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  1. Things that help out: designing smart wearables as partners in stress management.Xueliang Li, Marco C. Rozendaal, Kaspar Jansen, Catholijn Jonker & Eric Vermetten - 2021 - AI and Society 36 (1):251-261.
    We propose an approach to designing smart wearables that act as partners to help people cope with stress in daily life. Our approach contributes to the developing field of smart wearables by addressing how technological capabilities can be designed to establish partnerships that consider the person, the situation, and the appropriate type of support. As such, this study also contributes to healthcare by opening up novel technology-supported routes to stress treatment and care. We present the results of a phenomenological study (...)
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  • Animistic design: how to reimagine digital interaction between the human and the nonhuman.Betti Marenko & Philip van Allen - unknown
    This article puts forward the notion of animistic design as an uncertainty-driven strategy to reimagine human–machine interaction as a milieu of human and nonhuman. Animistic design is suggested as capable of fostering affects, sensibilities and thoughts that capitalize on the uncertain, the unpredictable and the nonlinear, and their capacity to trigger creative pathways. Informed by post-human philosophies, theories of mediation and materiality, as well as by affect, agency and aesthesia, animistic design eschews the anthropomorphic and the cute playfulness often associated (...)
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  • Smart objects in daily life: Tackling the rise of new life forms in a semiotic perspective.Paolo Peverini, Antonio Perri & Riccardo Finocchi - 2020 - Semiotica 2020 (236-237):141-166.
    Our everyday life is increasingly permeated with digital objects that carry out smart and complex functions. The latest (but certainly not final) advancement of smart digital applications – is to be identified the creation of a field, at once conceptual and material, of things denominated smart objects (henceforth SOs). This technological evolution is so pervasive that it is referred to as smartification. Smart objects have some distinctive features including in particular varying degrees of agency, autonomy and authority. There is no (...)
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  • Design Research and Object-Oriented Ontology.Paul Coulton, Haider Ali Akmal & Joseph Lindley - 2020 - Open Philosophy 3 (1):11-41.
    In this paper we recount several research projects conducted at ImaginationLancaster a Design-led research laboratory, all of which consider Object-Oriented Ontology. The role OOO plays in these projects is varied: as a generative mechanism contributing to ideation; as a framework for analysis; and as a constituent in developing new design theory. Each project’s focus is quite unique—an app, a board game, a set of Tarot cards, a kettle and a living room—however they are all concerned with developing new understandings relating (...)
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  • Introduction to a Creative Philosophy of Anticipation.Jamie Brassett & John O'Reilly - 2021 - In Jamie Brassett & John O'Rielly (eds.), A Creative Philosophy of Anticipation.
    An overview of the issues and chapters in the book.
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