Results for 'Persuasive design'

997 found
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  1. Cognitive Biases for the Design of Persuasive Technologies: Uses, Abuses and Ethical Concerns.Antonio Lieto - 2021 - ACM Distinguished Speakers - Lecture Series.
    In the last decades Human-Computer Interaction (HCI) has started to focus attention on “persuasive technologies” having the goal of changing users’ behavior and attitudes according to a predefined direction. In this talk we show how some of the techniques employed in such technologies trigger some well known cognitive biases by adopting a strategy relying on logical fallacies (i.e. forms of reasoning which are logically invalid but psychologically persuasive). In particular, we will show how the mechanisms reducible to logical (...)
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  2. The Ecological Turn in Design: Adopting A Posthumanist Ethics to Inform Value Sensitive Design.Steven Umbrello - 2021 - Philosophies 6 (2):29.
    Design for Values (DfV) philosophies are a series of design approaches that aim to incorporate human values into the early phases of technological design to direct innovation into beneficial outcomes. The difficulty and necessity of directing advantageous futures for transformative technologies through the application and adoption of value-based design approaches are apparent. However, questions of whose values to design are of critical importance. DfV philosophies typically aim to enrol the stakeholders who may be affected by (...)
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  3. On the Impact of Fallacy-based Schemata and Framing Techniques in Persuasive Technologies.Antonio Lieto & Vernero Fabiana - 2020 - Cognititar Workshop @ECAI 2020.
    Persuasive technologies can adopt several strategies to change the attitudes and behaviors of their users. In this work we present some empirical results stemming from the hypothesis - firstly formulated in [3] - that there is a strong connection between some well known cognitive biases reducible to fallacious argumentative schemata and some of the most common persuasion strategies adopted within digital technologies. In particular, we will report how both framing and fallacious-reducible mechanisms are nowadays used to design web (...)
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  4. The Research Design and Methodological Deliberation.Kiyoung Kim - manuscript
    What is the research for in the society? We may imagine the professionals engaged in these activities, shall we say, university professors, researchers in the public and private institutions, and even the lay inventors at home or in the neighborhood. The research is related with some of knowledge or ideas, which, however, should be creative and original. It is the main function of those professionals, and can develop in dissemination of the findings produced by research. It frontiers the knowledge of (...)
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  5. Remarks on the Argument from Design.Joseph S. Fulda - manuscript
    Gives two pared-down versions of the argument from design, which may prove more persuasive as to a Creator, discusses briefly the mathematics underpinning disbelief and nonbelief and its misuse and some proper uses, moves to why the full argument is needed anyway, viz., to demonstrate Providence, offers a theory as to how miracles (open and hidden) occur, viz. the replacement of any particular mathematics underlying a natural law (save logic) by its most appropriate nonstandard variant. -/- Note: This (...)
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  6. The Internet as Cognitive Enhancement.Cristina Voinea, Constantin Vică, Emilian Mihailov & Julian Savulescu - 2020 - Science and Engineering Ethics 26 (4):2345-2362.
    The Internet has been identified in human enhancement scholarship as a powerful cognitive enhancement technology. It offers instant access to almost any type of information, along with the ability to share that information with others. The aim of this paper is to critically assess the enhancement potential of the Internet. We argue that unconditional access to information does not lead to cognitive enhancement. The Internet is not a simple, uniform technology, either in its composition, or in its use. We will (...)
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  7. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded rationality, we frame these interactions (...)
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  8. Innovation in the Era of IoT and Industry 5.0: Absolute Innovation Management (AIM) Framework.Farhan Aslam, Wang Aimin & Khaliq Ur Rehman - 2020 - Information 11:1-24.
    In the modern business environment, characterized by rapid technological advancements and globalization, abetted by IoT and Industry 5.0 phenomenon, innovation is indispensable for competitive advantage and economic growth. However, many organizations are facing problems in its true implementation due to the absence of a practical innovation management framework, which has made the implementation of the concept elusive instead of persuasive. The present study has proposed a new innovation management framework labeled as “Absolute Innovation Management (AIM)” to make innovation more (...)
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  9. Hume's Anatomy of Virtue.Paul Russell - 2013 - In Daniel C. Russell (ed.), The Cambridge companion to virtue ethics. New York: Cambridge University Press. pp. 92-123.
