Results for 'design problem'

999 found
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  1. Representational and Realised Design: Problems for Analogies between Organisms and Artifacts.Greg Bamford - 2010 - Copenhagen Working Papers on Design 2010 // No. 2.
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  2. Addressing the Continued Circulation of Retracted Research as a Design Problem.Nathan D. Woods, Jodi Schneider & The Risrs Team - 2022 - GW Journal of Ethics in Publishing 1 (1).
    In this article, we discuss the continued circulation and use of retracted science as a complex problem: Multiple stakeholders throughout the publishing ecosystem hold competing perceptions of this problem and its possible solutions. We describe how we used a participatory design process model to co-develop recommendations for addressing this problem with stakeholders in the Alfred P. Sloan-funded project, Reducing the Inadvertent Spread of Retracted Science (RISRS). After introducing the four core RISRS recommendations, we discuss how the (...)
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  3. The Shutdown Problem: An AI Engineering Puzzle for Decision Theorists.Elliott Thornley - forthcoming - Philosophical Studies.
    I explain the shutdown problem: the problem of designing artificial agents that (1) shut down when a shutdown button is pressed, (2) don’t try to prevent or cause the pressing of the shutdown button, and (3) otherwise pursue goals competently. I prove three theorems that make the difficulty precise. These theorems show that agents satisfying some innocuous-seeming conditions will often try to prevent or cause the pressing of the shutdown button, even in cases where it’s costly to do (...)
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  4. Design Thinking and Its Use in NGOs in Gaza Strip.Rasha O. Owda, Maram Owda, Mohammed N. Abed, Samia A. M. Abdalmenem, Samy S. Abu-Naser & Mazen J. Al Shobaki - 2019 - International Journal of Academic Multidisciplinary Research (IJAMR) 3 (7):41-52.
    The study aimed to identify Design Thinking and its use in NGOs in Gaza Strip. In order to achieve the objectives of the study and to test its hypotheses, the analytical descriptive method was used, relying on the questionnaire as a main tool for data collection. The study society was one of the decision makers in the local NGOs in the Gaza Strip. The study population reached 78 local NGOs in Gaza Strip. The overall inventory of the possible study (...)
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  5. Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2016 - Proceedings of 1st International Joint Conference of DiGRA and FDG.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how they may be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe the (...)
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  6. Concept Designation.Arvid Båve - 2019 - American Philosophical Quarterly 56 (4):331-344.
    The paper proposes a way for adherents of Fregean, structured propositions to designate propositions and other complex senses/concepts using a special kind of functor. I consider some formulations from Peacocke's works and highlight certain problems that arise as we try to quantify over propositional constituents while referring to propositions using "that"-clauses. With the functor notation, by contrast, we can quantify over senses/concepts with objectual, first-order quantifiers and speak without further ado about their involvement in propositions. The functor notation also turns (...)
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  7.  59
    Analyzing the Transformation of The Concept of "Mobility" Depending on Refugee Problems via Design Competitions.Serkan Can Hatıpoğlu - 2019 - Livenarch Vi: Replacing Architecture 3:963-975.
    Interaction with the environment occurs in the perception of movement. Movement is the basic concept of mobility. Development and diversification (i.e., faster transportations, new technological access, etc.) of movement concepts may contribute modern people to become independent of any place. Nomadic cultures constitute the basic principles of mobile architecture with light, portable materials and flexible constructions. In the industrial age, futurist manifesto announced machine-housing concepts. The mechanized perception of the spaces prepared ground for mobilization. Mobility, as a source of independence (...)
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  8. Course Design to Connect Theory to Real-World Cases: Teaching Political Philosophy in Asia.Sandra Leonie Field - 2019 - Asian Journal of the Scholarship of Teaching and Learning 9 (2):199-211.
