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  1. The Nature and Processing of Errors in Interactive Behavior.Wayne D. Gray - 2000 - Cognitive Science 24 (2):205-248.
    Understanding the nature of errors in a simple, rule‐based task—programming a VCR—required analyzing the interactions among human cognition, the artifact, and the task. This analysis was guided by least‐effort principles and yielded a control structure that combined a rule hierarchy task‐to‐device with display‐based difference‐reduction. A model based on this analysis was used to trace action protocols collected from participants as they programmed a simulated VCR. Trials that ended without success (the show was not correctly programmed) were interrogated to yield insights (...)
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  • The Role of Notation and Knowledge Representation in the Determination of Programming Strategy: A Framework for Integrating Models of Programming Behavior.Simon P. Davies - 1991 - Cognitive Science 15 (4):547-572.
    A number of accounts of expert programming behavior have been advanced. These models of the programming activity have served to highlight the range of factors that are thought to underpin programming strategy. However, such accounts have tended to emphasize either the effects of the organization of the programmer's knowledge representation or the role played by features of the notation of the task language on the emergence, development, and support of particular forms of strategy. Such work has neglected to (a) provide (...)
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