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Philosophy of games

Philosophy Compass 12 (8):e12426 (2017)

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  1. What Are Videogames Anyway?Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 15–33.
    This chapter contains sections titled: On Definition Theories of Gaming A Definition of Videogames.
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  • The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
    The new art of videogames -- What are videogames anyway? -- On definition -- Theories of gaming -- A definition of videogames -- Videogames and fiction -- From tennis for two to worlds of warcraft -- Imaginary worlds and works of fiction -- Fictional or virtual? -- Interactive fiction -- Stepping into fictional worlds -- Welcome to rapture -- Meet niko bellic -- Experiencing game worlds -- Acting in game worlds -- Games through fiction -- The nature of gaming -- (...)
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  • A Philosophy of Computer Art.Dominic Lopes - 2009 - New York: Routledge.
    What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? _A Philosophy of Computer Art_ is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth (...)
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  • Consent, Context, and Obligations: A Response to Ciomaga.Steven Weimer - 2014 - Journal of the Philosophy of Sport 41 (2):233-245.
    In his ‘Rules and Obligations,’ Bogdan Ciomaga defends a pluralist account of moral obligations to follow sport rules by arguing that no single explanation of such obligations will plausibly apply in multiple contexts. I dispute this claim by showing that consent generates rule-following obligations in a very wide variety of the contexts in which sports are played, including each of those Ciomaga cites in support of his pluralist account. The contractualist or consent-based theory of rule normativity therefore offers a substantially (...)
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  • Videogames and aesthetics.Grant Tavinor - 2010 - Philosophy Compass 5 (8):624-634.
    Videogames are one of the most striking developments in recent popular arts. Many of the issues traditional to philosophical aesthetics find a new setting in videogames, and often take on a dramatic new form. Little has been written specifically on videogames in the philosophy of the arts, although they are often discussed in non-philosophical disciplines, such as media studies. A number of issues seem prominent, particularly those following from the interactive nature of videogames. This article is a survey of the (...)
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  • The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central (...)
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  • Internalism and Internal Values in Sport.Robert L. Simon - 2000 - Journal of the Philosophy of Sport 27 (1):1-16.
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  • The banality of simulated evil: Designing ethical gameplay. [REVIEW]Miguel Sicart - 2009 - Ethics and Information Technology 11 (3):191-202.
    This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why (...)
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  • Moral Realism in Sport.J. S. Russell - 2004 - Journal of the Philosophy of Sport 31 (2):142-160.
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  • Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  • The incorrigible social meaning of video game imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.
    In this paper, I consider a particular amoralist challenge against those who would morally criticize our single-player video play, viz., “come on, it’s only a game!” The amoralist challenge with which I engage gains strength from two facts: the activities to which the amoralist lays claim are only those that do not involve interactions with other rational or sentient creatures, and the amoralist concedes that there may be extrinsic, consequentialist considerations that support legitimate moral criticisms. I argue that the amoralist (...)
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  • Competition as cooperation.C. Thi Nguyen - 2017 - Journal of the Philosophy of Sport 44 (1):123-137.
    Games have a complex, and seemingly paradoxical structure: they are both competitive and cooperative, and the competitive element is required for the cooperative element to work out. They are mechanisms for transforming competition into cooperation. Several contemporary philosophers of sport have located the primary mechanism of conversion in the mental attitudes of the players. I argue that these views cannot capture the phenomenological complexity of game-play, nor the difficulty and moral complexity of achieving cooperation through game-play. In this paper, I (...)
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  • Emotions and aesthetics: An inevitable trade‐off.Stephen Mumford - 2012 - Journal of the Philosophy of Sport 39 (2):267-279.
    Sport is a producer of both emotional and aesthetic experiences. But how do these relate? Does a spectator’s emotional engagement in sport enhance or hinder it as an aesthetic experience? And does the aesthetic perception of sport enhance or hinder the emotional experiences? These questions will be addressed with particular reference to the distinction that can be drawn between partisan and purist watchers of sport, and making use of thinking in contemporary aesthetics and philosophy of emotion. There are some reasons (...)
