Results for 'virtual perspective'

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  1.  46
    Beyond the Digital: The Virtuality of the Flesh in Merleau-Ponty’s The Visibile and the Invisible.Floriana Ferro - 2024 - Scenari 19:88-101.
    This paper aims to find, in Merleau-Ponty’s late thinking, a definition of the virtual which aligns with the latest advancements in digital technology while avoiding a reduction to the digital realm or a stark opposition to reality. The virtual is considered as a crucial characteristic in Merleau-Ponty’s late ontology, especially in The Visible and the Invisible, where a “virtual focus” or “virtual center” of the flesh is introduced. The argument posits that Merleau-Ponty’s monism of the flesh (...)
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  2.  98
    Virtual water and groundwater security.Minh-Hoang Nguyen & Quan-Hoang Vuong - manuscript
    In a recent study by Cai et al. about water shortages in Beijing-Tianjin-Hebei urban areas, virtual water has become the central concept of the groundwater security strategy by suggesting increasing imports of water-intensive agricultural products instead of utilizing the depleted groundwater resources for production. However, despite reviewing the content, we could not see how the authors discussed the households’ economic and financial issues from both production and consumption perspectives.
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  3. Virtual Subjectivity: Existence and Projectuality in Virtual Worlds.Daniel Vella & Stefano Gualeni - 2019 - Techné: Research in Philosophy and Technology 23 (2):115-136.
    This paper draws on the notion of the ‘project,’ as developed in the existential philosophy of Heidegger and Sartre, to articulate an understanding of the existential structure of engagement with virtual worlds. By this philosophical understanding, the individual’s orientation towards a project structures a mechanism of self-determination, meaning that the project is understood essentially as the project to make oneself into a certain kind of being. Drawing on existing research from an existential-philosophical perspective on subjectivity in digital game (...)
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  4. Virtual Reality not for “being someone” but for “being in someone else’s shoes”: Avoiding misconceptions in empathy enhancement.Francisco Lara & Jon Rueda - 2021 - Frontiers in Psychology 12:3674.
    Erick J. Ramirez, Miles Elliott and Per‑Erik Milam (2021) have recently claimed that using Virtual Reality (VR) as an educational nudge to promote empathy is unethical. These authors argue that the influence exerted on the participant through virtual simulation is based on the deception of making them believe that they are someone else when this is impossible. This makes the use of VR for empathy enhancement a manipulative strategy in itself. In this article, we show that Ramirez et (...)
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  5. Collaborative Virtual Worlds and Productive Failure.Michael J. Jacobson, Charlotte Taylor, Anne Newstead, Wai Yat Wong, Deborah Richards, Meredith Taylor, Porte John, Kartiko Iwan, Kapur Manu & Hu Chun - 2011 - In Proceedings of the CSCL (Computer Supported Cognition and Learning) III. University of Hong Kong.
    This paper reports on an ongoing ARC Discovery Project that is conducting design research into learning in collaborative virtual worlds (CVW).The paper will describe three design components of the project: (a) pedagogical design, (b)technical and graphics design, and (c) learning research design. The perspectives of each design team will be discussed and how the three teams worked together to produce the CVW. The development of productive failure learning activities for the CVW will be discussed and there will be an (...)
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  6. From the Ultimate God to the Virtual God: Post-Ontotheological Perspectives on the Divine in Heidegger, Badiou, and Meillassoux.Jussi Backman - 2014 - Meta: Research in Hermeneutics, Phenomenology, and Practical Philosophy 6 (Special):113-142.
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  7. A Comparative Analysis of the Acquisition Transaction of Management Information Systems through Virtual and Face-to-Face Negotiations—The Perspective of Green IT Industry in Poland.Bartosz Wachnik, Aleksandra Krupa & Krzysztof Santarek - 2022 - Sustainability 14 (15):9531.
    The COVID-19 pandemic that began in 2020 has significantly impacted businesses, regardless of size or industry. The hybrid and remote working models have moved all meetings with potential and existing suppliers to an online environment. This also applies to small- and medium-sized enterprises (SMEs), which have had to adapt themselves to the new situation and implement the solutions necessary to survive on the market. On the other hand, clients have become more aware of the environment and its changes. Customers are (...)
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  8. Is Chalmers' Virtual Reality "Mirror Argument" Sound?Shaohua Xue - 2022 - Journal of Human Cognition 6 (1):24-32.
