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  1. Violent video games and morality: a meta-ethical approach.Garry Young - 2015 - Ethics and Information Technology 17 (4):311-321.
    This paper considers what it is about violent video games that leads one reasonably minded person to declare “That is immoral” while another denies it. Three interpretations of video game content are discussed: reductionist, narrow, and broad. It is argued that a broad interpretation is required for a moral objection to be justified. It is further argued that understanding the meaning of moral utterances—like “x is immoral”—is important to an understanding of why there is a lack of moral consensus when (...)
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  • Dewey, Foucault, and the Value of Horror: Transformative Learning through Reading Horror Fiction.Lorraine K. C. Yeung - 2020 - Journal of Aesthetic Education 54 (2):75-93.
    This article advances an account of the nonhedonic values of horror fiction (including film). It is motivated by cases in which consuming horror fosters what theorists of education call "transformative learning" in adult students, which is a more shocking and disturbing experience than pleasurable. I first present two cases in which Polanski's Repulsion (1968) and Browning's Freaks (1932) disrupted and modified two students' experience of madness and abnormality respectively. Then I draw on Dewey's "aesthetic experience", Foucault's "experience book" and O'Leary's (...)
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  • Horror Films and the Argument from Reactive Attitudes.Scott Woodcock - 2013 - Ethical Theory and Moral Practice 16 (2):309-324.
    Are horror films immoral? Gianluca Di Muzio argues that horror films of a certain kind are immoral because they undermine the reactive attitudes that are responsible for human agents being disposed to respond compassionately to instances of victimization. I begin with this argument as one instance of what I call the Argument from Reactive Attitudes (ARA), and I argue that Di Muzio’s attempt to identify what is morally suspect about horror films must be revised to provide the most persuasive interpretation (...)
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  • Barbarous Spectacle and General Massacre: A Defence of Gory Fictions.Ian Stoner - 2020 - Journal of Applied Philosophy 37 (4):511-527.
    Many people suspect it is morally wrong to watch the graphically violent horror films colloquially known as gorefests. A prominent argument vindicating this suspicion is the Argument from Reactive Attitudes (ARA). The ARA holds that we have a duty to maintain a well-functioning moral psychology, and watching gorefests violates that duty by threatening damage to our appropriate reactive attitudes. But I argue that the ARA is probably unsound. Depictions of suffering and death in other genres typically do no damage our (...)
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  • Morality and Morbidity: Semantics and the Moral Status of Macabre Fascination.Marius A. Pascale - 2019 - Journal of Value Inquiry 53 (4):551-577.
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  • Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far.Thomas Montefiore & Paul Formosa - 2023 - Philosophy and Technology 36 (3):1-21.
    The Gamer’s Dilemma refers to the philosophical challenge of justifying the intuitive difference people seem to see between the moral permissibility of enacting virtual murder and the moral impermissibility of enacting virtual child molestation in video games (Luck Ethics and Information Technology, 1:31, 2009). Recently, Luck in Philosophia, 50:1287–1308, 2022 has argued that the Gamer’s Dilemma is actually an instance of a more general “paradox”, which he calls the “paradox of treating wrongdoing lightly”, and he proposes a graveness resolution to (...)
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