure up possible worlds and real-world social critiques. The first part of the article will argue that subversive humor, which is from or on behalf of historically and continually marginalized communities, constitutes a kind of aesthetic experience that can elicit enjoyment even in adversarial audiences. The second part will be a connecting piece, arguing that subversive humor can be constructed as brief narrative thought experiments that employ the use of fictionalized (...)
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  22. Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play games shows something remarkable about us. (...)
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  23. The arts of action.C. Thi Nguyen - 2020 - Philosophers' Imprint 20 (14):1-27.
    The theory and culture of the arts has largely focused on the arts of objects, and neglected the arts of action – the “process arts”. In the process arts, artists create artifacts to engender activity in their audience, for the sake of the audience’s aesthetic appreciation of their own activity. This includes appreciating their own deliberations, choices, reactions, and movements. The process arts include games, urban planning, improvised social dance, cooking, and social food rituals. In the traditional object arts, the (...)
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  24. Art works for isolates.Paul O'Halloran - 2020 - Dissertation, University of Melbourne
    In a Covid-19 world, everyone’s circumstances changed. Most of us are living and or working in quarantine or lockdown. There is evidence that lockdown itself can have serious negative psychological impact (Brooks et al., 2020). Nonetheless, strategies are being proposed which, arguably, mitigate these harms. Artmaking is one such strategy. As ‘art therapy’, it has been usefully deployed to address a wide range of mental health challenges including anxiety, depression, fatigue and post-traumatic stress (Regev & Cohen-Yatziv, 2018). Given that these (...)
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  25. La encrucijada axiológica de la reproductibilidad técnica del arte.José Ramón Fabelo Corzo - 2019 - In Mayra Sánchez Medina & José Ramón Fabelo-Corzo (eds.), Coordenadas epistemológicas para una estética en construcción. Puebla, Pue., México: Colección La Fuente. pp. 227-244.
    La obra de arte en la época de su reproductibilidad técnica es, sin dudas, la más emblemática aportación de Walter Benjamin a la estética y la teoría del arte. Un aspecto problemático que aflora en su lectura es el del impacto axiológico que el teórico marxista judío-alemán le atribuía a la nueva época. Es significativo el hecho de que, mientras para unos, este texto alberga una crítica negativa a la reproductibilidad técnica y una mirada nostálgica al pasado, para otros, la (...)
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  26. La sociedad del espectáculo de Guy Debord: 50 años después.José Ramón Fabelo Corzo - 2019 - In Mayra Sánchez Medina & José Ramón Fabelo-Corzo (eds.), Coordenadas epistemológicas para una estética en construcción. Puebla, Pue., México: Colección La Fuente. pp. 259-274.
    En 1967, el francés Guy Debord escribía un resonante texto, La sociedad del espectáculo, en el que nos ofrece una penetrante y aguda reflexión sobre la sociedad de consumo —cuya experiencia directa vive en la Francia de la posguerra—, donde florece la economía de la abundancia, la industria del ocio, la generalización de los medios de comunicación audiovisual y la propagación del llamado american way of life. Anclado fuertemente en las ideas de Marx sobre la alienación y el fetichismo mercantil, (...)
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  27. Spierig Brothers' Jigsaw (2017) - Torture Porn Rebooted?Steve Jones - 2019 - In Simon Bacon (ed.), Horror: A Companion. Oxford, UK: Peter Lang. pp. 85-92.
    After a seven-year hiatus, the Saw franchise returned. Critics overwhelming disapproved of the franchise’s reinvigoration, and much of that dissention centred around a label that is synonymous with Saw: ‘torture porn’. Numerous critics pegged the original Saw (2004) as torture porn’s prototype. Accordingly, critics characterised Jigsaw’s release as heralding an unwelcome ‘torture porn comeback’. This chapter investigates the legitimacy of this concern in order to determine what ‘torture porn’ is and means in the Jigsaw era.
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  28. Balance through Struggle: Understanding the Novel Cosmology of the Force in The Last Jedi.Terrance MacMullan - 2019 - Journal of Religion and Popular Culture 31 (1):101-113.
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  29. El Infierno y Salvando al soldado Pérez. Entre el realismo macabro y el ridículo mágico.Mario Edmundo Chávez Tortolero - 2019 - In Carlos Oliva Mendoza & Luis Guillermo Martínez Gutiérrez (eds.), Cine mexicano y filosofía. Editorial Itaca.