    Extended reality devices provide users with unprecedented immersive and hybrid perceptual experiences, and users will act their bodies according to the information perceived. This shows that visual perception plays a crucial role in the formation and shaping of self-perception and spatial position. Users have a strong perceptual experience of their physical presence and self-perception in the real world as a result of their avatar perspective based on visual perception in a virtual hybrid environment, as is issued by Chalmers (...)
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  9. Embodied involvement in virtual worlds: the case of eSports practitioners.David Ekdahl & Susanne Ravn - 2019 - Sport, Ethics and Philosophy 13 (2):132-144.
    eSports practice designates a unique set of activities tethered to competitive, virtual environments, or worlds. This correlation between eSports practitioner and virtual world, we argue, is inadequately accounted for solely in terms of something physical or intellectual. Instead, we favor a perspective on eSports practice to be analyzed as a perceptual and embodied phenomenon. In this article, we present the phenomenological approach and focus on the embodied sensations of eSports practitioners as they cope with and perceive within (...)
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  10. Theology Meets AI: Examining Perspectives, Tasks, and Theses on the Intersection of Technology and Religion.Anna Puzio - 2023 - In Anna Puzio, Nicole Kunkel & Hendrik Klinge (eds.), Alexa, wie hast du's mit der Religion? Theologische Zugänge zu Technik und Künstlicher Intelligenz. Darmstadt: Wbg.
    Artificial intelligence (AI), blockchain, virtual and augmented reality, (semi-)autonomous ve- hicles, autoregulatory weapon systems, enhancement, reproductive technologies and human- oid robotics – these technologies (and many others) are no longer speculative visions of the future; they have already found their way into our lives or are on the verge of a breakthrough. These rapid technological developments awaken a need for orientation: what distinguishes hu- man from machine and human intelligence from artificial intelligence, how far should the body be allowed (...)
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  11.  68
    The (oh-so-queerly-embodied) virtual.Jean du Toit - 2020 - South African Journal of Philosophy 39 (4):398-410.
    The virtual has become the latest rostrum for ideological heteronormativity; it increasingly plays host to an insidious rhetoric of unjustifiably fixed and oppositional gender binaries that exhort heterosexuality as a norm. Conservative political and religious groups, as well as consumerist advertising, utilise digital technology to reinforce cast-in-stone and adversarial social perspectives for manipulative and exploitative ends. Contrastingly, the virtual may be mobilised to support and facilitate queering in contemporary societies and may positively counter such fixed ideological heteronormative categories (...)
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  12. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.Stefano Gualeni - 2016 - G.A.M.E. - The Italian Journal of Game Studies 5 (1).
    Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: -/- 1) In the first part of this (...)
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  13. De-Roling from Experiences and Identities in Virtual Worlds.Stefano Gualeni - 2017 - Journal of Virtual Worlds Research 10 (2).
    Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why game (...)
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  14.  40
    E-commerce from the Perspective of the Philosophy of Technology.S. M. Reza Amiri Tehrani - 2011 - Philosophy of Science 1 (2):65-95.
    In order to analyze e-commerce from the perspective of theories of the philosophy of technology, first the characteristics of e-commerce are examined and then analyzed from the viewpoint of the philosophy of technology. In the first section of the article, topics such as definitions and models of e-commerce, electronic contracts, electronic payments, and electronic customs are investigated. In the second section, topics including the technology of e-commerce, requirements of e-commerce, ethics and e-commerce, identity and e-commerce, virtual reality of (...)
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  15. Value-oriented and ethical technology engineering in Industry 5.0: a human-centric perspective for the design of the Factory of the Future.Francesco Longo, Antonio Padovano & Steven Umbrello - 2020 - Applied Sciences 10 (12):4182.
    Manufacturing and industry practices are undergoing an unprecedented revolution as a consequence of the convergence of emerging technologies such as artificial intelligence, robotics, cloud computing, virtual and augmented reality, among others. This fourth industrial revolution is similarly changing the practices and capabilities of operators in their industrial environments. This paper introduces and explores the notion of the Operator 4.0 as well as how this novel way of conceptualizing the human operator necessarily implicates human values in the technologies that constitute (...)
