Results for 'Self-reflexive games'

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  1. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.Stefano Gualeni - 2016 - G.A.M.E. - The Italian Journal of Game Studies 5 (1).
    Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: -/- 1) In the first part of (...)
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  2. Ludic Unreliability and Deceptive Game Design.Stefano Gualeni & Nele Van de Mosselaer - 2021 - Journal of the Philosophy of Games 3 (1):1-22.
    Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand (...)
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  3. Self-reflexive cognitive bias.Joshua Mugg & Muhammad Ali Khalidi - 2021 - European Journal for Philosophy of Science 11 (3):1-21.
    Cognitive scientists claim to have discovered a large number of cognitive biases, which have a tendency to mislead reasoners. Might cognitive scientists themselves be subject to the very biases they purport to discover? And how should this alter the way they evaluate their research as evidence for the existence of these biases? In this paper, we posit a new paradox (the ‘Self-Reflexive Bias Paradox’), which bears a striking resemblance to some classical logical paradoxes. Suppose that research R appears (...)
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  4. Plotinus' Self-Reflexivity Argument against Materialism.Zain Raza - forthcoming - Ancient Philosophy Today.
    Plotinus argues that materialism cannot explain reflexive cognition. He argues that mere bodies cannot engage in the self-reflexive activity of both cognizing some content and being cognitively aware of cognizing this content. Short of outright denying the cognitive unity underlying this phenomenon of self-awareness, materialism is in trouble. However, Plotinus bases his argument on the condition that material bodies are capable of a spatial unity at most, and while this condition has purchase on ancient materialists, it (...)
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  5. Mental Calisthenics and Self-Reflexive Fiction.Joshua Landy - 2015 - In The Oxford Handbook of Cognitive Approaches to Literature. New York, NY, USA: pp. 559-80.
    Drawing on what we know about priming effects, informational encapsulation, lucid dreaming, imaginative practice, and the “mirror box” illusion, this article argues that self-reflexive fictions may enhance our capacity for simultaneous belief and disbelief, a capacity of surprising importance for human flourishing.
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  6. De-Roling from Experiences and Identities in Virtual Worlds.Stefano Gualeni - 2017 - Journal of Virtual Worlds Research 10 (2).
    Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why game (...)
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  7. Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that (...)
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  8. Reflexivity: a source-book in self-reference.Steven James Bartlett (ed.) - 1992 - New York, N.Y., U.S.A.: Distributors for the U.S. and Canada, Elsevier Science Pub. Co..
    From the Editor’s Introduction: "The Internal Limitations of Human Understanding." We carry, unavoidably, the limits of our understanding with us. We are perpetually confined within the horizons of our conceptual structure. When this structure grows or expands, the breadth of our comprehensions enlarges, but we are forever barred from the wished-for glimpse beyond its boundaries, no matter how hard we try, no matter how much credence we invest in the substance of our learning and mist of speculation. -/- The limitations (...)
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  9. Game Theory and the Self-Fulfilling Climate Tragedy.Matthew Kopec - 2017 - Environmental Values 26 (2):203-221.
    Game theorists tend to model climate negotiations as a so-called ‘tragedy of the commons’. This is rather worrisome, since the conditions under which such commons problems have historically been solved are almost entirely absent in the case of international greenhouse gas emissions. In this paper, I will argue that the predictive accuracy of the tragedy model might not stem from the model’s inherent match with reality but rather from the model’s ability to make self-fulfilling predictions. I then sketch some (...)
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  10. The Ethics of Reflexivity: Pride, Self-Sufficiency, and Modesty.Jeremy Fischer - 2016 - Philosophical Papers 45 (3):365-399.
    This essay develops a framework for understanding what I call the ethics of reflexivity, that is, the norms that govern attitudes and actions with respect to one’s own worth. I distinguish five central aspects of the reflexive commitment to living in accordance with one’s personal ideals: the extent to which and manner in which one regards oneself from an evaluative point of view, the extent to which one cares about receiving the respect of others, the degree to which one (...)
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  11. Is consciousness reflexively self‐aware? A Buddhist analysis.Bronwyn Finnigan - 2018 - Ratio 31 (4):389-401.