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  30. There's No Place Like Home: Dwelling and Being at Home in Digital Games.Daniel Vella - 2019 - In Espen Aarseth & Stephan Günzel (eds.), Ludotopia: Spaces, Places, and Territories in Computer Games. Transcript Verlag, Roswitha Gost, Sigrid Nokel U. Dr. Karin Werner. pp. 141-166.
    This chapter considers the presence, in digital games, of experiences of dwelling. Starting with an engagement with the philosopher Edward S. Casey's distinction between hestial and hermetic spatial modes, the chapter argues that the player's spatial engagement with digital game worlds has tended to align with the hermetic pole, emphasizing movement, traversal and exploration. By contrast, hestial spatial practices, characterized by centrality, lingering and return, are far less prevalent both in digital games themselves and in discussions on spatiality in the (...)
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  31. Post- i transhumanizm w kontekście wybranych zjawisk artystycznych technokultury.Przemysław Zawadzki & Agnieszka K. Adamczyk - 2019 - Avant: Trends in Interdisciplinary Studies 10 (3).
    Creations of many contemporary artists indicate the emergence of technoculture. Although artistic manifestations of technoculture may appear to be a provocation, they encourage fundamental ontological questions, such as whether a person has unchanging nature; what was and is our relationship to the Other, and what it should be; to what extent can body and mind be altered before they stop being “human”; what is the future of our species. To properly understand the works of technoculture artists, it appears necessary to (...)
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  32. On Superhero Stories: The Marvel Cinematic Universe as Tolkienesque Fantasy.A. G. Holdier - 2018 - Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature 36 (2):Article 6.
    By considering the movies in the Marvel Cinematic Universe as a case study, I bring Tolkien’s explication of mythopoesis in “On Fairy Stories” to bear on the current popularity of superhero films to argue that such works qualify as cinematic examples of Tolkienesque fantasy tales. After summarizing Tolkien’s criteria for the genre in Nietzschean aesthetic terms, I both demonstrate how the builders of the MCU have crafted a sub-created fictional world and defend the existence of fairy stories in visual media (...)
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  33. Sex and Horror.Steve Jones - 2018 - In Feona Attwood, Clarissa Smith & Brian McNair (eds.), The Routledge Companion to Media, Sex and Sexuality. New York: Routledge. pp. 290-299.
    The combination of sex and horror may be disquieting to many, but the two are natural (if perhaps gruesome) bedfellows. In fact, sex and horror coincide with such regularity in contemporary horror fiction that the two concepts appear to be at least partially intertwined. The sex–horror relationship is sometimes connotative rather than overt; examples of this relationship range from the seduction overtones of 'Nosferatu' and the juxtaposition of nudity and horror promised by European exploitation filmmakers to the sadomasochistic iconography of (...)
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  34. American Idiots: Outsider Music, Outsider Art, and the Philosophy of Incompetence.David Phillip Laraway - 2018 - New York, NY, USA: Atropos.
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  35. Outline of a Theory of Scientific Aesthetics.Gustavo E. Romero - 2018 - Foundations of Science 23 (4):795-807.
    I offer a theory of art that is based on science. I maintain that, as any other human activity, art can be studied with the tools of science. This does not mean that art is scientific, but aesthetics, the theory of art, can be formulated in accord with our scientific knowledge. I present elucidations of the concepts of aesthetic experience, art, work of art, artistic movement, and I discuss the ontological status of artworks from the point of view of scientific (...)
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  36. Othered body, obscene self(ie): A Sartrean reading of Kim Kardashian-West.Elese Dowden - 2017 - Hecate 43 (2):117-130.
    In this existential reading of Kim Kardashian-West's International Women's Day selfie of 2016, I focus on the rise of selfie culture and public discourse around emerging digital representations of women's bodies. The selfie is a relatively new phenomenon, and is particularly curious because of the subject/object paradox it creates; in taking a selfie, a person asserts control over their own image, but at the same time, becomes object in their own gaze. My argument is that selfies, like other assertions of (...)
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  37. Holograms: The story of a word and its cultural uses.Sean F. Johnston - 2017 - Leonardo 50 (5):493-499.
    Holograms reached popular consciousness during the 1960s and have since left audiences alternately fascinated, bemused or inspired. Their impact was conditioned by earlier cultural associations and successive reimaginings by wider publics. Attaining peak public visibility during the 1980s, holograms have been found more in our pockets (as identity documents) and in our minds (as video-gaming fantasies and “faux hologram” performers) than in front of our eyes. The most enduring, popular interpretations of the word “hologram” evoke the traditional allure of magic (...)
