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  1. Visualization, pattern recognition, and forward search: effects of playing speed and sight of the position on grandmaster chess errors.Christopher F. Chabris & Eliot S. Hearst - 2003 - Cognitive Science 27 (4):637-648.
    A new approach examined two aspects of chess skill, long a popular topic in cognitive science. A powerful computer‐chess program calculated the number and magnitude of blunders made by the same 23 grandmasters in hundreds of serious games of slow (“classical”) chess, regular “rapid” chess, and rapid “blindfold” chess, in which opponents transmit moves without ever seeing the actual position. Rapid chess led to substantially more and larger blunders than classical chess. Perhaps more surprisingly, the frequency and magnitude of blunders (...)
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  • Expertise in Complex Decision Making: The Role of Search in Chess 70 Years After de Groot.Michael H. Connors, Bruce D. Burns & Guillermo Campitelli - 2011 - Cognitive Science 35 (8):1567-1579.
    One of the most influential studies in all expertise research is de Groot’s (1946) study of chess players, which suggested that pattern recognition, rather than search, was the key determinant of expertise. Many changes have occurred in the chess world since de Groot’s study, leading some authors to argue that the cognitive mechanisms underlying expertise have also changed. We decided to replicate de Groot’s study to empirically test these claims and to examine whether the trends in the data have changed (...)
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  • Does Playing Blindfold Chess Reduce the Quality of Game: Comments on Chabris and Hearst (2003).Veljko Jeremic, Dragan Vukmirovic & Zoran Radojicic - 2010 - Cognitive Science 34 (1):1-9.
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