Results for 'Psychophysiological interaction'

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  1. Influence of the Cortical Midline Structures on Moral Emotion and Motivation in Moral Decision-Making.Hyemin Han, Jingyuan E. Chen, Changwoo Jeong & Gary H. Glover - 2016 - Behavioural Brain Research 302:237-251.
    The present study aims to examine the relationship between the cortical midline structures (CMS), which have been regarded to be associated with selfhood, and moral decision making processes at the neural level. Traditional moral psychological studies have suggested the role of moral self as the moderator of moral cognition, so activity of moral self would present at the neural level. The present study examined the interaction between the CMS and other moral-related regions by conducting psycho-physiological interaction analysis of (...)
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  2. Interacting Mindreaders.Stephen Andrew Butterfill - 2013 - Philosophical Studies 165 (3):841-863.
    Could interacting mindreaders be in a position to know things which they would be unable to know if they were manifestly passive observers? This paper argues that they could. Mindreading is sometimes reciprocal: the mindreader’s target reciprocates by taking the mindreader as a target for mindreading. The paper explains how such reciprocity can significantly narrow the range of possible interpretations of behaviour where mindreaders are, or appear to be, in a position to interact. A consequence is that revisions and extensions (...)
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  3. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded rationality, we frame these interactions (...)
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  4. Interactivity, Fictionality, and Incompleteness.Nathan Wildman & Richard Woodward - forthcoming - In Grant Tavinor & Jon Robson (eds.), The Aesthetics of Videogames. Routledge.
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  5. Beyond ‘Interaction’: How to Understand Social Effects on Social Cognition.Julius Schönherr & Evan Westra - 2019 - British Journal for the Philosophy of Science 70 (1):27-52.
    In recent years, a number of philosophers and cognitive scientists have advocated for an ‘interactive turn’ in the methodology of social-cognition research: to become more ecologically valid, we must design experiments that are interactive, rather than merely observational. While the practical aim of improving ecological validity in the study of social cognition is laudable, we think that the notion of ‘interaction’ is not suitable for this task: as it is currently deployed in the social cognition literature, this notion leads (...)
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  6. Interactive Kinds.Muhammad Ali Khalidi - 2010 - British Journal for the Philosophy of Science 61 (2):335-360.
    This paper examines the phenomenon of ‘interactive kinds’ first identified by Ian Hacking. An interactive kind is one that is created or significantly modified once a concept of it has been formulated and acted upon in certain ways. Interactive kinds may also ‘loop back’ to influence our concepts and classifications. According to Hacking, interactive kinds are found exclusively in the human domain. After providing a general account of interactive kinds and outlining their philosophical significance, I argue that they are not (...)
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  7. Monadic Interaction.Stephen Puryear - 2010 - British Journal for the History of Philosophy 18 (5):763-796.
    Leibniz has almost universally been represented as denying that created substances, including human minds and the souls of animals, can causally interact either with one another or with bodies. Yet he frequently claims that such substances are capable of interacting in the special sense of what he calls 'ideal' interaction. In order to reconcile these claims with their favored interpretation, proponents of the traditional reading often suppose that ideal action is not in fact a genuine form of causation but (...)
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  8. Affective Resonance and Social Interaction.Rainer Mühlhoff - 2015 - Phenomenology and the Cognitive Sciences 14 (4):1001-1019.
    Interactive social cognition theory and approaches of developmental psychology widely agree that central aspects of emotional and social experience arise in the unfolding of processes of embodied social interaction. Bi-directional dynamical couplings of bodily displays such as facial expressions, gestures, and vocalizations have repeatedly been described in terms of coordination, synchrony, mimesis, or attunement. In this paper, I propose conceptualizing such dynamics rather as processes of affective resonance. Starting from the immediate phenomenal experience of being immersed in interaction, (...)
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  9. Interactive Classification and Practice in the Social Sciences.Matt L. Drabek - 2010 - Poroi 6 (2):62-80.