    Students often have difficulty connecting theoretical and text-based scholarship to the real world. When teaching in Asia, this disconnection is exacerbated by the European/American focus of many canonical texts, whereas students' own experiences are primarily Asian. However, in my discipline of political philosophy, this problem receives little recognition nor is it comprehensively addressed. In this paper, I propose that the problem must be taken seriously, and I share my own experiences with a novel pedagogical strategy which might offer (...)
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  9. Emergent Design.Kent Palmer - 2009 - Dissertation, University of South Australia
    Explorations in Systems Phenomenology in Relation to Ontology, Hermeneutics and the Meta-dialectics of Design -/- SYNOPSIS A Phenomenological Analysis of Emergent Design is performed based on the foundations of General Schemas Theory. The concept of Sign Engineering is explored in terms of Hermeneutics, Dialectics, and Ontology in order to define Emergent Systems and Metasystems Engineering based on the concept of Meta-dialectics. -/- ABSTRACT Phenomenology, Ontology, Hermeneutics, and Dialectics will dominate our inquiry into the nature of the Emergent (...) of the System and its inverse dual, the Meta-system. This is an speculative dissertation that attempts to produce a philosophical, mathematical, and theoretical view of the nature of Systems Engineering Design. Emergent System Design, i.e., the design of yet unheard of and/or hitherto non-existent Systems and Metasystems is the focus. This study is a frontal assault on the hard problem of explaining how Engineering produces new things, rather than a repetition or reordering of concepts that already exist. In this work the philosophies of E. Husserl, A. Gurwitsch, M. Heidegger, J. Derrida, G. Deleuze, A. Badiou, G. Hegel, I. Kant and other Continental Philosophers are brought to bear on different aspects of how new technological systems come into existence through the midwifery of Systems Engineering. Sign Engineering is singled out as the most important aspect of Systems Engineering. We will build on the work of Pieter Wisse and extend his theory of Sign Engineering to define Meta-dialectics in the form of Quadralectics and then Pentalectics. Along the way the various ontological levels of Being are explored in conjunction with the discovery that the Quadralectic is related to the possibility of design primarily at the Third Meta-level of Being, called Hyper Being. Design Process is dependent upon the emergent possibilities that appear in Hyper Being. Hyper Being, termed by Heidegger as Being (Being crossed-out) and termed by Derrida as Differance, also appears as the widest space within the Design Field at the third meta-level of Being and therefore provides the most leverage that is needed to produce emergent effects. Hyper Being is where possibilities appear within our worldview. Possibility is necessary for emergent events to occur. Hyper Being possibilities are extended by Wild Being propensities to allow the embodiment of new things. We discuss how this philosophical background relates to meta-methods such as the Gurevich Abstract State Machine and the Wisse Metapattern methods, as well as real-time architectural design methods as described in the Integral Software Engineering Methodology. One aim of this research is to find the foundation for extending the ISEM methodology to become a general purpose Systems Design Methodology. Our purpose is also to bring these philosophical considerations into the practical realm by examining P. Bourdieu’s ideas on the relationship between theoretical and practical reason and M. de Certeau’s ideas on practice. The relationship between design and implementation is seen in terms of the Set/Mass conceptual opposition. General Schemas Theory is used as a way of critiquing the dependence of Set based mathematics as a basis for Design. The dissertation delineates a new foundation for Systems Engineering as Emergent Engineering based on General Schemas Theory, and provides an advanced theory of Design based on the understanding of the meta-levels of Being, particularly focusing upon the relationship between Hyper Being and Wild Being in the context of Pure and Process Being. (shrink)
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  10. How to design AI for social good: seven essential factors.Luciano Floridi, Josh Cowls, Thomas C. King & Mariarosaria Taddeo - 2020 - Science and Engineering Ethics 26 (3):1771–1796.
    The idea of artificial intelligence for social good is gaining traction within information societies in general and the AI community in particular. It has the potential to tackle social problems through the development of AI-based solutions. Yet, to date, there is only limited understanding of what makes AI socially good in theory, what counts as AI4SG in practice, and how to reproduce its initial successes in terms of policies. This article addresses this gap by identifying seven ethical factors that are (...)
