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  1. Semantics, conceptual spaces, and the meeting of minds.Massimo Warglien & Peter Gärdenfors - 2013 - Synthese 190 (12):2165-2193.
    We present an account of semantics that is not construed as a mapping of language to the world but rather as a mapping between individual meaning spaces. The meanings of linguistic entities are established via a “meeting of minds.” The concepts in the minds of communicating individuals are modeled as convex regions in conceptual spaces. We outline a mathematical framework, based on fixpoints in continuous mappings between conceptual spaces, that can be used to model such a semantics. If concepts are (...)
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  • Learning to apply theory of mind.Rineke Verbrugge & Lisette Mol - 2008 - Journal of Logic, Language and Information 17 (4):489-511.
    In everyday life it is often important to have a mental model of the knowledge, beliefs, desires, and intentions of other people. Sometimes it is even useful to to have a correct model of their model of our own mental states: a second-order Theory of Mind. In order to investigate to what extent adults use and acquire complex skills and strategies in the domains of Theory of Mind and the related skill of natural language use, we conducted an experiment. It (...)
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  • Signalling games select horn strategies.Robert van Rooy - 2004 - Linguistics and Philosophy 27 (4):493-527.
    In this paper I will discuss why (un) marked expressionstypically get an (un)marked interpretation: Horn''sdivision of pragmatic labor. It is argued that it is aconventional fact that we use language this way.This convention will be explained in terms ofthe equilibria of signalling games introduced byLewis (1969), but now in an evolutionary setting. Iwill also relate this signalling game analysis withParikh''s (1991, 2000, 2001) game-theoretical analysis ofsuccessful communication, which in turn is compared withBlutner''s: 2000) bi-directional optimality theory.
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  • On unidirectionality in precisification.Peter Klecha - 2018 - Linguistics and Philosophy 41 (1):87-124.
    This paper provides a formal pragmatic analysis of precision which accounts for its essential properties, but also for Lewis’s :339–359, 1979) observation of asymmetry in how standards of precision may shift due to normal discourse moves: Only up, not down. I propose that shifts of the kind observed and discussed by Lewis are in fact cases of underlying disagreement about the standard of precision, which is only revealed when one interlocutor uses an expression which signals their adherence to a higher (...)
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  • Bidirectional Optimization from Reasoning and Learning in Games.Michael Franke & Gerhard Jäger - 2012 - Journal of Logic, Language and Information 21 (1):117-139.
    We reopen the investigation into the formal and conceptual relationship between bidirectional optimality theory (Blutner in J Semant 15(2):115–162, 1998 , J Semant 17(3):189–216, 2000 ) and game theory. Unlike a likeminded previous endeavor by Dekker and van Rooij (J Semant 17:217–242, 2000 ), we consider signaling games not strategic games, and seek to ground bidirectional optimization once in a model of rational step-by-step reasoning and once in a model of reinforcement learning. We give sufficient conditions for equivalence of bidirectional (...)
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  • Children’s Application of Theory of Mind in Reasoning and Language.Liesbeth Flobbe, Rineke Verbrugge, Petra Hendriks & Irene Krämer - 2008 - Journal of Logic, Language and Information 17 (4):417-442.
    Many social situations require a mental model of the knowledge, beliefs, goals, and intentions of others: a Theory of Mind (ToM). If a person can reason about other people’s beliefs about his own beliefs or intentions, he is demonstrating second-order ToM reasoning. A standard task to test second-order ToM reasoning is the second-order false belief task. A different approach to investigating ToM reasoning is through its application in a strategic game. Another task that is believed to involve the application of (...)
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  • Utility and Language Generation: The Case of Vagueness.Kees van Deemter - 2009 - Journal of Philosophical Logic 38 (6):607 - 632.
    This paper asks why information should ever be expressed vaguely, re-assessing some previously proposed answers to this question and suggesting some new ones. Particular attention is paid to the benefits that vague expressions can have in situations where agreement over the meaning of an expression cannot be taken for granted. A distinction between two different versions of the above-mentioned question is advocated. The first asks why human languages contain vague expressions, the second question asks when and why a speaker should (...)
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  • Signalling games, sociolinguistic variation and the construction of style.Heather Burnett - 2019 - Linguistics and Philosophy 42 (5):419-450.
    This paper develops a formal model of the subtle meaning differences that exist between grammatical alternatives in socially conditioned variation and how these variants can be used by speakers as resources for constructing personal linguistic styles. More specifically, this paper introduces a new formal system, called social meaning games, which allows for the unification of variationist sociolinguistics and game-theoretic pragmatics, two fields that have had very little interaction in the past. Although remarks have been made concerning the possible usefulness of (...)
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  • Partial blocking and associative learning.Anton Benz - 2006 - Linguistics and Philosophy 29 (5):587 - 615.
    We are going to explain partial blocking as the result of diachronic processes based on what we will call associative learning. Especially, we argue that the task posed by partial blocking phenomena is to explain their emergence from unambiguous and fully expressive languages. This contrasts with approaches that presuppose underspecified semantic meanings or ineffability like Bidirectional Optimality Theory (Bi–OT) and some game theoretic explanations. We introduce a formal framework based on learning, speaker’s preferences and pure semantics for describing diachronic strengthening (...)
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  • What Game Theory can do for NLG: the case of vague language.Kees van Deemter - unknown
    This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.
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  • Game Theory and Language Generation.Kees van Deemter - unknown
    This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.
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