    This paper examines the ways in which social scientific discourse and classification interact with the objects of social scientific investigation. I examine this interaction in the context of the traditional philosophical project of demarcating the social sciences from the natural sciences. I begin by reviewing Ian Hacking’s work on interactive classification and argue that there are additional forms of interaction that must be treated.
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  10. Interaction of Color and Geometric Cues in Depth Perception: When Does Red Mean "Near"?Christophe Guibal & Birgitta Dresp - 2004 - Psychological Research 69:30-40.
    Luminance and color are strong and self-sufficient cues to pictorial depth in visual scenes and images. The present study investigates the conditions Under which luminance or color either strengthens or overrides geometric depth cues. We investigated how luminance contrasts associated with color contrast interact with relative height in the visual field, partial occlusion, and interposition in determining the probability that a given figure is perceived as ‘‘nearer’’ than another. Latencies of ‘‘near’’ responses were analyzed to test for effects of attentional (...)
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  11. The Influence of Social Interaction on Intuitions of Objectivity and Subjectivity.Fisher Matthew, Knobe Joshua, Strickland Brent & C. Keil Frank - 2017 - Cognitive Science 41 (4):1119-1134.
    We present experimental evidence that people's modes of social interaction influence their construal of truth. Participants who engaged in cooperative interactions were less inclined to agree that there was an objective truth about that topic than were those who engaged in a competitive interaction. Follow-up experiments ruled out alternative explanations and indicated that the changes in objectivity are explained by argumentative mindsets: When people are in cooperative arguments, they see the truth as more subjective. These findings can help (...)
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  12.  24
    Modeling Interaction Effects in Polarization: Individual Media Influence and the Impact of Town Meetings.Patrick Grim, Eric Pulick, Patrick Korth & Jiin Jung - 2016 - Journal of Artificial Societies and Social Simulation 10 (2).
    We are increasingly exposed to polarized media sources, with clear evidence that individuals choose those sources closest to their existing views. We also have a tradition of open face-to-face group discussion in town meetings, for example. There are a range of current proposals to revive the role of group meetings in democratic decision-making. Here, we build a simulation that instantiates aspects of reinforcement theory in a model of competing social influences. What can we expect in the interaction of polarized (...)
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  13.  41
    Interactive Models in Synthetic Biology: Exploring Biological and Cognitive Inter-Identities.Leonardo Bich - 2020 - Frontiers in Psychology 11.
    The aim of this article is to investigate the relevance and implications of synthetic models for the study of the interactive dimension of minimal life and cognition, by taking into consideration how the use of artificial systems may contribute to an understanding of the way in which interactions may affect or even contribute to shape biological identities. To do so, this article analyzes experimental work in synthetic biology on different types of interactions between artificial and natural systems, more specifically: between (...)
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  14. Interactive Skill in Scrabble.David Kirsh, P. Maglio, T. Matlock, D. Raphaely & B. Chernicky - 1999 - Proceedings of the 21st Annual Conference of the Cognitive Science Society.
    An experiment was performed to test the hypothesis that people sometimes take physical actions to make themselves more effective problem solvers. The task was to generate all possible words that could be formed from seven Scrabble letters. In one condition, participants could use their hands to manipulate the letters, and in another condition, they could not. Results show that more words were generated with physical manipulation than without. However, an interaction was obtained between the physical manipulation conditions and the (...)
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  15. Replacing Race: Interactive Constructionism About Racialized Groups.Adam Hochman - 2017 - Ergo: An Open Access Journal of Philosophy 4:61-92.
    In this paper I defend anti-realism about race and a new theory of racialization. I argue that there are no races, only racialized groups. Many social constructionists about race have adopted racial formation theory to explain how ‘races’ are formed. However, anti-realists about race cannot adopt racial formation theory, because it assumes the reality of race. I introduce interactive constructionism about racialized groups as a theory of racialization for anti-realists about race. Interactive constructionism moves the discussion away from the dichotomous (...)