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  11. Intelligently Designing Deliberative Health Care Forums: Dewey's Metaphysics, Cognitive Science and a Brazilian Example.Shane J. Ralston - 2008 - Review of Policy Research 25 (6):619-630.
    Imagine you are the CEO of a hospital [. . .]. Decisions are constantly being made in your organization about how to spend the organization's money. The amount of money available to spend is never adequate to pay for everything you wish you could spend it on, therefore you must set spending priorities. There are two questions you need to be able to answer . . . How should we set priorities in this organization? How do we know when we (...)
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  12. The Problem of Nomological Harmony.Brian Cutter & Bradford Saad - forthcoming - Noûs.
    Our universe features a harmonious match between laws and states: applying its laws to its states generates other states. This is a striking fact. Matters might have been otherwise. The universe might have been stillborn in a state unengaged by its laws. The problem of nomological harmony is that of explaining the noted striking fact. After introducing and developing this problem, we canvass candidate solutions and identify some of their virtues and vices. Candidate solutions invoke the likes of (...)
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  13. Designing teaching materials in a foreign language at an agrarian university: The concept of pedagogical design.Irina Kulamikhina, Zhanbota Esmurzaeva & Veronika Galkina - 2023 - Pedagogy. Theory and Practice 8 (8):783-791.
    The study aims to develop a technology for designing educational materials in English for agrarian universities based on pedagogical design. The paper identifies the main problems of the existing textbooks in a foreign language for students pursuing a Bachelor’s degree at agrarian universities, formulates methodological principles for designing modern educational materials, develops the stages of the technology. The scientific novelty of the study lies in elaborating and providing a scientific substantiation for the content of the analytical, design-related, content (...)
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  14. Empirische Ästhetik: Kognitiv-semiotische Prozesse der Wirklichkeits-Konstruktion in Alltag, Kunst und Design.Klaus Schwarzfischer - 2016 - Hamburg: Verlag Dr. Kovac.
    Teil I »Psychologische Ästhetik für transdisziplinäres Design« -/- Kapitel I »Empirische Ästhetik – Der Konflikt zwischen leichter Verarbeitbarkeit, sparsamer Codierung und neuronaler Aktivierung im Beobachtersystem. Eine Untersuchung über das Wesen der ästhetischen Erfahrung. -/- Jede Designpraxis verlangt täglich eine Vielzahl von Entscheidungen, welche die Wahl von „Etwas vor dem Hintergrund anderer Möglichkeiten“ darstellen. Diese lassen sich als Probleme einer Präferenz-Ästhetik interpretieren, wobei innerhalb eines Repertoires von Alternativen die attraktivste gewählt wird. Eine empirische Ästhetik ist somit ein notwendiger Bestandteil von (...)
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  15. Problem-Solving Performance and Skills of Prospective Elementary Teachers in Northern Philippines.Jupeth Pentang, Edwin D. Ibañez, Gener Subia, Jaynelle G. Domingo, Analyn M. Gamit & Lorinda E. Pascual - 2021 - Hunan Daxue Xuebao 48 (1):122-132.
    The study determined the problem-solving performance and skills of prospective elementary teachers (PETs) in the Northern Philippines. Specifically, it defined the PETs’ level of problem-solving performance in number sense, measurement, geometry, algebra, and probability; significant predictors of their problem-solving performance in terms of sex, socio-economic status, parents’ educational attainment, high school graduated from and subject preference; and their problem-solving skills. The PETs’ problem-solving performance was determined by a problem set consisting of word problems with (...)
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  16.  27
    Dalla Soggettività all’Oggettività: La Filosofia di Bernard Lonergan come Fondamento per il Design Sensibile ai Valori.Steven Umbrello - 2024 - Archivio Teologico Torinese 1 (2024):161-171.