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  16. 2. Programming relativity as the mathematics of perspective in a Planck unit Simulation Hypothesis.Malcolm Macleod - manuscript
    The Simulation Hypothesis proposes that all of reality is in fact an artificial simulation, analogous to a computer simulation. Outlined here is a method for programming relativistic mass, space and time at the Planck level as applicable for use in Planck Universe-as-a-Simulation Hypothesis. For the virtual universe the model uses a 4-axis hyper-sphere that expands in incremental steps (the simulation clock-rate). Virtual particles that oscillate between an electric wave-state and a mass point-state are mapped within this hyper-sphere, the (...)
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  17. Economic Diplomacy in Ibibioland: The Pre-colonial Perspective.Uwem J. Akpan - 2019 - International Journal of Social Sciences 12 (1).
    Until recently, the economic history of pre-colonial Africa was replete with uncomplimentary theories and from scholars of different disciplines. The belief was that the economy was subsistent, uniform, unchanging and very uninteresting. These theorists believed that the dominant agricultural sector was virtually immobilized by a combination of primitive technology, like communal land tenure and extended family, while the development of key entrepreneurial groups was inhibited by the prevalence of an anti-capitalist value system. The historical analytical method was adopted in this (...)
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  18. The New Evil Demon, a Frankfurt-style Counterfactual Intervener, and a Subject’s Perspective Objection: Reply to McCain.Andrew Moon - 2015 - Acta Analytica 30 (1):107-116.
    In my paper ‘Three Forms of Internalism and the New Evil Demon Problem,’ I argued that the new evil demon problem, long considered to be one of the biggest obstacles for externalism, is also a problem for virtually all internalists. In (McCain 2014a) and in his recent book (McCain 2014b), Kevin McCain provides a challenging and thought provoking reasons for thinking that many internalists do not have any such problem. In this paper, I’ll provide some replies to McCain. Of note, (...)
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  19. From aesthetics to vitality semiotics - From l´art pour l´art to responsibility. Historical change of perspective exemplified on Josef Albers.Martina Sauer - 2020 - In Grabbe, Lars Christian ; Rupert-Kruse, Patrick ; Schmitz, Norbert M. (Hrsgg.): Bildgestalten : Topographien medialer Visualität. Marburg: Büchner. Büchner Verlag. pp. 194-213.
    The paper follows the thesis, that the perception of real or virtual media shares the anthropological state of "Ausdruckswahrnehmung" or perception of expression (Ernst Cassirer). This kind of perception does not represent a distant, neutral point of view, but one that is guided by feelings or "vitality affects" (Daniel N. Stern). The prerequisites, however, for triggering these feelings/"vitality affects" are not recognizable objects or motifs, but rather their sensually evaluable “abstract representations” or their formal logical structures. In contrast to (...)
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  20. Museums and Digital Culture: New perspectives and research.Tula Giannini & Jonathan P. Bowen - 2019 - London, UK: Springer.
    This richly illustrated book offers new perspectives and research on how digital culture is transforming museums in the 21st century, as they strive to keep pace with emerging technologies driving cultural and social change, played out not only in today’s pervasive networked environment of the Internet and Web, but in everyday life, from home to work and on city streets. In a world where digital culture has redefined human information behavior as life in code and digits, increasingly it dominates human (...)
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  21.  73
    Sangat, Saadh Sangat and Sat Sangat – A Gurbani Perspective.Devinder Pal Singh - 2023 - The Sikh Review, Kolkata, WB, India 71 (7):27-31.
    Sangat is a term derived from the root word "sang," meaning association or to accompany travelers on pilgrimage. It also relates to assembly, company, fellowship, congregation, meeting, or union. The word sangat refers only to fellowship but does not necessarily refer to the merits or traits of associates. Sangat: In the Sikh religion, the Sangat term is used to refer to the community of people who gather to worship and support each other in their spiritual journey. Through the Sangat, Sikhs (...)
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  22. Sarangadeva’s Philosophy of Music: An Aesthetic Perspective.Anish Chakravarty - 2017 - International Journal of Multidisciplinary Educational Research 6 (6(1)):42-53.
    This paper aims at an analytical explanation of the distinctive nature of music, as it has been formulated in perhaps one of the world's very first works on the subject, namely the ‘Sangeet Ratnakar’ of Pandit Sarangadeva, a 13th century musicologist of India. He, in the first chapter of the work defines music ('sangeet' in Sanskrit and Hindi) as a composite of singing or 'Gita', instrumental music or 'vadan' and dancing or ‘nrittam’. In addition, he also holds singing to be (...)