    In his Treatise of Human Nature Hume makes clear that it is his aim to make moral philosophy more scientific and properly grounded on experience and observation. The “experimental” approach to philosophy, Hume warns his readers, is “abstruse,” “abstract” and “speculative” in nature. It depends on careful and exact reasoning that foregoes the path of an “easy” philosophy, which relies on a more direct appeal to our passions and sentiments . Hume justifies this approach by way of an analogy concerning (...)
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  10. Why Be Random?Thomas Icard - 2021 - Mind 130 (517):111-139.
    When does it make sense to act randomly? A persuasive argument from Bayesian decision theory legitimizes randomization essentially only in tie-breaking situations. Rational behaviour in humans, non-human animals, and artificial agents, however, often seems indeterminate, even random. Moreover, rationales for randomized acts have been offered in a number of disciplines, including game theory, experimental design, and machine learning. A common way of accommodating some of these observations is by appeal to a decision-maker’s bounded computational resources. Making this suggestion (...)
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  11. Concerning the Research and Science.Kiyoung Kim - 2015 - SSRN.
    What is the research for in the society? We may imagine the professionals engaged in these activities, shall we say, university professors, researchers in the public and private institutions, and even the lay inventors at home or in the neighborhood. The research is related with some of knowledge or ideas, which, however, should be creative and original. It is the main function of those professionals, and can develop in dissemination of the findings produced by research. It frontiers the knowledge of (...)
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  12. Addiction, Autonomy, and the Internet: Some ethical considerations.Anna Hartford & Dan J. Stein - 2021
    Despite growing understanding of the addictive qualities of the internet, and rising concerns about the effects of excessive internet use on personal wellbeing and mental health, the corresponding ethical debate is still in its infancy, and many of the relevant philosophical and conceptual frameworks are underdeveloped. Our goal in this chapter is to explore some of this evolving terrain. While there are unique ethical considerations that pertain to the formalisation of a disorder related to excessive internet use, our ethical concerns (...)
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  13. Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability.Stefano Gualeni - 2020 - Journal of Virtual Worlds Research 13 (1).
    This article explores whether and under which circumstances it is ethically viable to include artificial beings worthy of moral consideration in virtual environments. In particular, the article focuses on virtual environments such as those in digital games and training simulations – interactive and persistent digital artifacts designed to fulfill specific purposes, such as entertainment, education, training, or persuasion. The article introduces the criteria for moral consideration that serve as a framework for this analysis. Adopting this framework, the article tackles the (...)
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  14. Knowledge from Non-Knowledge in Wittgenstein's On Certainty: A Dialogue.Michael Veber - 2023 - In Rodrigo Borges & Ian Schnee (eds.), Illuminating Errors: New Essays on Knowledge from Non-Knowledge. New York, NY: Routledge.
    Remarks in Wittgenstein’s On Certainty present a view according to which all knowledge rests on commitments to things we do not know. In his usual manner, Wittgenstein does not present a clearly defined set of premises designed to support this view. Instead, the reasons emerge along with the view through a series of often cryptic remarks. But this does not prevent us from critically assessing the position (or positions) one finds in the work. This paper attempts to do that in (...)
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  15. Poetics of Sentimentality.Rick Anthony Furtak - 2002 - Philosophy and Literature 26 (1):207-215.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy and Literature 26.1 (2002) 207-215 [Access article in PDF] Notes and Fragments Poetics of Sentimentality Rick Anthony Furtak IN HIS MAJOR WORK, The Passions, Robert Solomon argues that emotions are judgments. 1 Through a series of persuasive examples, he shows that emotions are best understood as mental states which involve certain beliefs about the world. This means that every emotion has an object: if I am angry (...)
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  16. Exploring Metaphor’s Communicative Effects in Reasoning on Vaccination.Francesca Ervas, Pietro Salis, Cristina Sechi & Rachele Fanari - 2022 - Frontiers in Psychology 13 (1027733.):1-15.
    Introduction: The paper investigates the impact of the use of metaphors in reasoning tasks concerning vaccination, especially for defeasible reasoning cases. We assumed that both metaphor and defeasible reasoning can be relevant to let people understand vaccination as an important collective health phenomenon, by anticipating possible defeating conditions. -/- Methods: We hypothesized that extended metaphor could improve both the argumentative and the communicative effects of the message. We designed an empirical study to test our main hypotheses: participants (N = 196, (...)