    This article explores the potential of Bernard Lonergan’s philosophy of subjectivity as objectivity as a grounding for value sensitive design (VSD) and the design turn in applied ethics. The rapid pace of scientific and technological advancement has created a gap between technical abilities and our moral assessments of those abilities, calling for a reflection on the philosophical tools we have for applying ethics. In particular, applied ethics often presents interconnected problems that require a more general framework for ethical (...)
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  17. Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2017 - Transactions of the Digital Games Research Association 2 (3):143-173.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe (...)
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  18. Problem-Solving Difficulties, Performance, and Differences among Preservice Teachers in Western Philippines University.Jupeth Pentang, Louina Joana Andrade, Jocelyn Golben, Jonalyn Talua, Ronalyn Bautista, Janina Sercenia, Dian Permatasari, Manuel Bucad Jr & Mark Donnel Viernes - 2024 - Palawan Scientist 16 (1):58-68.
    The ability to solve problems is a prerequisite in preparing mathematics preservice teachers. This study assessed preservice teachers’ problem-solving difficulties and performance, particularly in worded problems on number sense, measurement, geometry, algebra, and probability. Also, academic profile differences in the preservice teacher’s problem-solving performance and common errors were determined. A descriptive-comparative research design was employed with 158 random respondents. Data were gathered face-to-face during the first semester of the school year 2022-2023, and data were analyzed with the (...)
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  19. Defining dysfunction: Natural selection, design, and drawing a line.Peter H. Schwartz - 2007 - Philosophy of Science 74 (3):364-385.
    Accounts of the concepts of function and dysfunction have not adequately explained what factors determine the line between low‐normal function and dysfunction. I call the challenge of doing so the line‐drawing problem. Previous approaches emphasize facts involving the action of natural selection (Wakefield 1992a, 1999a, 1999b) or the statistical distribution of levels of functioning in the current population (Boorse 1977, 1997). I point out limitations of these two approaches and present a solution to the line‐drawing problem that builds (...)
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  20. The Problem of Evil.Leslie Allan - manuscript
    The existence of evil, pain and suffering is considered by many philosophers to be the most vexed question concerning the existence of an omnipotent, omniscient and morally perfect deity. Why would a loving God permit wanton acts of cruelty and misery on the scale witnessed throughout human history? In this essay, Leslie Allan evaluates four common theistic responses to this problem, highlighting the benefits and challenges faced by each approach. He concludes with a critical examination of a theistic defence (...)
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  21. From Analysis/Synthesis to Conjecture/Analysis: a Review of Karl Popper’s Influence on Design Methodology in Architecture.Greg Bamford - 2002 - Design Studies 23 (3):245-61.
    The two principal models of design in methodological circles in architecture—analysis/synthesis and conjecture/analysis—have their roots in philosophy of science, in different conceptions of scientific method. This paper explores the philosophical origins of these models and the reasons for rejecting analysis/synthesis in favour of conjecture/analysis, the latter being derived from Karl Popper’s view of scientific method. I discuss a fundamental problem with Popper’s view, however, and indicate a framework for conjecture/analysis to avoid this problem.
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  22. Sex by design: a new account of the animal sexes.Maximiliana Jewett Rifkin & Justin Garson - 2023 - Biology and Philosophy 38 (2):1-17.
    What is it for an animal to be female, or male? An emerging consensus among philosophers of biology is that sex is grounded in some manner or another on anisogamy, that is, the ability to produce either large gametes (egg) or small gametes (sperm), though the exact nature of this grounding remains contentious. Here we argue for a new conception of this relation. In our view, one’s sex doesn’t depend on the kind of gamete one is capable of making, but (...)
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  23. An Integrative Design? How liberalised modal empiricism fails the integration challenge.Ylwa Sjölin Wirling - 2021 - Synthese 198 (6):5655-5673.
    The idea that justified modal belief can be accounted for in terms of empirically justified, non-modal belief is enjoying increasing popularity in the epistemology of modality. One alleged reason to prefer modal empiricism over more traditional, rationalist modal epistemologies is that empiricism avoids the problem with the integration challenge that arise for rationalism, assuming that we want to be realists about modal metaphysics. In this paper, I argue that given two very reasonable constraints on what it means to meet (...)