    This article examines contemporary Buddhist defences of the idea that consciousness is reflexively aware or self-aware. Call this the Self-Awareness Thesis. A version of this thesis was historically defended by Dignāga but rejected by Prāsaṅgika Mādhyamika Buddhists. Prāsaṅgikas historically advanced four main arguments against this thesis. In this paper I consider whether some contemporary defence of the Self-Awareness Thesis can withstand these Prāsaṅgika objections. A problem is that contemporary defenders of the Self-Awareness Thesis have subtly different (...)
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  12. Olivi on Consciousness and Self-Knowledge: the Phenomenology, Metaphysics, and Epistemology of Mind's Reflexivity.Susan Brower-Toland - 2013 - Oxford Studies in Medieval Philosophy 1 (1).
    The theory of mind that medieval philosophers inherit from Augustine is predicated on the thesis that the human mind is essentially self-reflexive. This paper examines Peter John Olivi's (1248-1298) distinctive development of this traditional Augustinian thesis. The aim of the paper is three-fold. The first is to establish that Olivi's theory of reflexive awareness amounts to a theory of phenomenal consciousness. The second is to show that, despite appearances, Olivi rejects a higher-order analysis of consciousness in favor (...)
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  13. Whose Consciousness? Reflexivity and the Problem of Self-Knowledge.Christian Coseru - forthcoming - In Mark Siderits, Ching Keng & John Spackman (eds.), Buddhist Philosophy of Consciousness Tradition and Dialogue. Leiden: pp. 121-153.
    If I am aware that p, say, that it is raining, is it the case that I must be aware that I am aware that p? Does introspective or object-awareness entail the apprehension of mental states as being of some kind or another: self-monitoring or intentional? That is, are cognitive events implicitly self-aware or is “self-awareness” just another term for metacognition? Not surprisingly, intuitions on the matter vary widely. This paper proposes a novel solution to this classical (...)
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  14. Appropriate Self-Perceived Behaviors in Primary Education Pupils During Sports Games.Pedro Gil-Madrona, José Luis Gómez, Miguel Ángel Aguilar-Jurado & Eva Cristina Gutiérrez-Marín - 2020 - Frontiers in Psychology 11.
    Based on the results obtained from primary education students—fifth and sixth graders—the aim of this work is to check the appropriate self-perceived behaviors during and at the end of the game. The study population was made up of 698 students from fifth and sixth grade in the Autonomous Region of Castilla–La Mancha (Spain). Data were collected through a questionnaire (scale) on the social skills of primary school students linked to the adequate skills when losing, the adequate skills when winning, (...)
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  15. The Status of Video Games as Self-Involving Interactive Fictions: Fuzzy Intervals and Hard Identifications.Kristina Šekrst - 2023 - Sic: Journal of Literature, Culture and Literary Translation 3.
    The goal of this paper is to see how mental and language representations are unique from a video-game perspective, using two main criteria. First, I will posit that the level of being both an interactive work of fiction and a self-involving interactive fiction belongs to a fuzzy interval and that some works – and, therefore, some video games – are more immersive than others. Second, I will observe how propositions tie the player’s representations of the real world and (...)
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  16. Consciousness and self-consciousness: Inner games and alternative realities.J. Shotter - 1983 - In G. Underwood (ed.), Aspects of Consciousness, Volume 3: Awareness and Self-Awareness. Academic Press.
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  17. Self-Assembling Networks.Jeffrey A. Barrett, Brian Skyrms & Aydin Mohseni - 2019 - British Journal for the Philosophy of Science 70 (1):1-25.
    We consider how an epistemic network might self-assemble from the ritualization of the individual decisions of simple heterogeneous agents. In such evolved social networks, inquirers may be significantly more successful than they could be investigating nature on their own. The evolved network may also dramatically lower the epistemic risk faced by even the most talented inquirers. We consider networks that self-assemble in the context of both perfect and imperfect communication and compare the behaviour of inquirers in each. This (...)
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  18. The Snares of Self-Hatred.Vida Yao - 2022 - In Noell Birondo (ed.), The Moral Psychology of Hate. Lanham and London: Rowman & Littlefield. pp. 53-74.
    As with certain other self-reflexive emotions, such as guilt and shame, our understanding of self-hatred may be aided by views of the mind which posit an internalized other whose perspective on oneself embodies and focuses a set of concerns and values, and whose perspective one is in some sense vulnerable to. To feel guilt for some transgression is not solely to feel the anger that one would feel toward another’s trespasses, now directed back onto oneself as an (...)