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  17. Argumentation Theory in Education Studies: Coding and Improving Students’ Argumentative Strategies.Fabrizio Macagno, Elisabeth Mayweg-Paus & Deanna Kuhn - 2015 - Topoi 34 (2):523-537.
    This paper is aimed at combining the advances in argumentation theory with the models used in the field of education to address the issue of improving students’ argumentative behavior by interacting with an expert. The concept of deeper or more sophisticated argumentative strategy is theoretically defined and used to advance two new coding schemes, based on the advances in the argumentation studies and aimed at capturing the dialectical, or structural, behavior, and the argumentative content of each dialogue unit. These coding (...)
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  18. John Buridan: Portrait of a Fourteenth-Century Arts Master (review).Joshua P. Hochschild - 2004 - Journal of the History of Philosophy 42 (2):219-220.
    In lieu of an abstract, here is a brief excerpt of the content:Journal of the History of Philosophy 42.2 (2004) 219-220 [Access article in PDF] Jack Zupko. John Buridan: Portrait of a Fourteenth-Century Arts Master. Notre Dame: University of Notre Dame Press, 2003. Pp. xix + 446. Cloth, $70.00. Paper, $40.00. What does the name "John Buridan" call to mind? For many, including medievalists, not much at all—at best, perhaps, a set of apparently unrelated ideas: nominalism; an impetus theory of (...)
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  19. Critical Notice of Scott Soames, Beyond Rigidity. [REVIEW]Michael McKinsey - 2005 - Canadian Journal of Philosophy 35 (1):169-178.
    In this admirable book, Scott Soames provides well defended answers to some of the most difficult and important questions in the philosophy of language, and he does so with characteristic thoroughness, clarity, and rigor. The book's title is appropriate, since it does indeed go ‘beyond rigidity’ in many ways. Among other things, Soames does the following in the course of the book. He persuasively argues that the main thesis of Kripke's Naming and Necessity—that ordinary names are rigid designators—can be extended (...)
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  20. Performance Aptitude of Successful Marketing Executives in Deposit Money Banks in Southeast Nigeria.Nebo Gerald Nwora - 2019 - International Journal of Academic Multidisciplinary Research (IJAMR) 3 (1):15-30.
    Abstract: This study examined performance aptitude of successful marketing executives’ in Deposit Money Banks in Nigeria. The specific objectives include: (i) to determine the influence of aptitude on both objective and subjective performance of marketing executives in Nigerian Deposit Money Banks and (ii) to determine how these 17 aptitude variables: quantitative/math ability, cognitive ability, intelligent quotient, conscientiousness, neuroticism, openness, agreeableness, sociability, persuasiveness, aggressiveness, persistence, empathy, age, gender, marital status, height and body size/weight influence performance of marketing executives in Nigerian Deposit (...)
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  21. Empathy and Instrumentalization: Late Ancient Cultural Critique and the Challenge of Apparently Personal Robots.Jordan Joseph Wales - 2020 - In Marco Norskov, Johanna Seibt & Oliver S. Quick (eds.), Culturally Sustainable Social Robotics: Proceedings of Robophilosophy 2020. pp. 114-124.
    According to a tradition that we hold variously today, the relational person lives most personally in affective and cognitive empathy, whereby we enter subjective communion with another person. Near future social AIs, including social robots, will give us this experience without possessing any subjectivity of their own. They will also be consumer products, designed to be subservient instruments of their users’ satisfaction. This would seem inevitable. Yet we cannot live as personal when caught between instrumentalizing apparent persons (slaveholding) or numbly (...)
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  22. Beyond Rigidity. [REVIEW]Michael McKinsey - 2005 - Canadian Journal of Philosophy 35 (1):149-168.
    In this admirable book, Scott Soames provides well defended answers to some of the most difficult and important questions in the philosophy of language, and he does so with characteristic thoroughness, clarity, and rigor. The book's title is appropriate, since it does indeed go ‘beyond rigidity’ in many ways. Among other things, Soames does the following in the course of the book. He persuasively argues that the main thesis of Kripke's Naming and Necessity—that ordinary names are rigid designators—can be extended (...)