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  24. Problems of school management and students' academic performance in secondary schools in Calabar education zone, Cross River State, Nigeria.Valentine Joseph Owan, Blessing Iheoma Nwannunu & Esther Chijioke Madukwe - 2018 - International Journal of Research and Innovation in Social Science (IJRISS) 2 (10):120-127.
    This study investigated problems of school management and secondary school students' academic performance in Calabar Education Zone of Cross River State. Two null hypotheses were formulated to guide the study. The study adopted an ex-post facto research design. Proportionate stratified sampling technique was employed in selecting a sample of 3616 students out of the population of 18, 078 students. "Problems of School Management Questionnaire (PSMQ)," and Senior Secondary Mathematics Achievement Test (SSMAT) were the instruments designed by the researcher, were (...)
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  25. Open Problems in DAOs: Political Science and Philosophy.Eliza R. Oak, Woojin Lim, Danielle Allen & Helene Landemore - 2023 - Arxiv.
    Decentralized autonomous organizations (DAOs) are a new, rapidly-growing class of organizations governed by smart contracts. Here we describe how researchers can contribute to the emerging science of DAOs and other digitally-constituted organizations. From granular privacy primitives to mechanism designs to model laws, we identify high-impact problems in the DAO ecosystem where existing gaps might be tackled through a new data set or by applying tools and ideas from existing research fields such as political science, computer science, economics, law, and organizational (...)
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  26. Darwin and the Problem of Natural Nonbelief.Jason Marsh - 2013 - The Monist 96 (3):349-376.
    Problem one: why, if God designed the human mind, did it take so long for humans to develop theistic concepts and beliefs? Problem two: why would God use evolution to design the living world when the discovery of evolution would predictably contribute to so much nonbelief in God? Darwin was aware of such questions but failed to see their evidential significance for theism. This paper explores this significance. Problem one introduces something I call natural nonbelief, which (...)
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  27. Online Deliberation: Design, Research, and Practice.Todd Davies & Seeta Peña Gangadharan (eds.) - 2009 - CSLI Publications/University of Chicago Press.
    Can new technology enhance purpose-driven, democratic dialogue in groups, governments, and societies? Online Deliberation: Design, Research, and Practice is the first book that attempts to sample the full range of work on online deliberation, forging new connections between academic research, technology designers, and practitioners. Since some of the most exciting innovations have occurred outside of traditional institutions, and those involved have often worked in relative isolation from each other, work in this growing field has often failed to reflect the (...)
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  28. Can Thought Experiments Solve Problems of Personal Identity?Lukas J. Meier - 2022 - Synthese 200 (3):1-23.
    Good physical experiments conform to the basic methodological standards of experimental design: they are objective, reliable, and valid. But is this also true of thought experiments? Especially problems of personal identity have engendered hypothetical scenarios that are very distant from the actual world. These imagined situations have been conspicuously ineffective at resolving conflicting intuitions and deciding between the different accounts of personal identity. Using prominent examples from the literature, I argue that this is due to many of these thought (...)
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  29. Design and Application of Wind Power Peak Control Technology.Songyi Zhu - 2014 - Journal of Power and Energy Engineering 2:23-28.
    Wind power control technology is an important part of intelligent control in wind farms. By the automatic calculation and implementation of control strategy, problems such as imprecise of manual control scheduling, slow adjust rate, heavy workload, etc. have been solved. It can improve the capacity of wind power grid, and it also has the important meaning to the safe and stable operation of power grid. This paper introduces wind power control system from certain aspects such as control mode, control principle, (...)
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  30. From Subjectivity to Objectivity: Bernard Lonergan's Philosophy as a Grounding for Value Sensitive Design.Steven Umbrello - 2023 - Scienza E Filosofia 29:36-44.