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  19. On Reflexive Racism: Disavowal, Deferment, and the Lacanian Subject.Jack Black - 2020 - Diacritics 48 (4):76-101.
    The term ‘reflexivity’ continues to maintain an interpretive hegemony in discussions on modernity and the Self. As a form of praxis, applications of reflexivity frequently rely upon an acknowledged awareness of one’s self-conscious attitudes, dispositions, behaviors and motives. This paper will take aim at such contentions, exploring the extent to which examples of racism rely upon a level of reflexivity, best encapsulated in Žižek’s ‘reflexive racism’. Specifically, it is highlighted how examples of non- racism/anti-racism assert the formal (...)
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  20. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about (...)
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  21. reflexivity imagined as art practise.Donald Brierley - 2015 - Dissertation, Usyd
    A consideration of the relationship between conscious self-aware systems and art. I introduce my art practice and demonstrate the connections language has to self-conscious reflexivity. The document of research can be considered part of a creative practice that also uses language as a material. The specialist use and subversive manipulation of information in science and art as practiced in the service of culture are discussed to show how this informed the creation of Access Restricted-Operational Reasons as a response (...)
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  22. Guarantee and Reflexivity.Santiago Echeverri - 2020 - Journal of Philosophy 117 (9):473-500.
    The rule account of self-conscious thought holds that a thought is self-conscious if and only if it contains a token of a concept-type that is governed by a reflexive rule. An account along these lines was discussed in the late 70s. Nevertheless, very few philosophers endorse it nowadays. I shall argue that this summary dismissal is partly unjustified. There is one version of the rule account that can explain a key epistemic property of self-conscious thoughts: Guarantee. (...)
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  23. The role of reflexivity in understanding human understanding.Steven James Bartlett - 1992 - In Steven J. Bartlett (ed.), Reflexivity: A Source-Book in Self-Reference. Amsterdam, Netherlands: Distributors for the U.S. And Canada, Elsevier Science Pub. Co.. pp. 3--18.
    The Introduction to the collection of papers, _Reflexivity: A Source-book in Self-reference_. The Introduction studies the limits of our understanding that we carry unavoidably with us. We are perpetually confined within the horizons of our conceptual structure. When this structure grows or expands, the breadth of our comprehensions enlarges, but we are forever barred from the wished-for glimpse beyond its boundaries, no matter how hard we try, no matter how much credence we invest in the substance of our learning (...)
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  24. Taking the Self out of Self-Rule.Michael Garnett - 2011 - Ethical Theory and Moral Practice 16 (1):21-33.
    Many philosophers believe that agents are self-ruled only when ruled by their (authentic) selves. Though this view is rarely argued for explicitly, one tempting line of thought suggests that self-rule is just obviously equivalent to rule by the self . However, the plausibility of this thought evaporates upon close examination of the logic of ‘self-rule’ and similar reflexives. Moreover, attempts to rescue the account by recasting it in negative terms are unpromising. In light of these problems, (...)
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  25. Universal Game Theory.Kevin Nicholas Thomson - 2008 - Proceedings of the Xxii World Congress of Philosophy 34:57-61.
    Universal Game Theory - The theory that all of life is a game played by consciousness’es, (Living Beings). The board is a dream like structure of the universe. The progression is through an active process of intent witnessing, and passive meditation. Which releases the tension in the nerves of the body and leads to selfless actions, moral goodness, and eventually the finish, Enlightenment. Just like a wounded creature only cares about it’s own self. Man in tensionthrough self-centered thought (...)
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  26. Prisoners of Reason: Game Theory and Neoliberal Political Economy.S. M. Amadae (ed.) - 2015 - New York: Cambridge University Press.
    Is capitalism inherently predatory? Must there be winners and losers? Is public interest outdated and free-riding rational? Is consumer choice the same as self-determination? Must bargainers abandon the no-harm principle? Prisoners of Reason recalls that classical liberal capitalism exalted the no-harm principle. Although imperfect and exclusionary, modern liberalism recognized individual human dignity alongside individuals' responsibility to respect others. Neoliberalism, by contrast, views life as ceaseless struggle. Agents vie for scarce resources in antagonistic competition in which every individual seeks dominance. (...)
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  27. Game Theory.Giacomo Bonanno - 2018 - North Charleston, SC, USA: CreateSpace Independent Publishing Platform.