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  23. Transcendental imaging and augmented reality.Peter Stott - 2011 - Technoetic Arts 9 (1):49-64.
    Man has built tools to extend his visual experience in order to explore reality beyond his sensory capacity, for example microscopes, telescopes, high shutter speed and infrared cameras. However he has yet to build a tool to fully explore visual realms beyond his ordinary cognitive faculties. With the development of computing, comes the possibility of building a tool to explore the virtual forms/spaces of images that are ordinarily inaccessible to the mind. This article identifies how cognition is ordinarily limited (...)
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  24. What it’s like to be a ___: Why it’s (often) unethical to use VR as an empathy nudging tool.Erick Jose Ramirez, Miles Elliott & Per-Erik Milam - 2021 - Ethics and Information Technology 1 (3):527-542.
    In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm of virtual reality (VR) to point out ethical problems with using VR for empathy-based nudging. Specifically, we argue that VR simulations aiming to enhance empathic understanding of others via perspective-taking will almost always be unethical to develop or deploy. We argue that VR-based empathy enhancement not only faces traditional ethical concerns about nudge (autonomy, welfare, transparency), but also a variant of the semantic (...)
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  25. I, avatar: Towards an extended theory of selfhood in immersive VR (4th edition).Anda Zahiu - 2019 - Információs Társadalom: Társadalomtudományi Folyóirat 19 (4):7-28.
    In this paper, I argue that virtual manifestations of selfhood in VR environments have a transformative effect on the users, which in turn has spillover effects in the physical world. I will argue in favor of extending our notion of personal identity as to include VR avatars as negotiable bodies that constitute a genuine part of who we are. Recent research in VR shows that users can experience the Proteus Effect and other lasting psychological changes after being immersed in (...)
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  26. Minds in the Metaverse: Extended Cognition Meets Mixed Reality.Paul Smart - 2022 - Philosophy and Technology 35 (4):1–29.
    Examples of extended cognition typically involve the use of technologically low-grade bio-external resources (e.g., the use of pen and paper to solve long multiplication problems). The present paper describes a putative case of extended cognizing based around a technologically advanced mixed reality device, namely, the Microsoft HoloLens. The case is evaluated from the standpoint of a mechanistic perspective. In particular, it is suggested that a combination of organismic (e.g., the human individual) and extra-organismic (e.g., the HoloLens) resources form part (...)
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  27. HoloFoldit and Hologrammatically Extended Cognition.Cody Turner - 2022 - Philosophy and Technology 35 (106):1-9.
    How does the integration of mixed reality devices into our cognitive practices impact the mind from a metaphysical and epistemological perspective? In his innovative and interdisciplinary article, “Minds in the Metaverse: Extended Cognition Meets Mixed Reality” (2022), Paul Smart addresses this underexplored question, arguing that the use of a hypothetical application of the Microsoft HoloLens called “the HoloFoldit” represents a technologically high-grade form of extended cognizing from the perspective of neo-mechanical philosophy. This short commentary aims to (1) carve (...)
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  28. Augmented Ontologies or How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Philosophy and Technology 27 (2):177-199.
    Could a person ever transcend what it is like to be in the world as a human being? Could we ever know what it is like to be other creatures? Questions about the overcoming of a human perspective are not uncommon in the history of philosophy. In the last century, those very interrogatives were notably raised by American philosopher Thomas Nagel in the context of philosophy of mind. In his 1974 essay What is it Like to Be a Bat?, (...)
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  29. A Theory of Evolution as a Process of Unfolding.Agustin Ostachuk - 2020 - Cosmos and History: The Journal of Natural and Social Philosophy 16 (1):347-379.
    In this work I propose a theory of evolution as a process of unfolding. This theory is based on four logically concatenated principles. The principle of evolutionary order establishes that the more complex cannot be generated from the simpler. The principle of origin establishes that there must be a maximum complexity that originates the others by logical deduction. Finally, the principle of unfolding and the principle of actualization guarantee the development of the evolutionary process from the simplest to the most (...)