    This article explores the potential of Bernard Lonergan’s philosophy of subjectivity as objectivity as a grounding for value sensitive design (VSD) and the design turn in applied ethics. The rapid pace of scientific and technological advancement has created a gap between technical abilities and our moral assessments of those abilities, calling for a reflection on the philosophical tools we have for applying ethics. In particular, applied ethics often presents interconnected problems that require a more general framework for ethical (...)
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  31. Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia.Ylva Backman, Viktor Gardelli & Peter Parnes - 2022 - Designs for Learning 1 (14):46–51.
    In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group’s communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the (...) and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions. (shrink)
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    Textual examples in idea generation phase of design process: Creativity and fixation.Serkan Can Hatıpoğlu - 2019 - Dissertation, Istanbul Technical University
    During the idea generation phase of the design process, designers often search for inspirations in external sources of information, such as photographs, written descriptions and physical examples. These sources have potential to enhance creative performance. However, they sometimes become too attached to particular ideas of external precedents or various examples. It refers to fixation which is identified as inadequate adoption of features from existing examples. Influence of the existing examples on creativity and fixation, specifically textual examples, have been discussed (...)
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  33. The issue of design in managerial decision making.Marcus Selart & Erkki Patokorpi - 2009 - Problems and Perspectives in Management 7 (4):92-99.
    It is argued that the design of decisions is a process that in many ways is shaped by social factors such as identities, values, and influences. To be able to understand how these factors impact organizational decisions, the focus must be set on the management level. It is the management that shoulders the chief responsibility for designing collective actions, such as decisions. Our propositions indicate that the following measures must be taken in order to improve the quality of organizational (...)
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  34. Principles of Liberty: A Design-based Research on Liberty as A Priori Constitutive Principle of the Social in the Swiss Nation Story.Tabea Hirzel - 2015 - Dissertation, Scm University, Zug, Switzerland
    One of the still unsolved problems in liberal anarchism is a definition of social constituency in positive terms. Partially, this had been solved by the advancements of liberal discourse ethics. These approaches, built on praxeology as a universal framework for social formation, are detached from the need of any previous or external authority or rule for the discursive partners. However, the relationship between action, personal identity, and liberty within the process of a community becoming solely generated from the praxeological a (...)
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  35. Updating the Frame Problem for Artificial Intelligence Research.Lisa Miracchi - 2020 - Journal of Artificial Intelligence and Consciousness 7 (2):217-230.
    The Frame Problem is the problem of how one can design a machine to use information so as to behave competently, with respect to the kinds of tasks a genuinely intelligent agent can reliably, effectively perform. I will argue that the way the Frame Problem is standardly interpreted, and so the strategies considered for attempting to solve it, must be updated. We must replace overly simplistic and reductionist assumptions with more sophisticated and plausible ones. In particular, (...)
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  36. Problem-Solving Performance and Subject Preference: Math Avoidance among Filipino Elementary Preservice Teachers.Jupeth Pentang, Ronalyn Bautista, Jairus Pentang, Edwin Ibañez & Mary Jane Gamozo - 2023 - Journal of Research, Policy and Practice of Teachers and Teacher Education 13 (1):89-102.
    Elementary preservice teachers (EPTs) substantially impact the quality of mathematics education, and their subject preference and problem-solving performance are essential indicators of their readiness to teach. The study described EPTs’ subject preference and problem-solving performance. Through a sequential explanatory research design, the quantitative inquiry involved 125 random samples, while the qualitative inquiry was participated by 30 non-random samples. Data were obtained by using an online survey and conferencing. Quantitative data were analyzed through descriptive statistics and analysis of (...)
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  37. Detecting Health Problems Related to Addiction of Video Game Playing Using an Expert System.Samy S. Abu Naser & Mohran H. Al-Bayed - 2016 - World Wide Journal of Multidisciplinary Research and Development 2 (9):7-12.