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  • Moral antirealism, internalism, and sport.William J. Morgan - 2004 - Journal of the Philosophy of Sport 31 (2):161-183.
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  • Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  • Hubris, Humility, and Humiliation: Vice and Virtue in Sporting Communities.Mike McNamee - 2002 - Journal of the Philosophy of Sport 29 (1):38-53.
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  • Is it wrong to play violent video games?McCormick Matt - 2001 - Ethics and Information Technology 3 (4):277–287.
    Many people have a strong intuition that there is something morally objectionable about playing violent video games, particularly with increases in the number of people who are playing them and the games' alleged contribution to some highly publicized crimes. In this paper,I use the framework of utilitarian, deontological, and virtue ethical theories to analyze the possibility that there might be some philosophical foundation for these intuitions. I raise the broader question of whether or not participating in authentic simulations of immoral (...)
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  • The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia.Morgan Luck - 2009 - Ethics and Information Technology 11 (1):31-36.
    Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the (...)
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  • Normative Theories of Sport: A Critical Review.Sigmund Loland - 2004 - Journal of the Philosophy of Sport 31 (2):111-121.
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  • Boxing: The Sweet Science of Constraints.Joseph Lewandowski - 2007 - Journal of the Philosophy of Sport 34 (1):26-38.
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  • Can Cheaters Play the Game?Craig K. Lehman - 1981 - Journal of the Philosophy of Sport 8 (1):41-46.
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  • Game Flaws.R. Scott Kretchmar - 2005 - Journal of the Philosophy of Sport 32 (1):36-48.
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  • Competition, Redemption, and Hope.Scott Kretchmar - 2012 - Journal of the Philosophy of Sport 39 (1):101-116.
    Zero-sum aspects of sport have generated a number of ethical concerns and a similar number of defenses or apologetics. The trick has been to find a middle position that neither overly gentrifies sport nor inappropriately emphasizes the significance of winning and losing. One such position would have us focus on the process of trying to win over the fact of having one. It would also ameliorate any harms associated with defeat by pointing out that benefits like achievement, excellence, and moral (...)
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  • Doping in Cycling: Realism, Antirealism and Ethical Deliberation.Carwyn Jones - 2010 - Journal of the Philosophy of Sport 37 (1):88-101.
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  • The Artist's Sanction in Contemporary Art.Sherri Irvin - 2005 - Journal of Aesthetics and Art Criticism 63 (4):315-326.
    I argue that contemporary artists fix the features of their works not only through their actions of making and presenting objects, but also through auxiliary activities such as corresponding with curators and institutions. I refer to such fixing of features as the artist’s sanction: artists sanction features of their work through publicly accessible actions and communications, such as making a physical object with particular features, corresponding with curators and producing artist statements. I show, through an extended example, that in order (...)
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  • Games and the good.Thomas Hurka - 2006 - Proceedings of the Aristotelian Society 106 (1):217-235.
    Using Bernard Suits’s brilliant analysis (contra Wittgenstein) of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits’s analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern (Marx, Nietzsche) as against classical (Aristotle) value: since its goal is intrinsically (...)
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  • Inside the beautiful game: Towards a Merleau‐Pontian phenomenology of soccer play.John Hughson & David Inglis - 2002 - Journal of the Philosophy of Sport 29 (1):1-15.
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  • A Pluralist Conception of Play.Randolph Feezell - 2010 - Journal of the Philosophy of Sport 37 (2):147-165.
    The philosophical and scientific literature on play is extensive and the approaches to the study, description, and explanation of play are diverse. In this paper I intend to provide an overview of approaches to play. My interest is in describing the most fundamental categories in terms of which play is characterized, explained, and evaluated. Insofar as these categories attempt to describe what kind of reality we are talking about when we make claims about play, I hope to clarify the metaphysics (...)
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  • A Critique of Violent Retaliation in Sport.Nicholas Dixon - 2010 - Journal of the Philosophy of Sport 37 (1):1-10.