    This is a two-volume set that provides an introduction to non-cooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics. The book is richly illustrated with approximately 400 figures. It is suitable for both self-study and as the basis for an undergraduate course in game theory as well as a first-year graduate-level class. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each chapter (...)
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  28. Relativism and reflexivity.Robert Lockie - 2003 - International Journal of Philosophical Studies 11 (3):319 – 339.
    This paper develops a version of the self-refutation argument against relativism in the teeth of the prevailing response by relativists: that this argument begs the question against them. It is maintained that although weaker varieties of relativism are not self-refuting, strong varieties are faced by this argument with a choice between making themselves absolute (one thing is absolutely true - relativism); or reflexive (relativism is 'true for' the relativist). These positions are in direct conflict. The commonest response, (...)
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  29. A Game-Theoretic Solution to the Inconsistency Between Thrasymachus and Glaucon in Plato’s Republic.Hun Chung - 2016 - Ethical Perspectives 23 (2):383-410.
    In Book 1 of Plato’s Republic, Thrasymachus contends two major claims: (1) justice is the advantage of the stronger, and (2) justice is the good of the other, while injustice is to one’s own profit and advantage. In the beginning of Book II, Glaucon self-proclaims that he will be representing Thrasymachus’ claims in a better way, and provides a story of how justice has originated from a state of nature situation. However, Glaucon’s story of the origin of justice has (...)
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  30. Pseudo-visibility: A Game Mechanic Involving Willful Ignorance.Samuel Allen Alexander & Arthur Paul Pedersen - 2022 - FLAIRS-35.
    We present a game mechanic called pseudo-visibility for games inhabited by non-player characters (NPCs) driven by reinforcement learning (RL). NPCs are incentivized to pretend they cannot see pseudo-visible players: the training environment simulates an NPC to determine how the NPC would act if the pseudo-visible player were invisible, and penalizes the NPC for acting differently. NPCs are thereby trained to selectively ignore pseudo-visible players, except when they judge that the reaction penalty is an acceptable tradeoff (e.g., a guard might (...)
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  31. Self-Locating Content in Visual Experience and the "Here-Replacement" Account.Jonathan Mitchell - 2021 - Journal of Philosophy 118 (4):188-213.
    According to the Self-Location Thesis, certain types of visual experiences have self-locating and so first-person, spatial contents. Such self-locating contents are typically specified in relational egocentric terms. So understood, visual experiences provide support for the claim that there is a kind of self-consciousness found in experiential states. This paper critically examines the Self-Location Thesis with respect to dynamic-reflexive visual experiences, which involve the movement of an object toward the location of the perceiving subject. The (...)
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  32. Self-fulfilling Prophecy in Practical and Automated Prediction.Owen C. King & Mayli Mertens - 2023 - Ethical Theory and Moral Practice 26 (1):127-152.
    A self-fulfilling prophecy is, roughly, a prediction that brings about its own truth. Although true predictions are hard to fault, self-fulfilling prophecies are often regarded with suspicion. In this article, we vindicate this suspicion by explaining what self-fulfilling prophecies are and what is problematic about them, paying special attention to how their problems are exacerbated through automated prediction. Our descriptive account of self-fulfilling prophecies articulates the four elements that define them. Based on this account, we begin (...)
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  33. Gaming the Attention Economy.Daniel Estrada & Jon Lawhead - 2013 - In Pietro Michelucci (ed.), The Handbook of Human Computation. Springer. pp. 961-978.
    The future of human computation benefits from examining tasks that agents already perform and designing environments to give those tasks computational significance. We call this natural human computation. We consider the possible future of NHC through the lens of Swarm!, an application under development for Google Glass. Swarm! motivates users to compute the solutions to a class of economic optimization problems by engaging the attention dynamics of crowds. We argue that anticipating and managing economies of attention provides one of the (...)
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  34. Attentional Structuring, Subjectivity, and the Ubiquity of Reflexive Inner Awareness.Amit Chaturvedi - 2022 - Inquiry: An Interdisciplinary Journal of Philosophy.
    Some have argued that a subject has an inner awareness of its conscious mental states by virtue of the non-introspective, reflexive awareness that any conscious state has of itself. But, what exactly is it like to have a ubiquitous and reflexive inner awareness of one’s conscious states, as distinct from one’s outer awareness of the apparent world? This essay derives a model of ubiquitous inner awareness (UIA) from Sebastian Watzl’s recent theory of attention as the activity of structuring (...)
