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  1. What Things Do: Philosophical Reflections on Technology, Agency, and Design.Peter-Paul Verbeek - 2005 - Pennsylvania State University Press.
    This paper praises and criticizes Peter-Paul Verbeek's What Things Do . The four things that Verbeek does well are: remind us of the importance of technological things; bring Karl Jaspers into the conversation on technology; explain how technology "co-shapes" experience by reading Bruno Latour's actor-network theory in light of Don Ihde's post-phenomenology; develop a material aesthetics of design. The three things that Verbeek does not do well are: analyze the material conditions in which things are produced; criticize the social-political design (...)
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  • Technology and the Lifeworld: From Garden to Earth.Don Ihde - 1990 - Indiana University Press.
    "... Dr. Ihde brings an enlightening and deeply humanistic perspective to major technological developments, both past and present." —Science Books & Films "Don Ihde is a pleasure to read.... The material is full of nice suggestions and details, empirical materials, fun variations which engage the reader in the work... the overall points almost sneak up on you, they are so gently and gradually offered." —John Compton "A sophisticated celebration of cultural diversity and of its enabling technologies.... perhaps the best single (...)
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  • A phenomenology of technics.Don Ihde - 2010 - In Craig Hanks (ed.), Technology and values: essential readings. Malden, MA: Wiley-Blackwell.
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  • (1 other version)The Ethics of Computer Games.Miguel Sicart - 2009 - MIT Press.
    Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.
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  • Cyborg intentionality: Rethinking the phenomenology of human–technology relations. [REVIEW]Peter-Paul Verbeek - 2008 - Phenomenology and the Cognitive Sciences 7 (3):387-395.
    This article investigates the types of intentionality involved in human–technology relations. It aims to augment Don Ihde’s analysis of the relations between human beings and technological artifacts, by analyzing a number of concrete examples at the limits of Ihde’s analysis. The article distinguishes and analyzes three types of “cyborg intentionality,” which all involve specific blends of the human and the technological. Technologically mediated intentionality occurs when human intentionality takes place “through” technological artifacts; hybrid intentionality occurs when the technological actually merges (...)
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  • A sensorimotor account of vision and visual consciousness.J. Kevin O’Regan & Alva Noë - 2001 - Behavioral and Brain Sciences 24 (5):883-917.
    Many current neurophysiological, psychophysical, and psychological approaches to vision rest on the idea that when we see, the brain produces an internal representation of the world. The activation of this internal representation is assumed to give rise to the experience of seeing. The problem with this kind of approach is that it leaves unexplained how the existence of such a detailed internal representation might produce visual consciousness. An alternative proposal is made here. We propose that seeing is a way of (...)
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  • What Things Do: Philosophical Reflections on Technology, Agency, and Design.Peter-Paul Verbeek - 2005 - Human Studies 32 (2):229-240.
    This paper praises and criticizes Peter-Paul Verbeek's What Things Do. The four things that Verbeek does well are: remind us of the importance of technological things; bring Karl Jaspers into the conversation on technology; explain how technology "co-shapes" experience by reading Bruno Latour's actor-network theory in light of Don Ihde's post-phenomenology; develop a material aesthetics of design. The three things that Verbeek does not do well are: analyze the material conditions in which things are produced; criticize the social-political design and (...)
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  • (1 other version)Virtual Worlds and Their Challenge to Philosophy: Understanding the “Intravirtual” and the “Extravirtual”.Johnny Hartz Søraker - 2012 - Metaphilosophy 43 (4):499-512.
    The Web, in particular real-time interactions in three-dimensional virtual environments (virtual worlds), comes with a set of unique characteristics that leave our traditional frameworks inapplicable. The present article illustrates this by arguing that the notion of “technology relations,” as put forward by Ihde and Verbeek, becomes inapplicable when it comes to the Internet, and this inapplicability shows why these phenomena require new philosophical frameworks. Against this background, and more constructively, the article proposes a fundamental distinction between “intravirtual” and “extravirtual” consequences—a (...)
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  • Technics and Praxis.D. Ihde - 1979 - D. Reidel.
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  • The Ontology of Cyberspace: Philosophy, Law, and the Future of Intellectual Property.David Richard Koepsell - 2000 - Open Court Publishing Company.
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