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  16. Molecular Interactions. On the Ambiguity of Ordinary Statements in Biomedical Literature.Stefan Schulz & Ludger Jansen - 2009 - Applied Ontology (4):21-34.
    Statements about the behavior of biochemical entities (e.g., about the interaction between two proteins) abound in the literature on molecular biology and are increasingly becoming the targets of information extraction and text mining techniques. We show that an accurate analysis of the semantics of such statements reveals a number of ambiguities that have to be taken into account in the practice of biomedical ontology engineering: Such statements can not only be understood as event reporting statements, but also as ascriptions (...)
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  17. Interactive Realism.Emma Ruttkamp - 2011 - South African Journal of Philosophy 30 (1):41-52.
    I investigate a new understanding of realism in science, referred to as ‘interactive realism’, and I suggest the ‘evolutionary progressiveness’ of a theory as novel criterion for this kind of realism. My basic claim is that we cannot be realists about anything except the progress affected by myriad science-reality interactions that are constantly moving on a continuum of increased ‘fitness’ determined according to empirical constraints. Moreover to reflect this movement accurately, there is a corresponding continuum of verdicts about the status (...)
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  18. Interaction Between Kondratieff Waves and Juglar Cycles.Leonid Grinin & Andrey Korotayev - 2014 - In Kondratieff Waves. Juglar – Kuznets – Kondratieff. Volgograd, Russia: Uchitel Publishing House. pp. 25-95.
    Some important correlations between medium-term economic cycles (7–11 years) known as Juglar cycles and long (40–60 years) Kondratieff cycles are presented in this paper. The research into the history of this issue shows that this aspect is insufficiently studied. Meanwhile, in our opinion, it can significantly clarify both the reasons of alternation of upswing and downswing phases in K-waves and the reasons of relative stability of the length of these waves. It also can provide the certain means for forecasting. The (...)
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  19. Social Understanding Through Direct Perception? Yes, by Interacting.Hanne De Jaegher - 2009 - Consciousness and Cognition 18 (2):535-542.
    This paper comments on Gallagher’s recently published direct perception proposal about social cognition [Gallagher, S.. Direct perception in the intersubjective context. Consciousness and Cognition, 17, 535–543]. I show that direct perception is in danger of being appropriated by the very cognitivist accounts criticised by Gallagher. Then I argue that the experiential directness of perception in social situations can be understood only in the context of the role of the interaction process in social cognition. I elaborate on the role of (...)
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  20. Empathy, Engagement, Entrainment: The Interaction Dynamics of Aesthetic Experience.Ingar Brinck - 2018 - Cognitive Processing 2 (19):201-213.
    A recent version of the view that aesthetic experience is based in empathy as inner imitation explains aesthetic experience as the automatic simulation of actions, emotions, and bodily sensations depicted in an artwork by motor neurons in the brain. Criticizing the simulation theory for committing to an erroneous concept of empathy and failing to distinguish regular from aesthetic experiences of art, I advance an alternative, dynamic approach and claim that aesthetic experience is enacted and skillful, based in the recognition of (...)
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  21. Interaction, External Representation and Sense Making.David Kirsh - 2009 - Proceedings of the 31st Annual Conference of the Cognitive Science Society:1103-1108.
    Why do people create extra representations to help them make sense of situations, diagrams, illustrations, instructions and problems? The obvious explanation – external representations save internal memory and computation – is only part of the story. I discuss eight ways external representations enhance cognitive power: they provide a structure that can serve as a shareable object of thought; they create persistent referents; they change the cost structure of the inferential landscape; they facilitate re-representation; they are often a more natural representation (...)
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  22. Causal Production as Interaction.Rognvaldur Ingthorsson - 2002 - Metaphysica 3 (1):87-119.
    The paper contains a novel realist account of causal production and the necessary connection between cause and effect. I argue that the asymmetric relation between causally connected events must be regarded as a product of a symmetric interaction between two or more entities. All the entities involved contribute to the producing, and so count as parts of the cause, and they all suffer a change, and so count as parts of the effect. Cause and effect, on this account, are (...)