    Today’s everyone normal life can include a normal rate of playing computer games or video games; but what about an excessive or compulsive use of video games that impact on our life? Our kids, who usually spend a lot of time in playing video games will likely have a trouble in paying attention to their school lessons. In this paper, we introduce an expert system to help users in getting the correct diagnosis of the health problem of video game (...)
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  38. How Wisdom Can Help Solve Global Problems.Nicholas Maxwell - 2019 - In R. Sternberg, H. Nusbaum & J. Glueck (eds.), Applying Wisdom to Contemporary World Problems. Palgrave Macmillan. pp. 337-380.
    Two great problems of learning confront humanity: learning about the nature of the universe and about ourselves and other living things as a part of the universe, and learning how to become civilized. The first problem was solved, in essence, in the 17th century, with the creation of modern science. But the second problem has not yet been solved. Solving the first problem without also solving the second puts us in a situation of great danger. All our (...)
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  39.  73
    An autopsy of truth in design process: How designers think in post-truth era.Serkan Can Hatıpoğlu & Ruşen Yamaçlı - 2021 - Livenarch Vii: Other Architect/Ure(S) 1:329-338.
    Post-truth has an impression that the facts have been only corrupted with it. Many examples support this impression. However, it should not be perceived as just a disruption of the truth considering only political events. In different fields, such as creative industries, it may have different implications. Despite studies regarding education, there has not been much discussion on the design process and education. The objective of this research is to develop an introductory examination of what the design process (...)
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  40. Creative Thinking and Problem-Solving: Can Preservice Teachers Think Creatively and Solve Statistics Problems?Leslie B. Bacangallo, Roshell T. Buella, Kristine Y. Rentasan, Jupeth Pentang & Ronalyn Bautista - 2022 - Studies in Technology and Education 1 (1):14-27.
    Math prospective teachers must be able to think creatively and solve problems. The study looked into preservice teachers’ creative thinking and problem-solving abilities in statistics. The investigation was guided by a correlational design in a public university in the Philippines. Stratified random sampling was used to select the 103 study participants from two teacher education programs. Through google forms, data were collected using Torrance et al. (2008)’s tests of creative thinking and researcher-made statistics problem test. The findings (...)
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  41.  15
    A Proof of ‘1st/3rd Person Relativism’ and its Consequences to the Mind-Body Problem.João Fonseca - manuscript
    The suggestion of something akin to a ‘relativist solution to the Mind-Body problem’ has recently been held by some scientists and philosophers; either explicitly (Galadí, 2023; Lahav & Neemeh, 2022; Ludwig, 2015) or in more implicit terms (Solms, 2018; Velmans, 2002, 2008). In this paper I provide an argument in favor of a relativist approach to the Mind-Body problem, more specifically, an argument for ‘1st/3rd person relativism’, the claim that ‘The truth value of some sentences or propositions is (...)
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  42. What is wrong with intelligent design?Elliott Sober - 2007 - Quarterly Review of Biology 82 (1):3-8.
    This article reviews two standard criticisms of creationism/intelligent design (ID): it is unfalsifiable, and it is refuted by the many imperfect adaptations found in nature. Problems with both criticisms are discussed. A conception of testability is described that avoids the defects in Karl Popper’s falsifiability criterion. Although ID comes in multiple forms, which call for different criticisms, it emerges that ID fails to constitute a serious alternative to evolutionary theory.
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  43. The problems with creationism.Massimo Pigliucci - 2007 - In A. J. Petto & L. R. Godfrey (eds.), Scientists Confront Intelligent Design and Creationism. Norton.
    On the cultural roots, philosophical issues and science education of various blends of creationism.
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  44. System, Subsystem, Hive: boundary problems in computational theories of consciousness.Tomer Fekete, Cees van Leeuwen & Shimon Edelman - 2016 - Frontiers in Psychology 7.