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  23. Acheloios, Thales, and the Origin of Philosophy: A Response to the Neo-Marxians.Nicholas J. Molinari - 2022 - Oxford: Archaeopress.
    This book presents a new account of Thales based on the idea that Acheloios, a deity equated with water in the ancient Greek world and found in Miletos during Thales’ life, was the most important cultic deity influencing the thinker, profoundly shaping his philosophical worldview. In doing so, it also weighs in on the metaphysical and epistemological dichotomy that seemingly underlies all academia—the antithesis of the methodological postulate of Marxian dialectical materialism vis-à-vis the Platonic idea of fundamentally real transcendental forms. (...)
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  24. Cognitive Architectures for Serious Games.Manuel Gentile - 2023 - Dissertation, Università di Torino
    This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures in Serious Games research field. Cognitive Architectures are an embodiment of scientific hypotheses and theories aimed at capturing the mechanisms of cognition that are considered consistent over time and independent of specific tasks or domains. The theoretical approaches provided by the research in computational cognitive modelling have been used to formalise a methodological framework to guide researchers and experts in the game-based education sector in designing, implementing, (...)
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  25. Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile.Andrzej Klimczuk - 2008 - Homo Communicativus 5:177--187.
    Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated content makes both measured with a specific technological innovation, as well as a serious change in the organization of socio-cultural heritage. The article presents problems of the existing difficulties of terminology, the implications of the availability of (...)
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  26. On the Method: Quantitative Reasonsing and Social Science.Kiyoung Kim - 2015 - SSRN.
    The research on social science eventually comes through any meaning about the human and society. Its message is directed to the society and the principal object of research would be its components, generally research participants or samples in terms of research method. As for nature, it is per se obvious that humans or populace act on various factors to influence their decision. This complex nature of human strands generally prevail that the multivariate analysis is an usual challenge for the social (...)
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  27. Persuasion and Epistemic Paternalism.Robin McKenna - 2020 - In Guy Axtell & Amiel Bernal (eds.), Epistemic Paternalism: Conceptions, Justifications, and Implications. Rowman & Littlefield. pp. 91-106.
    Many of us hold false beliefs about matters that are relevant to public policy such as climate change and the safety of vaccines. What can be done to rectify this situation? This question can be read in two ways. According to the descriptive reading, it concerns which methods will be effective in persuading people that their beliefs are false. According to the normative reading, it concerns which methods we are permitted to use in the service of persuading people. Some effective (...)
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  28.  27
    Il Design dell’Unione Europea: situazione attuale, importanza nel settore industriale e politiche comunitarie.Federico Del Giorgio Solfa - 2001 - La Plata, Buenos Aires, Argentina: Italy Industry Consulting.
    Il design industriale è sempre più importante come mezzo per differenziare i prodotti e aumentarne il valore. Allo stesso tempo, la velocità con cui un prodotto viene offerto nel mercato dipende dalla capacità di integrare il design nel processo di produzione. Tuttavia, molte PMI - in particolare le nuove aziende basate sulla tecnologia - mancano di competenze specialistiche nella gestione del design e spesso non prestano sufficiente attenzione a questo aspetto. L'industria automobilistica e le grandi aziende come (...)
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  29. Argumentative Persuasiveness in Ancient Pyrrhonism.Diego E. Machuca - 2009 - Méthexis 22:101-26.
    The present paper has two, interrelated objectives. The first is to analyze the different senses in which arguments are characterized as persuasive in the extant writings of Sextus Empiricus. The second is to examine the Pyrrhonist’s therapeutic use of arguments in the discussion with his Dogmatic rivals – more precisely, to determine the sense and basis of Sextus’ distinction between therapeutic arguments that appear weighty and therapeutic arguments that appear weak in their persuasiveness.
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  30. Moral Persuasion and the Diversity of Fictions.Shen-yi Liao - 2013 - Pacific Philosophical Quarterly 94 (3):269-289.
    Narrative representations can change our moral actions and thoughts, for better or for worse. In this article, I develop a theory of fictions' capacity for moral education and moral corruption that is fully sensitive to the diversity of fictions. Specifically, I argue that the way a fiction influences our moral actions and thoughts importantly depends on its genre. This theory promises new insights into practical ethical debates over pornography and media violence.