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  38. Signs of Morality in David Bowie's "Black Star" Video Clip.May Kokkidou & Elvina Paschali - 2017 - Philosophy Study 7 (12).
    “Black Star” music video was released two days before Bowie’s death. It bears various implications of dying and the notion of mortality is both literal and metaphorical. It is highly autobiographical and serves as a theatrical stage for Bowie to act both as a music performer and as a self-conscious human being. In this paper, we discuss the signs of mortality in Bowie’s “Black Star” music video-clip. We focus on video’s cinematic techniques and codes, on its motivic elements and on (...)
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  39. What Kind of Revolutionary is Mr. Robot?Shane J. Ralston - 2017 - In Richard Greene & Rachel Robison-Greene (eds.), Mr. Robot and Philosophy: Beyond Good and Evil Corp. Chicago: Open Court. pp. 73-82.
    Besides being the title of an EP by The (International) Noise Conspiracy, “Bigger cages, longer chains!” is an anarchist rallying cry. It’s meant to ridicule those political activists who compromise their ideals, make demands and then settle for partial concessions or, to put it bluntly, bargain with the Man. In the T.V. series Mr. Robot, Christian Slater plays the anarchist leader of a hacktivist group known as fsociety. Mr. Robot won’t negotiate with the FBI and E(vil) Corp for bigger cages (...)
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  40. Living-into, living-with: A Schutzian account of the player/character relationship.Rebecca A. Hardesty - 2016 - Glimpse 17:27-34.
    Games Studies reveals the performative nature of playing a character in a virtual-game-world (Nitsche 2008, p.205; Pearce 2006, p.1; Taylor 2002, p.48). Tbe Player/Character relationship is typically understood in terms of the player’s in-game “presence” (Boellstorff 2008, p.89; Schroeder 2002, p.6). This gives the appearance that living-into a game-world is an all-or- nothing affair: either the player is “present” in the game-world, or they are not. I argue that, in fact, a constitutive phenomenology reveals the Player/Character relationship to be a (...)
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  41. Presentación. Arte e identidad. Entre lo corporal y lo imaginario.José Ramón Fabelo Corzo - 2015 - In José Ramón Fabelo-Corzo & Jaime Torija Aguilar (eds.), Arte e identidad. Entre lo corporal y lo imaginario. Puebla, Pue., México: Colección La Fuente, BUAP. pp. 11-13.
    La identidad, el cuerpo y los imaginarios, en su vínculo con el arte y la cultura, son los conceptos básicos presentes en este libro. La asociación entre ellos no es nada casual. Responde a importantes necesidades epistemológicas y prácticas en la comprensión de lo que somos, de la medida en que el arte y la cultura nos constituyen y del modo en que lo corporal y lo imaginario se convierten en depositarios de los atributos que nos identifican. Esta sexta entrega (...)
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  42. Art is not Entertainment: John Dewey’s Pragmatist Defense of an Aesthetic Distinction.David L. Hildebrand - 2015 - Southwest Philosophy Review 31 (1):225-234.
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  43. Budaya Media Sosial dan Game Online Dalam Pandangan Filsafat Teknologi Don Ihde.Mahendra Wibawa - 2015 - In Anik Juwariyah & Prima Vidya Asteria (eds.), Konstelasi Kebudayaan Indonesia 1. Bintang Surabaya. pp. 298-310.
    Berbagai macam aktifitas manusia tidak bisa dipisahkan dari teknologi sebagai wujud alat bantu untuk melaksanakan tugas-tugasnya dengan lebih efektif dan efisien dan terobosan teknologi di bidang informatika telah menghasilkan bentukan teknologi yang berbasis komunikasi yang selain efektif juga bersifat menyenangkan. Media sosial dan game online adalah dua diantara berbagai macam produk hasil pengembangan teknologi di bidang tersebut. Dalam kedua media ini manusia mengalami sebuah perpindahan realitas dari dunia nyata ke dalam dunia virtual. Filsafat teknologi yang dicetuskan oleh Don Ihde digunakan (...)
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  44. Traditional Kitsch and the Janus-Head of Comfort.C. E. Emmer - 2014 - In Justyna Stępień (ed.), Redefining Kitsch and Camp in Literature and Culture. Cambridge Scholars Publishing. pp. 23-38.