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  35. Games: Agency as Art by C Thi Nguyen (Oxford University Press, 2020). [REVIEW]Jonathan Gingerich - 2023 - Philosophy 98 (1):111-118.
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  36. VALIDITY: A Learning Game Approach to Mathematical Logic.Steven James Bartlett - 1973 - Hartford, CT: Lebon Press. Edited by E. J. Lemmon.
    The first learning game to be developed to help students to develop and hone skills in constructing proofs in both the propositional and first-order predicate calculi. It comprises an autotelic (self-motivating) learning approach to assist students in developing skills and strategies of proof in the propositional and predicate calculus. The text of VALIDITY consists of a general introduction that describes earlier studies made of autotelic learning games, paying particular attention to work done at the Law School of Yale (...)
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  37. The Game of Thinking: A Book for the Free Mind.Stephen Muires - 2018 - London, UK: Flowing Books.
    We exist inside a Game of Thinking. We call it the universe, life, reality. But it is the Game of Thinking, a game not played by us, but by thought. Thinking is a fact; everything else is theory. Thought wants us to think. If that was not true, we would be able to stop thinking. But we are not. Our thinking process runs our lives, yet we do not control it, create it, or guide it. Nor can we switch it (...)
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  38. Life as a Trust Game: a comment on The Option Value of Life.Gregory Ponthiere - 2022 - Economics and Philosophy 38 (2):300-308.
    According to Burri, a major reason why suicide is often irrational lies in the option value of life. Remaining alive is valuable because this allows for a larger menu of options, and the possibility of committing suicide in the future adds further value to the act of remaining alive now. In this note, I represent life as a trust game played by two selves – the young self and the old self – and I argue that the possibility (...)
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  39. Varieties of Self-reference.Steven James Bartlett - 1987 - In Steven James Bartlett & Peter Suber (eds.), Self-reference: Reflections on Reflexivity. Dordrecht, Holland: Martinus Nijhoff; now published by Springer Science. pp. 5-28.
    This is the introduction to Self-reference: Reflections on Reflexivity, edited by Steven James Bartlett and Peter Suber. The introduction identifies and describes a wide range of varieties of self-reference, some which have become important topics of investigation in philosophy, and others which are of significance in other disciplines. /// The anthology is the first published collection of essays to give a sense of depth and breadth of current work on this fascinating and important set of issues. The volume (...)
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  40. On arguments from self-interest for the Nash solution and the Kalai egalitarian solution to the bargaining problem.Luc Bovens - 1987 - Theory and Decision 23 (3):231-260.
    I argue in this paper that there are two considerations which govern the dynamics of a two-person bargaining game, viz. relative proportionate utility loss from conceding to one's opponent's proposal and relative non-proportionate utility loss from not conceding to one's opponent's proposal, if she were not to concede as well. The first consideration can adequately be captured by the information contained in vNM utilities. The second requires measures of utility which allow for an interpersonal comparison of utility differences. These considerations (...)
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  41. Situated Mediation and Technological Reflexivity: Smartphones, Extended Memory, and Limits of Cognitive Enhancement.Chris Drain & Richard Charles Strong - 2015 - In Frank Scalambrino (ed.), Social Epistemology and Technology: Toward Public Self-Awareness Regarding Technological Mediation. New York: Rowman & Littlefield International. pp. 187-195.
    The situated potentials for action between material things in the world and the interactional processes thereby afforded need to be seen as not only constituting the possibility of agency, but thereby also comprising it. Eo ipso, agency must be de-fused from any local, "contained" subject and be understood as a situational property in which subjects and objects can both participate. Any technological artifact should thus be understood as a complex of agential capacities that function relative to any number of social (...)
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  42. Self-Knowledge and the Development of Virtue.Emer O'Hagan - 2017 - In Noell Birondo & S. Stewart Braun (eds.), Virtue's Reasons: New Essays on Virtue, Character, and Reasons. New York: Routledge. pp. 107-125.
    Persons interested in developing virtue will find attending to, and attempting to act on, the right reason for action a rich resource for developing virtue. In this paper I consider the role of self-knowledge in intentional moral development. I begin by making a general case that because improving one’s moral character requires intimate knowledge of its components and their relation to right reason, the aim of developing virtue typically requires the development of self-knowledge. I next turn to Kant’s (...)