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  23.  45
    Mutual Recognition in Human-Robot Interaction: a Deflationary Account.Ingar Brinck & Christian Balkenius - 2020 - Philosophy and Technology 33 (1):53-70.
    Mutually adaptive interaction involves the robot as a partner as opposed to a tool, and requires that the robot is susceptible to similar environmental cues and behavior patterns as humans are. Recognition, or the acknowledgement of the other as individual, is fundamental to mutually adaptive interaction between humans. We discuss what recognition involves and its behavioral manifestations, and describe the benefits of implementing it in HRI.
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  24. Moral Deference and Authentic Interaction.Knut Olav Skarsaune - 2016 - Journal of Philosophy 113 (7):346-357.
    The article defends a mild form of pessimism about moral deference, by arguing that deference is incompatible with authentic interaction, that is, acting in a way that communicates our own normative judgment. The point of such interaction is ultimately that it allows us to get to know and engage one another. This vindication of our intuitive resistance to moral deference is upheld, in a certain range of cases, against David Enoch’s recent objection to views that motivate pessimism by (...)
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  25. Semantic Naturalization Via Interactive Perceptual Causality.John Dilworth - 2008 - Minds and Machines 18 (4):527-546.
    A novel semantic naturalization program is proposed. Its three main differences from informational semantics approaches are as follows. First, it makes use of a perceptually based, four-factor interactive causal relation in place of a simple nomic covariance relation. Second, it does not attempt to globally naturalize all semantic concepts, but instead it appeals to a broadly realist interpretation of natural science, in which the concept of propositional truth is off-limits to naturalization attempts. And third, it treats all semantic concepts as (...)
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  26.  48
    The Incoherence of the Interactional and Institutional Within Freire’s Politico-Educational Project.Neil Wilcock - 2020 - Studies in Philosophy and Education 39 (4):399-414.
    In this paper I draw apart two different contexts of Freirean pedagogical practice that I label interactional and institutional. The interactional refers to the immediate learning environment with relation to the interaction between the students and the teacher. In contrast, the institutional refers to how the institutions of education are managed, constructed, and organised and how they relate to the individuals those institutions are composed of. I begin by presenting a brief overview of Freire’s argument in favour of a (...)
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  27. Interactivity and Multimedia Interfaces.David Kirsh - 1997 - Instructional Science 25:79-96.
    Multimedia technology offers instructional designers an unprecedented opportunity to create richly interactive learning environments. With greater design freedom comes complexity. The standard answer to the problems of too much choice, disorientation, and complex navigation is thought to lie in the way we design interactivity in a system. Unfortunately, the theory of interactivity is at an early state of development. After critiquing the decision cycle model of interaction—the received theory in human computer interaction—I present arguments and observational data to (...)
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  28. Seeking the Supernatural: The Interactive Religious Experience Model.Neil Van Leeuwen & Michiel van Elk - 2019 - Religion, Brain and Behavior 9 (3):221-275.
    [OPEN ACCESS TARGET ARTICLE WITH COMMENTARIES AND RESPONSE] We develop a new model of how human agency-detection capacities and other socio-cognitive biases are involved in forming religious beliefs. Crucially, we distinguish general religious beliefs (such as *God exists*) from personal religious beliefs that directly refer to the agent holding the belief or to her peripersonal time and space (such as *God appeared to _me_ last night*). On our model, people acquire general religious beliefs mostly from their surrounding culture; however, people (...)
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  29.  15
    Robots Working with Humans or Humans Working with Robots? Searching for Social Dimensions in New Human-Robot Interaction in Industry.António Moniz & Bettina-Johanna Krings - 2016 - Societies 2016 (23).
    The focus of the following article is on the use of new robotic systems in the manufacturing industry with respect to the social dimension. Since “intuitive” human–machine interaction (HMI) in robotic systems becomes a significant objective of technical progress, new models of work organization are needed. This hypothesis will be investigated through the following two aims: The first aim is to identify relevant research questions related to the potential use of robotic systems in different systems of work organization at (...)