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  30. Explanation and Understanding Revisited.Panu Raatikainen - 2017 - In Niiniluoto Ilkka & Wallgren Thomas (eds.), On the Human Condition: Philosophical Essays in Honour of the Centennial Anniversary of Georg Henrik von Wright. Acta Philosophica Fennica vol 93. The Philosophical Society of Finland. pp. 339-353.
    "Explanation and Understanding" (1971) by Georg Henrik von Wright is a modern classic in analytic hermeneutics, and in the philosophy of the social sciences and humanities in general. In this work, von Wright argues against naturalism, or methodological monism, i.e. the idea that both the natural sciences and the social sciences follow broadly the same general scientific approach and aim to achieve causal explanations. Against this view, von Wright contends that the social sciences are qualitatively different from the natural sciences: (...)
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  31. Abduction − the context of discovery + underdetermination = inference to the best explanation.Mousa Mohammadian - 2021 - Synthese 198 (5):4205-4228.
    The relationship between Peircean abduction and the modern notion of Inference to the Best Explanation is a matter of dispute. Some philosophers, such as Harman :88–95, 1965) and Lipton, claim that abduction and IBE are virtually the same. Others, however, hold that they are quite different :503, 1998; Minnameier in Erkenntnis 60:75–105, 2004) and there is no link between them :419–442, 2009). In this paper, I argue that neither of these views is correct. I show that abduction and IBE have (...)
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  32. Argumentations and Logic.John Corcoran - 1989 - ARGUMENTAION 3 (1):17-43.
    Argumentations are at the heart of the deductive and the hypothetico-deductive methods, which are involved in attempts to reduce currently open problems to problems already solved. These two methods span the entire spectrum of problem-oriented reasoning from the simplest and most practical to the most complex and most theoretical, thereby uniting all objective thought whether ancient or contemporary, whether humanistic or scientific, whether normative or descriptive, whether concrete or abstract. Analysis, synthesis, evaluation, and function of argumentations are described. Perennial philosophic (...)
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  33. A System of Heterogenesis: Deleuze on Plurality.Martijn Boven - 2014 - In van der Heiden (ed.), Phenomenological Perspectives on Plurality. Brill. pp. 175-194.
    In almost all of his early works Gilles Deleuze is concerned with one and the same problem: the problem of genesis. In response to this problem, Deleuze argues for a system of heterogenesis. In this article, I argue that Deleuze’s system of heterogenesis operates on three levels: (1) the differential multiplicity of virtual Ideas; (2) the implied multiplicity of intensive dramas; (3) the extensive and qualitative diversity of actual concepts. As I hope to show, the relation between these three (...)
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  34. A Kantian response to the Gamer’s Dilemma.Samuel Ulbricht - 2023 - Ethics and Information Technology 25 (3):1-11.
    The Gamer’s Dilemma consists of three intuitively plausible but conflicting assertions: (i) Virtual murder is morally permissible. (ii) Virtual child molestation is morally forbidden. (iii) There is no relevant moral difference between virtual murder and virtual child molestation in computer games. Numerous attempts to resolve (or dissolve) the Gamer’s Dilemma line the field of computer game ethics. Mostly, the phenomenon is approached using expressivist argumentation: Reprehensible virtual actions express something immoral in their performance but are (...)
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  35. Philosophy of Technology in the Digital Age: The datafication of the World, the homo virtualis, and the capacity of technological innovations to set the World free.Blok Vincent - 2023 - Wageningen: Wageningen University.
    I will start my inaugural address by outlining the main argument of my lecture. First, I will identify the phenomenon that philosophers of technology research. This subject matter, in my view, consists not only of ethical issues that disruptive technologies raise but also of the disruption of the world in which we live and act by these technologies. I will illustrate this disruption by reflecting on the convergence of the physical and the virtual in the digital world, which is (...)
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  36. Defending the morality of violent video games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
    The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number of significant shortcomings (...)
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  37. The Smartphone is One of the Externalizations of the Mind that Aspires to the Status of its Extension.Viorel Rotila - 2018 - Postmodern Openings 9 (4):65-97.
    Is the Smartphone (SP) an extension of consciousness or just an (other) externalization of the mind and an extension of the social? The concept of externalizing the mind more appropriately describes a series of processes that tend to be considered extensions of the mind. The human mind has evolved concurrently with various externalizations, such as utensils and language, as contributions to the development of the common environment of humanity: culture and civilization. Externalizations indicate the appearance of the human mind while (...)