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  43. Orders of Consciousness and Forms of Reflexivity in Descartes.Vili Lähteenmäki - 2007 - In Sara Heinämaa, Vili Lähteenmäki & Pauliina Remes (eds.), Consciousness: From Perception to Reflection in the History of Philosophy. Dordrecht: Springer. pp. 177-201.
    Descartes affords several notions of consciousness as he explains the characteristics of the diverse features of human thought from infancy to adulthood and from dreaming to attentive wakefulness. The paper argues that Descartes has a rich and coherent view of conscious mentality from rudimentary consciousness through reflexive consciousness to consciousness achieved by deliberate, attentive reflection.
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  44.  88
    Metaphysical Self-identity without Epistemic Self-identification – A Cognitivist Solution to the Puzzle of Self-consciousness.de Sá Pereira Roberto Horácio - 2021 - Protosociology – Essays on Philosophy.
    This paper presents a new cognitivist account for the old puzzle of self-consciousness or knowing self-reference. Knowing self-reference does not rely on reflection on some putative pre-existent pre-reflexive self-consciousness, nor is it the result of a process of identification of oneself as the employer of the relevant token of “I” according to the token-reflexive rule of the first-person pronoun. Rather, it relies on the architecture of the cognitive system. By exploiting the acquaintance relation that (...)
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  45. A More Fulfilling (and Frustrating) Take on Reflexive Predictions.Matthew Kopec - 2011 - Philosophy of Science 78 (5):1249-1259.
    Even though social scientists continue to discuss the problems posed by self-fulfilling and self-frustrating predictions, philosophers of science have ignored the topic since the 1970s. Back then, the prevailing view was that the methodological problems posed by reflexive predictions are either minor or easily avoided. I believe that this consensus was premature, ultimately relying on an overly narrow understanding of the phenomenon. I present an improved way to understand reflexive predictions (framed in probabilistic terms) and show (...)
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  46. "Self-Made Person: The Reality and the Myth".Hugh LaFollette - manuscript
    To varying degrees, many of us think we are “self-made.” Some explicitly state—while others imply—that our accomplishments resulted (almost) entirely from our intelligence, ingenuity, and hard work There is qualified truth in this supposition, even although it is commonly overstated. Others think they are pawns in the chess game of life. However, although some have less control than those more privileged, few are devoid of control. This tandem of judgments is akin to our propensity to make asymmetrical judgments about (...)
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  47. Salience reasoning in coordination games.Julius Schönherr - 2021 - Synthese 199 (3-4):6601-6620.
    Salience reasoning, many have argued, can help solve coordination problems, but only if such reasoning is supplemented by higher-order predictions, e.g. beliefs about what others believe yet others will choose. In this paper, I will argue that this line of reasoning is self-undermining. Higher-order behavioral predictions defeat salience-based behavioral predictions. To anchor my argument in the philosophical literature, I will develop it in response and opposition to the popular Lewisian model of salience reasoning in coordination games. This model (...)
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  48. Evolving Self-taught Neural Networks: The Baldwin Effect and the Emergence of Intelligence.Nam Le - 2019 - In AISB Annual Convention 2019 -- 10th Symposium on AI & Games.
    The so-called Baldwin Effect generally says how learning, as a form of ontogenetic adaptation, can influence the process of phylogenetic adaptation, or evolution. This idea has also been taken into computation in which evolution and learning are used as computational metaphors, including evolving neural networks. This paper presents a technique called evolving self-taught neural networks – neural networks that can teach themselves without external supervision or reward. The self-taught neural network is intrinsically motivated. Moreover, the self-taught neural (...)
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  49. Consciousness, self-consciousness, and authoritative self-knowledge.Cynthia Macdonald - 2008 - Proceedings of the Aristotelian Society 108 (1pt3):319-346.
    Many recent discussions of self-consciousness and self-knowledge assume that there are only two kinds of accounts available to be taken on the relation between the so-called first-order (conscious) states and subjects' awareness or knowledge of them: a same-order, or reflexive view, on the one hand, or a higher-order one, on the other. I maintain that there is a third kind of view that is distinctively different from these two options. The view is important because it can accommodate (...)
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  50. Still Self-Involved: A Reply to Patridge.Jon Robson & Aaron Meskin - 2017 - Journal of Aesthetics and Art Criticism 75 (2):184-187.
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