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  30. From Ontology of Interaction to Semiotics of Education.Eetu Pikkarainen - 2013 - In K. Tirri, E. Hanhimäki & E. Kuusisto (eds.), Interaction in Educational Domains. Sense Publishers. pp. 51-62.
    In this article I try to show that the most deep level ontology can have rich meaning for our understanding of such practical and everyday phenomena as education and interaction. With this deep level ontology I mean the problem of universals. Starting from famous traditional stances of realism and nominalism, which both are for the modern theories of growth and Bildung, I continue to the third and more recently developed ontological theory, trope theory according to which the properties (qualities, (...)
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  31. On the Role of Social Interaction in Individual Agency.Hanne De Jaegher & Tom Froese - 2009 - Adaptive Behavior 17 (5):444-460.
    Is an individual agent constitutive of or constituted by its social interactions? This question is typically not asked in the cognitive sciences, so strong is the consensus that only individual agents have constitutive efficacy. In this article we challenge this methodological solipsism and argue that interindividual relations and social context do not simply arise from the behavior of individual agents, but themselves enable and shape the individual agents on which they depend. For this, we define the notion of autonomy as (...)
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  32. What’s Left of Human Nature? A Post-Essentialist, Pluralist and Interactive Account of a Contested Concept.Maria Kronfeldner - 2018 - Cambridge, MA: MIT Press.
    Human nature has always been a foundational issue for philosophy. What does it mean to have a human nature? Is the concept the relic of a bygone age? What is the use of such a concept? What are the epistemic and ontological commitments people make when they use the concept? In What’s Left of Human Nature? Maria Kronfeldner offers a philosophical account of human nature that defends the concept against contemporary criticism. In particular, she takes on challenges related to social (...)
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  33. Seeing and Inviting Participation in Autistic Interactions.Hanne De Jaegher - forthcoming - Transcultural Psychiatry.
    What does it take to see how autistic people participate in social interactions? And what does it take to support and invite more participation? Western medicine and cognitive science tend to think of autism mainly in terms of social and communicative deficits. But research shows that autistic people can interact with a skill and sophistication that are hard to see when starting from a deficit idea. Research also shows that not only autistic people, but also their non-autistic interaction partners (...)
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  34. Distributed Cognition, Toward a New Foundation for Human-Computer Interaction Research.David Kirsh, Jim Hollan & Edwin Hutchins - 2000 - ACM Transactions on Computer-Human Interaction 7 (2):174-196.
    We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructure of science, business, and social interaction. For human-computer interaction o advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus (...)
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  35. 10cubes and 3N3: Using Interactive Diagrams to Investigate Charles Peirces Classifications of Signs.Priscila Farias & João Queiroz - 2004 - Semiotica 2004 (151):41-63.
    This article presents some results of a research on computational strategies for the visualization of sign classification structures and sign processes. The focus of this research is the various classifications of signs described by Peirce. Two models are presented. One of them concerns specifically the 10-fold classification as described in the 1903 Syllabus (MS 540, EP 2: 289–299), while the other deals with the deep structure of Peirce’s various trichotomic classifications. The first is 10cubes, an interactive 3-D model of Peirce’s (...)
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  36. Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  37.  99
    Mutual Recognition in Human-Robot Interaction: A Deflationary Account.Ingar Brinck & Christian Balkenius - 2018 - Philosophy and Technology 1 (1):53-70.
    Mutually adaptive interaction involves the robot as a partner as opposed to a tool, and requires that the robot is susceptible to similar environmental cues and behavior patterns as humans are. Recognition, or the acknowledgement of the other as individual, is fundamental to mutually adaptive interaction between humans. We discuss what recognition involves and its behavioral manifestations, and describe the benefits of implementing it in HRI.