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  31. A Value-Sensitive Design Approach to Intelligent Agents.Steven Umbrello & Angelo Frank De Bellis - 2018 - In Yampolskiy Roman (ed.), Artificial Intelligence Safety and Security. CRC Press. pp. 395-410.
    This chapter proposed a novel design methodology called Value-Sensitive Design and its potential application to the field of artificial intelligence research and design. It discusses the imperatives in adopting a design philosophy that embeds values into the design of artificial agents at the early stages of AI development. Because of the high risk stakes in the unmitigated design of artificial agents, this chapter proposes that even though VSD may turn out to be a less-than-optimal (...)
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  32. Paternalistic persuasion: are doctors paternalistic when persuading patients, and how does persuasion differ from convincing and recommending?Anniken Fleisje - 2023 - Medicine, Health Care and Philosophy 26 (2):257-269.
    In contemporary paternalism literature, persuasion is commonly not considered paternalistic. Moreover, paternalism is typically understood to be problematic either because it is seen as coercive, or because of the insult of the paternalist considering herself superior. In this paper, I argue that doctors who persuade patients act paternalistically. Specifically, I argue that trying to persuade a patient (here understood as aiming for the patient to consent to a certain treatment, although he prefers not to) should be differentiated from trying to (...)
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  33. Regulation by design: features, practices, limitations, and governance implications.Kostina Prifti, Jessica Morley, Claudio Novelli & Luciano Floridi - manuscript
    Regulation by design (RBD) is a growing research field that explores, develops, and criticises the regulative function of design. In this article, we provide a qualitative thematic synthesis of the existing literature. The aim is to explore and analyse RBD's core features, practices, limitations, and related governance implications. To fulfil this aim, we examine the extant literature on RBD in the context of digital technologies. We start by identifying and structuring the core features of RBD, namely the goals, (...)
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  34. The persuasiveness puzzle about bootstrapping.Guido Melchior - 2020 - Ratio 33 (1):27-36.
    This paper aims at resolving a puzzle about the persuasiveness of bootstrapping. On the one hand, bootstrapping is not a persuasive method of settling questions about the reliability of a source. On the other hand, our beliefs that our sense apparatus is reliable is based on other empirically formed beliefs, that is, they are acquired via a presumably complex bootstrapping process. I will argue that when we doubt the reliability of a source, bootstrapping is not a persuasive method (...)
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  35. Persuasion, Falsehood, and Motivating Reason in Plato’s Laws.Nicholas R. Baima - 2016 - History of Philosophy Quarterly 33 (2).
    In Plato’s Laws, the Athenian Stranger maintains that law should consist of both persuasion (πειθώ) and compulsion (βία) (IV.711c, IV.718b-d, and IV.722b). Persuasion can be achieved by prefacing the laws with preludes (προοίμια), which make the citizens more eager to obey the laws. Although scholars disagree on how to interpret the preludes’ persuasion, they agree that the preludes instill true beliefs and give citizens good reasons for obeying the laws. In this paper I refine this account of the preludes by (...)
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  36.  27
    Gandhian design for the development of Braille printers. The contribution of Industrial Design.Federico Del Giorgio Solfa, Guido Amendolaggine, Florencia Tenorio & Sofia Lara Marozzi - 2019 - Innovación y Desarrollo Tecnológico y Social (Idts) 1 (2):16-27.
    The study, design and development of a low-cost digital braille printer is boarded with a transdisciplinary approach. The main challenge was focused on reducing significantly the high cost of this type of printers and their printing services. This context is aggravated with the low commercialization of these products in the country, a factor that makes the access of these tools -that are essential to much of the low and middle sectors of the Argentine social structure- even more difficult. An (...)
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  37. Fictional Persuasion and the Nature of Belief.Asbjørn Steglich-Petersen - 2017 - In Ema Sullivan-Bissett, Helen Bradley & Paul Noordhof (eds.), Art and Belief. Oxford: Oxford University Press. pp. 174-193.
    Psychological studies on fictional persuasion demonstrate that being engaged with fiction systematically affects our beliefs about the real world, in ways that seem insensitive to the truth. This threatens to undermine the widely accepted view that beliefs are essentially regulated in ways that tend to ensure their truth, and may tempt various non-doxastic interpretations of the belief-seeming attitudes we form as a result of engaging with fiction. I evaluate this threat, and argue that it is benign. Even if the relevant (...)