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  • Canadian Figure Skaters, French Judges, and Realism in Sport.Nicholas Dixon - 2003 - Journal of the Philosophy of Sport 30 (2):103-116.
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  • The Ethos of Games.Fred D'Agostino - 1981 - Journal of the Philosophy of Sport 8 (1):7-18.
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  • Ontology and aesthetics of digital art.Paul Crowther - 2008 - Journal of Aesthetics and Art Criticism 66 (2):161–170.
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  • Grace and functionality.C. D. Cordner - 1984 - British Journal of Aesthetics 24 (4):301-313.
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  • Rules and Obligations.Bogdan Ciomaga - 2013 - Journal of the Philosophy of Sport 40 (1):19-40.
    The existence of the obligation to follow rules in sport is widely accepted, but there are only a few studies that provide accounts that justify it. Building upon Wolff's challenge to traditional political theories, this study proposes a theory that limits the level of normativity to which participants in sport contests are bound in an effort to maximize their autonomy. Instead of constructing a unitary theory of obligations to follow sport rules, a pluralistic account is offered, one that allows for (...)
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  • Practices and Prudence.W. Miller Brown - 1990 - Journal of the Philosophy of Sport 17 (1):71-84.
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  • The aesthetic in sport.David Best - 1974 - British Journal of Aesthetics 14 (3):197-213.
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  • Resolving the gamer’s dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.
    Morgan Luck raises a potentially troubling problem for gamers who enjoy video games that allow the player to commit acts of virtual murder. The problem simply is that the arguments typically advanced to defend virtual murder in video games would appear to also support video games that allowed gamers to commit acts of virtual paedophilia. Luck’s arguments are persuasive, however, there is one line of argument that he does not consider, which may provide the relevant distinction: as virtual paedophilia involves (...)
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  • The Ethics of Computer Games.Miguel Sicart - 2011 - MIT Press.
    Despite the emergence of computer games as a dominant cultural industry, we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that (...)
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  • Man, Play, and Games.Roger Caillois - 2001 - University of Illinois Press.
    According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
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  • Homo ludens: A study of the play‐element in cult.Johan Huizinga - 1949 - Routledge/Thoemms Press.
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  • Perusasive Games: The Expressive Power of Videogames.Ian Bogost - 2007 - MIT Press.
    An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of ...
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  • Unit Operations: An Approach to Videogame Criticism.Ian Bogost - 2006 - MIT Press.
    A critical approach that marries literary theory and information technology, reading digital and cultural artifacts—whether videogames, literature, or ...
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  • Fair Play: The Ethics of Sport.Robert L. Simon - 2010 - Boulder, CO: Westview Press.
    Addressing both collegiate and professional sports, the updated edition of Fair Play explores the ethical presuppositions of competitive athletics and their ...
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  • The Ethics of Computer Games.Miguel Sicart - 2009 - MIT Press.
    Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.
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  • Watching sport: aesthetics, ethics and emotion.Stephen Mumford - 2012 - New York: Routledge, Taylor & Francis Group.
    Do we watch sport for pure dumb entertainment? While some people might do so, Stephen Mumford argues that it can be watched in other ways. Sport can be both a subject of high aesthetic values and a valid source for our moral education. The philosophy of sport has tended to focus on participation, but this book instead examines the philosophical issues around watching sport. Far from being a passive experience, we can all shape the way that we see sport. Delving (...)
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  • Good Competition and Drug-Enhanced.Robert L. Simon - 2007 - In William J. Morgan (ed.), Ethics in Sport. Human Kinetics. pp. 245.
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  • The Ethics of Strategic Fouling: A Reply to Fraleigh.Robert L. Simon - 2007 - In William John Morgan (ed.), Ethics in Sport. Human Kinetics. pp. 219.
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  • Games and the Good.Thomas Hurka & John Tasioulas - 2006 - Aristotelian Society Supplementary Volume 80:217-264.
    [Thomas Hurka] Using Bernard Suits's brilliant analysis of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits's analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern as against classical value: since its goal is intrinsically trivial, its value (...)
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