Papers, Please and the systemic approach to engaging ethical expertise in videogames

Ethics and Information Technology 18 (3):211-225 (2016)
Download Edit this record How to cite View on PhilPapers
Abstract
Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in the fictional political regime of Arstotzka. In this paper we explore the stories, systems and moral themes of Papers, Please in order to illustrate the systemic approach to designing videogames for moral engagement. Next, drawing on the Four Component model of ethical expertise from moral psychology, we contrast this systemic approach with the more common scripted approach. We conclude by demonstrating the different strengths and weaknesses that these two approaches have when it comes to designing videogames that engage the different aspects of a player’s moral expertise.
Categories
(categorize this paper)
PhilPapers/Archive ID
FORPPA-13
Upload history
First archival date: 2018-09-21
Latest version: 2 (2019-08-07)
View other versions
Added to PP index
2017-11-28

Total views
323 ( #14,815 of 52,939 )

Recent downloads (6 months)
62 ( #9,187 of 52,939 )

How can I increase my downloads?

Downloads since first upload
This graph includes both downloads from PhilArchive and clicks on external links on PhilPapers.