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Four Lenses for Designing Morally Engaging Games

Proceedings of 1st International Joint Conference of DiGRA and FDG (2016)

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  1. The banality of simulated evil: Designing ethical gameplay. [REVIEW]Miguel Sicart - 2009 - Ethics and Information Technology 11 (3):191-202.
    This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why (...)
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  • Is radical evil banal? Is banal evil radical?Paul Formosa - 2007 - Philosophy and Social Criticism 33 (6):717-735.
    There has been much recent debate concerning how Hannah Arendt's concepts of radical evil and the banality of evil `fit together', if at all. I argue that the first of these concepts deals with a certain type of evil, in particular the evil that occurred in the Nazi death camps. The second deals with a certain type of perpetrator of evil, in particular the banal `nobody', Eichmann. As such, bar a localized incompatibility in regard to Arendt's early account of the (...)
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  • Trends in Memory Development Research.Lawrence Kohlberg, Charles G. Levine & Alexandra Hewer - 1983 - S Karger.
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  • Homo ludens: A study of the play‐element in cult.Johan Huizinga - 1949 - Routledge/Thoemms Press.
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  • Eichmann in Jerusalem: A Report on the Banality of Evil.Hannah Arendt - 1964 - Science and Society 28 (2):223-227.
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