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  1. Widening the screen: embodied cognition and audiovisual online social interaction in the digital age.Regine Rørstad Torbjørnsen & Inês Hipólito - forthcoming - AI and Society:1-15.
    Online audiovisual interaction (AVOI), though minimal, constitutes a form of embodiment. This implies that empathy can be fostered even in non-co-located individuals through online platforms. To address both the limitations and potential of online embodied interaction the article develops a framework for comprehending and cultivating empathy in the virtual realm. It argues that empathy is a skill that is fundamentally tied to our physical and sensory experiences, and therefore, dismisses the Theory of Mind (ToM) model for reducing empathy to mere (...)
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  • Review of in defense of the human being: foundational questions of an embodied anthropology by Thomas Fuchs, Oxford University Press, 2021. [REVIEW]Line Ryberg Ingerslev - forthcoming - Phenomenology and the Cognitive Sciences:1-6.
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  • Expressive Avatars: Vitality in Virtual Worlds.David Ekdahl & Lucy Osler - 2023 - Philosophy and Technology 36 (2):1-28.
    Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of expressivity and social understanding afforded by our physical bodies. We identify three claims meant to justify the supposed expressive limits of avatar interactions compared to our physical interactions. First, “The Limited Expressivity Claim”: avatars have a more limited expressive range than our physical bodies. Second, “The Inputted Expressivity Claim”: any expressive avatarial behaviour must be deliberately inputted by the user. Third, “The Decoding Claim”: users must infer or (...)
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  • Social bodies in virtual worlds: Intercorporeality in Esports.David Ekdahl & Susanne Ravn - 2021 - Phenomenology and the Cognitive Sciences 21 (2):293-316.
    As screen-based virtual worlds have gradually begun facilitating more and more of our social interactions, some researchers have argued that the virtual worlds of these interactions do not allow for embodied social understanding. The aim of this article is to examine exactly the possibility of this by looking to esports practitioners’ experiences of interacting with each other during performance. By engaging in an integration of qualitative research methodologies and phenomenology, we investigate the actual first-person experiences of interaction in the virtual (...)
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  • Networked Learning and Three Promises of Phenomenology.Lucy Osler - forthcoming - In Phenomenology in Action for Researching Networked Learning Experiences.
    In this chapter, I consider three ‘promises’ of bringing phenomenology into dialogue with networked learning. First, a ‘conceptual promise’, which draws attention to conceptual resources in phenomenology that can inspire and inform how we understand, conceive of, and uncover experiences of participants in networked learning activities and environments. Second, a ‘methodological promise’, which outlines a variety of ways that phenomenological methodologies and concepts can be put to use in empirical research in networked learning. And third, a ‘critical promise’, which suggests (...)
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  • Both Physical and Virtual: On Immediacy in Esports.David Ekdahl - 2022 - Frontiers in Sports and Active Living 4.
    This article strives to make novel headway in the debate concerning esports' relationship to sports by focusing on the relationship between esports and physicality. More precisely, the aim of this article is to critically assess the claim that esports fails to be sports because it is never properly “direct” or “immediate” compared to physical sports. To do so, I focus on the account of physicality presented by Jason Holt, who provides a theoretical framework meant to justify the claim that esports (...)
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