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  38. Persuasive Definitions: Values, Meanings and Implicit Disagreements.Fabrizio Macagno & Douglas Walton - 2008 - Informal Logic 28 (3):203-228.
    The purpose of this paper is to inquire into the relationship between persuasive definition and common knowledge (propositions generally accepted and not subject to dispute in a discussion). We interpret the gap between common knowledge and persuasive definition (PD) in terms of potential disagreements: PDs are conceived as implicit arguments to win a potential conflict. Persuasive definitions are analyzed as arguments instantiating two argumentation schemes, argument from classification and argument from values, and presupposing a potential disagreement. The (...)
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  39. Persuasion and Intellectual Autonomy.Robin McKenna - 2021 - In Kirk Lougheed & Jonathan Matheson (eds.), Epistemic Autonomy. Routledge. pp. 113-131.
    In her paper “Democracy, Public Policy, and Lay Assessments of Scientific Testimony” Elizabeth Anderson (2011) identifies a tension between the requirements of responsible public policy making and democratic legitimacy. The tension, put briefly, is that responsible public policy making should be based on the best available scientific research, but for it to be democratically legitimate there must also be broad public acceptance of whatever policies are put in place. In this chapter I discuss this tension, with a strong focus on (...)
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  40. Persuasion and Evidence in The Proofs of Faith.Ekrem Sefa Gül - 2018 - Tasavvur - Tekirdag Theology Journal 4 (2):726 - 758.
    Faith is the highest truth that ensures the happiness and salvation of man in the world and in the Hereafter. But the essence of superstitious is invalid and wrong. The realization of this happiness and salvation is possible by having a true faith. Another consequence of the true faith is the ability to recognize that this belief is right. Believing in true faith, ensures rightness and makes possible to prove and disclose this truth. It is important to have true faith (...)
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  41.  87
    Bootstrapping and Persuasive Argumentation.Guido Melchior - forthcoming - Argumentation:1-22.
    That bootstrapping and Moorean reasoning fail to instantiate persuasive argumentation is an often informally presented but not systematically developed view. In this paper, I will argue that this unpersuasiveness is not determined by principles of justification transmission but by two straightforward principles of rationality, understood as a concept of internal coherence. First, it is rational for S to believe the conclusion of an argument because of the argument, only if S believes sufficiently many premises of the argument. Second, if (...)
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  42. Designing AI for Explainability and Verifiability: A Value Sensitive Design Approach to Avoid Artificial Stupidity in Autonomous Vehicles.Steven Umbrello & Roman Yampolskiy - 2022 - International Journal of Social Robotics 14 (2):313-322.
    One of the primary, if not most critical, difficulties in the design and implementation of autonomous systems is the black-boxed nature of the decision-making structures and logical pathways. How human values are embodied and actualised in situ may ultimately prove to be harmful if not outright recalcitrant. For this reason, the values of stakeholders become of particular significance given the risks posed by opaque structures of intelligent agents (IAs). This paper explores how decision matrix algorithms, via the belief-desire-intention model (...)
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  43. Authenticity and co-design: On responsibly creating relational robots for children.Milo Phillips-Brown, Marion Boulicault, Jacqueline Kory-Westland, Stephanie Nguyen & Cynthia Breazeal - 2023 - In Mizuko Ito, Remy Cross, Karthik Dinakar & Candice Odgers (eds.), Algorithmic Rights and Protections for Children. MIT Press. pp. 85-121.
    Meet Tega. Blue, fluffy, and AI-enabled, Tega is a relational robot: a robot designed to form relationships with humans. Created to aid in early childhood education, Tega talks with children, plays educational games with them, solves puzzles, and helps in creative activities like making up stories and drawing. Children are drawn to Tega, describing him as a friend, and attributing thoughts and feelings to him ("he's kind," "if you just left him here and nobody came to play with him, he (...)
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  44. Persuasive Technologies and the Right to Mental Liberty: The ‘Smart’ Rehabilitation of Criminal Offenders.Sjors Ligthart, Gerben Meynen & Thomas Douglas - forthcoming - In Marcello Ienca, O. Pollicino, L. Liguori, R. Andorno & E. Stefanini (eds.), Cambridge Handbook of Information Technology, Life Sciences and Human Rights. Cambridge, UK: Cambridge University Press.