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  38. Developmental Reaction Norms: The Interactions Among Allometry, Ontogeny and Plasticity.Massimo Pigliucci, Carl Schlichting, Cynthia Jones & Kurt Schwenk - 1996 - Plant Species Biology 11:69-85.
    How micro- and macroevolutionary evolutionary processes produce phenotypic change is without question one of the most intriguing and perplexing issues facing evolutionary biologists. We believe that roadblocks to progress lie A) in the underestimation of the role of the environment, and in particular, that of the interaction of genotypes with environmental factors, and B) in the continuing lack of incorporation of development into the evolutionary synthesis. We propose the integration of genetic, environmental and developmental perspectives on the evolution of (...)
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  39. Extended Cognition and the Space of Social Interaction.Joel Krueger - 2011 - Consciousness and Cognition 20 (3):643-657.
    The extended mind thesis (EM) asserts that some cognitive processes are (partially) composed of actions consisting of the manipulation and exploitation of environmental structures. Might some processes at the root of social cognition have a similarly extended structure? In this paper, I argue that social cognition is fundamentally an interactive form of space management—the negotiation and management of ‘‘we-space”—and that some of the expressive actions involved in the negotiation and management of we-space (gesture, touch, facial and whole-body expressions) drive basic (...)
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  40. Embodied Cognition and the Magical Future of Interaction Design.David Kirsh - 2013 - ACM Transactions on Computer-Human Interaction 20 (1):30.
    The theory of embodied cognition can provide HCI practitioners and theorists with new ideas about interac-tion and new principles for better designs. I support this claim with four ideas about cognition: (1) interacting with tools changes the way we think and perceive – tools, when manipulated, are soon absorbed into the body schema, and this absorption leads to fundamental changes in the way we perceive and conceive of our environments; (2) we think with our bodies not just with our brains; (...)
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  41. To Be Scientific Is To Be Interactive.Seungbae Park - 2016 - European Journal of Science and Theology 12 (1):77-86.
    Hempel, Popper, and Kuhn argue that to be scientific is to be testable, to be falsifiable, and most nearly to do normal science, respectively. I argue that to be scientific is largely to be interactive, offering some examples from science to show that the ideas from different fields of science interact with one another. The results of the interactions are that hypotheses become more plausible, new phenomena are explained and predicted, we understand phenomena from a new perspective, and our worldview (...)
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  42.  31
    Interactions Within the Holobiont: On the Holobiont’s Interactions of Its Microorganisms.Tamar Schneider - forthcoming - Philosophy, Theory, and Practice in Biology.
    I address the question of how we should understand the holobiont and offer to look at it from the perspective of interactions. The debate about the holobiont centers on two issues: where to place its boundaries and what are the criteria for distinguishing inside from outside. By shifting the focus from degrees of cohesion of the host-symbiont interactions to the heterogeneity of interactions, I suggest a different perspective on interactions and their role in shaping the interacting agent (e.g., host-organism/microorganism/holobiont). I (...)
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  43.  21
    Attribution of Information in Animal Interaction.Stephen Francis Mann - 2018 - Biological Theory 13 (3):164–179.
    This article establishes grounds on which attributions of information and encoding in animal signals are warranted. As common interest increases between evolutionary agents, the theoretical approach best suited to describing their interaction shifts from evolutionary game theory to communication theory, which warrants informational language. The take-home positive message is that in cooperative settings, signals can appropriately be described as transmitting encoded information, regardless of the cognitive powers of signalers. The canonical example is the honeybee waggle dance, which is discussed (...)
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  44. Autonomous Cognitive Systems in Real-World Environments: Less Control, More Flexibility and Better Interaction.Vincent C. Müller - 2012 - Cognitive Computation 4 (3):212-215.
    In October 2011, the “2nd European Network for Cognitive Systems, Robotics and Interaction”, EUCogII, held its meeting in Groningen on “Autonomous activity in real-world environments”, organized by Tjeerd Andringa and myself. This is a brief personal report on why we thought autonomy in real-world environments is central for cognitive systems research and what I think I learned about it. --- The theses that crystallized are that a) autonomy is a relative property and a matter of degree, b) increasing autonomy (...)