    A computational theory of consciousness should include a quantitative measure of consciousness, or MoC, that (i) would reveal to what extent a given system is conscious, (ii) would make it possible to compare not only different systems, but also the same system at different times, and (iii) would be graded, because so is consciousness. However, unless its design is properly constrained, such an MoC gives rise to what we call the boundary problem: an MoC that labels a system (...)
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  45. Science and Enlightenment: Two Great Problems of Learning.Nicholas Maxwell - 2019 - Cham, Switzerland: Springer Verlag.
    Two great problems of learning confront humanity: learning about the nature of the universe and about ourselves and other living things as a part of the universe, and learning how to become civilized or enlightened. The first problem was solved, in essence, in the 17th century, with the creation of modern science. But the second problem has not yet been solved. Solving the first problem without also solving the second puts us in a situation of great danger. (...)
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  46. Contenu, enjeux et diversité des acceptions de l’Intelligent Design en contexte étatsunien.Philippe Gagnon - 2007 - Connaître. Cahiers de l'Association Foi Et Culture Scientifique 26:9-43.
    This paper aims at introducing a French audience to the Intelligent Design debate. It starts by reviewing recent attacks on any possibility of a rational account of theism in light of the contemporary theory of evolution. A section is devoted to outlining the genesis of the "wedge" strategy, to distinguish it from young earth creationism, and to highlight the questioning of evolution as our meta-narrative bearing on overall conceptions of the scientific endeavor. The arguments propounded by Behe are reviewed (...)
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  47. A Biological Account of Design in Nature.Attila Grandpierre - 2012 - In Swan Liz, Gordon Richard & Seckbach Joseph (eds.), Origin of Design in Nature.
    We consider first the most fundamental „design in Nature”, the explanatory structure of the Universe on the basis of the natural sciences, and the related problem of teleology in Nature. We point out that it is necessary to generalize the presently used explanatory scheme of physics. We derive here the first essentially complete scientific world picture, and obtain new insights answering to the problem of cosmic design. Considering some important objections against teleology, we present counter-arguments, give (...)
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  48.  72
    The Wise Designer. [REVIEW]Monika Favara-Kurkowski - 2022 - Eidos. A Journal for Philosophy of Culture 6 (2):98-106.
    Preview: /Review: Brian S. Dixon, Dewey and Design: A Pragmatist Perspective for Design Research, 200 pages./ Brian S. Dixon’s book Dewey and Design provides, as the book’s subtitle declaims, a pragmatist perspective for design research. Design research is an academic field that specifically deals with the design process. Its domain-specific knowledge led to the establishment of design as an independent discipline of study in the second half of the last century. According to Dixon’s (...)
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  49. Problems of Teeth and Gums Expert System.Mahmoud Ghali, Mohammed Mukhimer, Mohammed Yousef & Massoud Agha - 2017 - International Journal of Engineering and Information Systems 1 (4):198-206.
    Our gums (gingiva) act as a significant barricade in guarding our teeth and their neighboring support structures. A tiny known fact is that gum disease is the foremost cause of tooth loss in grown persons. Healthy, strong, teeth are reliant on on healthy gums. The core culprit for gum problems is bacteria in dental plaque. The bacteria in plaque yield harmful toxins that generate an inflammatory process that happens in the gum tissue. If left for a sufficient period of time, (...)
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  50. Emotions and Digital Well-being. The rationalistic bias of social media design in online deliberations.Lavinia Marin & Sabine Roeser - 2020 - In Christopher Burr & Luciano Floridi (eds.), Ethics of digital well-being: a multidisciplinary approach. Springer. pp. 139-150.
    In this chapter we argue that emotions are mediated in an incomplete way in online social media because of the heavy reliance on textual messages which fosters a rationalistic bias and an inclination towards less nuanced emotional expressions. This incompleteness can happen either by obscuring emotions, showing less than the original intensity, misinterpreting emotions, or eliciting emotions without feedback and context. Online interactions and deliberations tend to contribute rather than overcome stalemates and informational bubbles, partially due to prevalence of anti-social (...)
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