    Every day, millions of people use mobile phones, play video games and surf the Internet. It is thus important to determine how technologies like these change what people think and how they behave. This is a central issue in the study of persuasive technologies. ‘Persuasive technologies’—henceforth ‘PTs’—are digital technologies, such as mobile apps, video games and virtual reality systems, that are deployed for the explicit purpose of changing attitudes and/or behaviours, without using coercion, deception or extreme forms of (...)
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  45. Persuasion and Argument in the Malthus-Ricardo Correspondence.Sergio Volodia Marcello Cremaschi & Marcelo Dascal - 1998 - In Warren J. Samuels & Jeff E. Biddle (eds.), Research in the History of Economic Thought and Methodology. Volume 16. pp. 1-63.
    We reconstruct the text, that is, we analyse the development of the discussion between Malthus and Ricardo both in the correspondence and in published works, paying special attention to (a) the use of methodological statements, (b) some pragmatic features of the controversy, (c) considerations pertaining to the meta-level of the controversy (assessments of the status of the controversy, of ways of solving it, etc.); then, we reconstruct the co-text, that is, unpublished papers by each opponent that were not made available (...)
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  46. Fictional persuasion, transparency, and the aim of belief.Ema Sullivan-Bissett & Lisa Bortolotti - 2017 - In Ema Sullivan-Bissett, Helen Bradley & Paul Noordhof (eds.), Art and Belief. Oxford: Oxford University Press. pp. 153-73.
    In this chapter we argue that some beliefs present a problem for the truth-aim teleological account of belief, according to which it is constitutive of belief that it is aimed at truth. We draw on empirical literature which shows that subjects form beliefs about the real world when they read fictional narratives, even when those narratives are presented as fiction, and subjects are warned that the narratives may contain falsehoods. We consider Nishi Shah’s teleologist’s dilemma and a response to it (...)
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  47. Experimental Design: Ethics, Integrity and the Scientific Method.Jonathan Lewis - 2020 - In Ron Iphofen (ed.), Handbook of Research Ethics and Scientific Integrity. Cham, Switzerland: pp. 459-474.
    Experimental design is one aspect of a scientific method. A well-designed, properly conducted experiment aims to control variables in order to isolate and manipulate causal effects and thereby maximize internal validity, support causal inferences, and guarantee reliable results. Traditionally employed in the natural sciences, experimental design has become an important part of research in the social and behavioral sciences. Experimental methods are also endorsed as the most reliable guides to policy effectiveness. Through a discussion of some of the (...)
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  48. Is there a persuasive argument for an inner awareness theory of consciousness?Daniel Stoljar - 2023 - Erkenntnis 88 (4):1555-1575.
    According to (what I will call) an inner awareness theory of consciousness, you are in a (phenomenally) conscious state only if you are aware, in some sense, of your being in the state. This theory is widely held, but what arguments are there for holding it? In this paper, I gather together in a systematic way the main arguments for holding the theory and suggest that none of them is persuasive. I end the paper by asking what our attitude (...)
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  49. The persuasiveness of democratic majorities.Robert E. Goodin & David Estlund - 2004 - Politics, Philosophy and Economics 3 (2):131-142.
    Under the assumptions of the standard Condorcet Jury Theorem, majority verdicts are virtually certain to be correct if the competence of voters is greater than one-half, and virtually certain to be incorrect if voter competence is less than one-half. But which is the case? Here we turn the Jury Theorem on its head, to provide one way of addressing that question. The same logic implies that, if the outcome saw 60 percent of voters supporting one proposition and 40 percent the (...)
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  50. Digital Wellness and Persuasive Technologies.Laura Specker Sullivan & Peter Reiner - 2019 - Philosophy and Technology 34 (3):413-424.
    The development of personal technologies has recently shifted from devices that seek to capture user attention to those that aim to improve user well-being. Digital wellness technologies use the same attractive qualities of other persuasive apps to motivate users towards behaviors that are personally and socially valuable, such as exercise, wealth-management, and meaningful communication. While these aims are certainly an improvement over the market-driven motivations of earlier technologies, they retain their predecessors’ focus on influencing user behavior as a primary (...)
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