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  38. The Fantasy of Mind-Uploading. Defaults and the Ends of Junk.Adrian Mróz - 2021 - Kultura I Historia 39 (1).
    From a behaviorist perspective, the desire to upload “minds” is already being realized on a mass, hyper-industrial scale thanks to the convergence of cognitive computing and Big Data. The accusation is that the “mind” is not an entity that exists intracranially. Instead, it is conceived as a process of individuation, which occurs in different modes and numbers. Some narratives of mind-uploading and technics in popular culture are explored: Transcendence (2014, dir. Wally Pfister) and Player Piano by Kurt Vonnegut. The (...)
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  39. Karl popper’s debt to Leonard Nelson.Nikolay Milkov - 2012 - Grazer Philosophische Studien 86 (1):137-56.
    Karl Popper has often been cast as one of the most solitary figures of twentieth-century philosophy. The received image is of a thinker who developed his scientific philosophy virtually alone and in opposition to a crowd of brilliant members of the Vienna Circle. This paper challenges the received view and undertakes to correctly situate on the map of the history of philosophy Popper’s contribution, in particular, his renowned fallibilist theory of knowledge. The motive for doing so is the conviction that (...)
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  40. About the Ability to Be in Two Places at Once.Gerhard Stemberger - 2018 - Gestalt Theory 40 (2):207-234.
    Summary In 1915 the Danish psychologist Edgar Rubin describes in his famous work on figure-ground perception, the phenomenon that when you look attentively at a picture, a second, virtual ego arises, breaking away from the viewer-ego to wander around in the picture along the contours of the depicted. In 1982, German Gestalt psychologist Edwin Rausch expanded this observation of the emergence of a second phenomenal ego to the conclusion that not only does a second phenomenal ego emerge, but with (...)
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  41. The Methodological Issues on Al-Jazari’s Scientific Heritage in Russian Studies.Fegani Beyler - 2023 - Bingöl University Journal of Social Sciences Institute 25 (25):160-169.
    Extensive scientific, philosophical and artistic activities were carried out in the Islamic World’s various science and civilization centers during the early Middle Ages. In these centers, noteworthy works of mathematics, astronomy, geography, medicine, pharmacology, optics, botany, chemistry and other fields of science, which would later determine improvement paths for these fields, were created. Abu al-Izz Ismail ibn al-Razzaz al-Jazari (12th-13th centuries), was a magnificent Muslim scientist known for his work named The Book of Knowledge of Ingenious Mechanical Devices (Kitab fi (...)
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  42. "Relative" Spontaneity and Reason's Self-Knowledge.Addison Ellis - 2023 - Studies in Transcendental Philosophy 3 (3).
    Kant holds that the whole “higher faculty of knowledge” (‘reason’ or ‘understanding’ in a broad sense), is a spontaneous faculty. But what could this mean? It seems that it could either be a perfectly innocent claim or a very dangerous one. The innocent thought is that reason is spontaneous because it is not wholly passive, not just a slave to what bombards the senses. If so, then the rejection of Hume’s radical empiricism would suffice for Kant’s claim. But the dangerous (...)
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  43.  84
    The Symphony of Sentience, in Cosmos and Life: In Memoriam Anna-Teresa Tymieniecka.Olga Louchakova-Schwartz - 2018 - In Eco-Phenomenology: Life, Human Life, Post-Human Life in the Harmony of the Cosmos.ANHU 121. Cham: Springer. pp. 3-13. Translated by xx xx.
    This volume presents discussions on a wide range of topics focused on eco-phenomenology and the interdisciplinary investigation of contemporary environmental thought. Starting out with a Tymieniecka Memorial chapter, the book continues with papers on the foundations, theories, readings and philosophical sources of eco-phenomenology. In addition, it examines issues of phenomenological anthropology, ecological perspectives of the human relationship to nature, and phenomenology of the living body and the virtual body. Furthermore, the volume engages in a dialogue with contemporary behavioral sciences (...)
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  44. Online Deliberation: Design, Research, and Practice.Todd Davies & Seeta Peña Gangadharan (eds.) - 2009 - CSLI Publications/University of Chicago Press.
