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  1. Winning with mētis: embodied virtues in sport practice, from Odysseus to Maradona.Raúl Sánchez-García, Massimiliano L. Lorenzo Cappuccio & Jesús Ilundáin-Agurruza - forthcoming - Sport, Ethics and Philosophy:1-19.
    The Greek word mētis (μῆτις) traditionally refers to a particular form of wily intelligence associated with the arts of deception (dolos) and the knowledge of tricks (kerdē), subterfuges, and traps. Mētis evokes innovative and ground-breaking solutions, based on the capability to understand, anticipate, and possibly violate the others’ expectations. Most importantly, mētis presupposes practical wisdom, or prudence (phrόnesis), a dispositional quality that underpins all the virtues that deserve to be cultivated by sportspersons and that is pivotal to perfect sportspersons’ moral (...)
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  • On the Issue of Developing Creative Players in Team Sports: A Systematic Review and Critique From a Functional Perspective.Stephan Zahno & Ernst-Joachim Hossner - 2020 - Frontiers in Psychology 11.
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  • Aesthetic Imagination in Football.Lev Kreft - 2015 - Sport, Ethics and Philosophy 9 (2):124-139.
    In my previous texts on aesthetics of sport and of football, the accent was on dramatic aesthetic properties and on everyday aesthetics as a proper framework for the aesthetics of sport in general and football in particular. Here, following this starting point, the character of football as a game of social interactions and its character of purposive sport are examined, to find out what could be the most important aesthetic condition for playing the game and being-in-the-game. To get at the (...)
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  • Embodied involvement in virtual worlds: the case of eSports practitioners.David Ekdahl & Susanne Ravn - 2019 - Sport, Ethics and Philosophy 13 (2):132-144.
    eSports practice designates a unique set of activities tethered to competitive, virtual environments, or worlds. This correlation between eSports practitioner and virtual world, we argue, is inadequately accounted for solely in terms of something physical or intellectual. Instead, we favor a perspective on eSports practice to be analyzed as a perceptual and embodied phenomenon. In this article, we present the phenomenological approach and focus on the embodied sensations of eSports practitioners as they cope with and perceive within their virtual worlds. (...)
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  • Social bodies in virtual worlds: Intercorporeality in Esports.David Ekdahl & Susanne Ravn - 2021 - Phenomenology and the Cognitive Sciences 21 (2):293-316.
    As screen-based virtual worlds have gradually begun facilitating more and more of our social interactions, some researchers have argued that the virtual worlds of these interactions do not allow for embodied social understanding. The aim of this article is to examine exactly the possibility of this by looking to esports practitioners’ experiences of interacting with each other during performance. By engaging in an integration of qualitative research methodologies and phenomenology, we investigate the actual first-person experiences of interaction in the virtual (...)
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  • Having The Last Laugh: The Value of Humour in Invasion Games.Kenneth Aggerholm & Lars Tore Ronglan - 2012 - Sport, Ethics and Philosophy 6 (3):336-352.
    This paper provides an existential analysis of humour as a social virtue in invasion games at the elite sport level. The main argument is that humour in this particular context can be valuable both in the competitive social training environment and in game performance. This is investigated through philosophical and psychological conceptualisations of humour that are used to reveal and analyse the appearance and possible value of a humorous approach in various social situations experienced during invasion games and the associated (...)
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