    "C.E. Emmer’s article addresses the ongoing debates over how to classify and understand kitsch, from the inception of postmodern culture onwards. It is suggested that the lack of clear distinction between fine art and popular culture generates 'approaches to kitsch – what we might call 'deflationary' approaches – that conspire to create the impression that, ultimately, either 'kitsch' should be abandoned as a concept altogether, or we should simply abandon ourselves to enjoying kitschy objects as kitsch.' The author offers critical (...)
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  45. Presentación. La estética y el arte de regreso a la academia.José Ramón Fabelo Corzo - 2014 - In José Ramón Fabelo-Corzo & Bertha Laura Álvarez Sánchez (eds.), La estética y el arte de regreso a la Academia. Puebla, Pue., México: Colección La Fuente, BUAP. pp. 11-13.
    Los materiales que integran este libro provienen del II Encuentro de Egresados realizado en el verano de 2012 por la Maestría en Estética y Arte de la BUAP. Regresaban a su academia los que alguna vez fueron sus estudiantes. Venían con el propósito de reencontrarse con los avances investigativos de sus profesores y a traer ellos mismos los resultados de la continuidad de su trabajo de investigación. Algunos dejaron también en el encuentro una muestra de su arte. El ciclo de (...)
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  46. The cultural landscape of three-dimensional imaging.Sean F. Johnston - 2013 - In Martin Richardson (ed.), Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach. Hershey, PA, USA: pp. 212-232.
    This article explores the cultural contexts in which three-dimensional imaging has been developed, disseminated and used. It surveys the diverse technologies and intellectual domains that have contributed to spatial imaging, and argues that it is an important example of an interdisciplinary subject. Over the past century-and-a-half, specialists from distinct fields have devised explanations and systems for the experience of 3-D imagery. Successive audiences have found these visual experiences compelling, adapting quickly to new technical possibilities and seeking new ones. These complementary (...)
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  47. Rooting for the Fascists in James Cameron’s Avatar.John Marmysz - 2012 - Film and Philosophy 16:101-120.
    Conservative critics have united in attacking James Cameron’s newest blockbuster Avatar for its “liberal” political message. But underneath all of the manifest liberalism of Avatar there is also a latent message. In his valorization of the organic, primal, interconnectedness of Na’vi culture and his denigration of the mechanical, modern, disconnectedness of human culture, Cameron runs very close to advocating a form of fascism. -/- In this paper I describe the overarching philosophical perspective of fascism, and then I draw on the (...)
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  48. What is Art ? A Philosophical Definition.Jakob Zaaiman - 2012 - Alldaynight.Info.
    Abstract: For art to be art it has to present the viewer with a distinctly out-of-the-ordinary perspective on everyday reality. Art is to be clearly differentiated from all forms of decorative craft, which are essentially concerned only with aesthetic experiences. Art is essentially about finding ways, through the manipulation and orchestration of presentational media – such as painting, sculpture, literature, film, and performance – to bring to life strange and unusual perceptions. All these media are quasi-theatrical and poetic in nature, (...)
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  49. The American Fremen.Shane J. Ralston - 2011 - In Jeffery Nicholas (ed.), Dune and Philosophy: Weirding Way of the Mentat. Chicago: Open Court. pp. 53-60.
    Not long after the 2001 invasion of Afghanistan, an American citizen was captured by U.S. soldiers on he battlefield carrying a weapon and wearing the dress of a Taliban soldier. Heralded by the news media as the “American Taliban,” he became a spectacle, bound, gagged, naked and blind-folded on a stretcher in a photo taken soon after his capture. The story of how the homeschooled twenty-year-old from a middle-class Northern California family became an enemy combatant in the Afghani desert piqued (...)
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  50. The Common Vernacular of Power Relations in Heavy Metal and Christian Fundamentalist Performances.Christine James - 2010 - In Rosemary Hill Karl Spracklen (ed.), Heavy Fundametalisms: Music, Metal and Politics. Inter-Disciplinary Press.
    Wittgenstein’s comment that what can be shown cannot be said has a special resonance with visual representations of power in both Heavy Metal and Fundamentalist Christian communities. Performances at metal shows, and performances of ‘religious theatre’, share an emphasis on violence and destruction. For example, groups like GWAR and Cannibal Corpse feature violent scenes in stage shows and album covers, scenes that depict gory results of unrestrained sexuality that are strikingly like Halloween ‘Hell House’ show presented by neo-Conservative, Fundamentalist Christian (...)
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