    Can new technology enhance purpose-driven, democratic dialogue in groups, governments, and societies? Online Deliberation: Design, Research, and Practice is the first book that attempts to sample the full range of work on online deliberation, forging new connections between academic research, technology designers, and practitioners. Since some of the most exciting innovations have occurred outside of traditional institutions, and those involved have often worked in relative isolation from each other, work in this growing field has often failed to reflect the full (...)
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  45. Architecture and Identity: Responses to Cultural and Technological Change 3rd Edition.Chris Abel - 2017 - Abingdon: Routledge.
    Expanding his collected essays on architectural theory and criticism, Chris Abel pursues his explorations across disciplinary and regional boundaries in search of a deeper understanding of architecture in the evolution of human culture and identity formation. From his earliest writings predicting the computer-based revolution in customised architectural production, through his novel studies on 'tacit knowing' in design or hybridisation in regional and colonial architecture, to his radical theory of the 'extended self', Abel has been a consistently fresh and provocative thinker, (...)
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  46. Informational Neuro-Connections of the Brain with the Body Supporting the Informational Model of Consciousness.Florin Gaiseanu - 2019 - Archives in Neurology and Neuroscience 4 (1):1-6.
    Introduction: The objective of this investigation is to analyse the informational circuits of the brain connections with the body from neurologic and neuroscience point of view, on the basis of the concepts of information promoted by the Informational Model of Consciousness. Analysis: Distinguishing between the virtual and matter-related information promoted by the Informational Model of Consciousness, the main specific features of consciousness are analyzed from the informational perspective, showing that the informational architecture of consciousness consists in seven groups (...)
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  47. To Tell the Truth on Kant and Christianity.Stephen R. Palmquist - 2012 - Faith and Philosophy 29 (3):340-346.
    After reviewing the history of the “affirmative” approach to interpreting Kant’s Religion, I offer four responses to the symposium papers in the previous issue of Faith and Philosophy. First, incorrectly identifying Kant’s two “experiments” leads to misunderstandings of his affirmation of Christianity. Second, Kant’s Critical Religion expounds a thoroughgoing interpretation of these experiments, and was not primarily an attempt to confirm the architectonic introduced in Kant’s System of Perspectives. Third, the surprise positions defended by most symposium contributors render the “affirmative” (...)
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  48. Ultrablack of Music: market alibis.Eric Schmid, Connor Tomaka & Guido Gamboa - forthcoming - In Ultrablack of Music Volume 2. London: Bloomsbury Publishing.
    Diagrams by Connor Camburn -/- The relationship between axiomatization, mechanization, creative individuation, and virtual/physical individuation presents a fascinating interplay of concepts that have significantly influenced various fields, including mathematics, physics, philosophy, and art. This essay explores these relationships by drawing insights from André Weil's "From Metaphysics to Mathematics," Gilles Châtelet's works, and Schmid's discussion on Gnostic Futurism. -/- Axiomatization: Weil and Grothendieck -/- Axiomatization, as discussed in André Weil's "From Metaphysics to Mathematics," represents the transformation of metaphysical concepts into (...)
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  49. Epistemological and phenomenological issues in the use of brain-computer interfaces.Richard Heersmink - 2011 - In C. Ess & R. Hagengruber (eds.), Proceedings of the International Association for Computing and Philosophy 2011 (pp. 98-102). MV-Wissenschaft.
    Brain-computer interfaces (BCIs) are an emerging and converging technology that translates the brain activity of its user into command signals for external devices, ranging from motorized wheelchairs, robotic hands, environmental control systems, and computer applications. In this paper I functionally decompose BCI systems and categorize BCI applications with similar functional properties into three categories, those with (1) motor, (2) virtual, and (3) linguistic applications. I then analyse the relationship between these distinct BCI applications and their users from an epistemological (...)
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  50. Creatvity, Human and Transhuman: The Childhood Factor.Eduardo R. Cruz - 2018 - Techné: Research in Philosophy and Technology 22 (2):156-190.
    Transhumanists, like other elites in modernity, place great value on human creativity, and advances in human enhancement and AI form the basis of their propos- als for boosting it. However, there are problems with this perspective, due to the unique ways in which humans have evolved, procreated and socialized. I first describe how creativity is related to past evolution and developmental aspects in children, stressing pretend play and the ambivalent character of creativity. Then, I outline proposals for enhancing creativity, (...)
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