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  45. Epigenetic Information-Body Interaction and Information-Assisted Evolution From the Perspective of the Informational Model of Consciousness.Florin Gaiseanu - 2019 - Archives in Biomedical Engineering and Biotechnology 2 (2):1-6.
    Introduction: the objective of this investigation is to analyses the advances of understanding in the epigenetic processes and to extract conclusions concerning the information-based evolution from the perspective of the Informational Model of Consciousness (IMC). Analysis of epigenetic mechanisms: it is shown that the study of the epigenetic mechanisms are of increasing interest not only to discover the responsible mechanisms of some diseases, but also to observe the acquisition and transmission mechanisms of some traits to the next generation/ transgenerations, without (...)
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  46.  54
    Interactive Effect of Gender, Test Anxiety, and Test Items Sequencing on Academic -Performance of SS3 Students in Mathematics in Calabar Education Zone, Cross River State, Nigeria.Valentine Joseph Owan, Bassey Asuquo Bassey & Etuk S. Ini - 2020 - American Journal of Creative Education 3 (1):21-31.
    The rationale of this study was to examine the interactive effect of gender, test anxiety, and test items sequencing on the academic performance in mathematics among SS3 students in Calabar Education Zone, Cross River State. Two formulated null hypotheses directed the study. The study adopted the quasi-experimental design. Simple random sampling technique was used in drawing a sample of 474 students from a population of 8,549 SS3 students. A Mathematics Achievement Test (MAT) and a Test Anxiety Scale (TAS) were used (...)
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  47. Interaction and Resistance: The Recognition of Intentions in New Human-Computer Interaction.Vincent C. Müller - 2011 - In Anna Esposito, Antonietta M. Esposito, Raffaele Martone, Vincent C. Müller & Gaetano Scarpetta (eds.), Towards autonomous, adaptive, and context-aware multimodal interfaces: Theoretical and practical issues. Springer. pp. 1-7.
    Just as AI has moved away from classical AI, human-computer interaction (HCI) must move away from what I call ‘good old fashioned HCI’ to ‘new HCI’ – it must become a part of cognitive systems research where HCI is one case of the interaction of intelligent agents (we now know that interaction is essential for intelligent agents anyway). For such interaction, we cannot just ‘analyze the data’, but we must assume intentions in the other, and I (...)
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  48. Approximating the Limit: The Interaction Between Quasi 'Almost' and Some Temporal Connectives in Italian.Amaral Patrícia & Del Prete Fabio - 2010 - Linguistics and Philosophy 33 (2):51 - 115.
    This paper focuses on the interpretation of the Italian approximative adverb quasi 'almost' by primarily looking at cases in which it modifies temporal connectives, a domain which, to our knowledge, has been largely unexplored thus far. Consideration of this domain supports the need for a scalar account of the semantics of quasi (close in spirit to Hitzeman's semantic analysis of almost, in: Canakis et al. (eds) Papers from the 28th regional meeting of the Chicago Linguistic Society, 1992). When paired with (...)
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  49. The Function of Phenomenal States: Supramodular Interaction Theory.Ezequiel Morsella - 2005 - Psychological Review 112 (4):1000-1021.
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  50. Motor Experience Interacts with Effector Information During Action Prediction.Lincoln Colling, William Thompson & John Sutton - 2013 - Proceedings of the 35th Annual Conference of the Cognitive Science Society:2082-2087.
    Recent theory suggests that action prediction relies of a motor emulation mechanism that works by mapping observed actions onto the observer action system so that predictions can be generated using that same predictive mechanisms that underlie action control. This suggests that action prediction may be more accurate when there is a more direct mapping between the stimulus and the observer. We tested this hypothesis by comparing prediction accuracy for two stimulus types. A mannequin stimulus which contained information about the effectors (...)
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