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  1. (1 other version)Why do we remember? The communicative function of episodic memory.Johannes B. Mahr & Gergely Csibra - 2018 - Behavioral and Brain Sciences 41.
    Episodic memory has been analyzed in a number of different ways in both philosophy and psychology, and most controversy has centered on its self-referential,autonoeticcharacter. Here, we offer a comprehensive characterization of episodic memory in representational terms and propose a novel functional account on this basis. We argue that episodic memory should be understood as a distinctive epistemic attitude taken toward an event simulation. In this view, episodic memory has a metarepresentational format and should not be equated with beliefs about the (...)
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  • When Dishonesty Leads to Trust: Moral Judgments Biased by Self-interest are Truly Believed.Bogdan Wojciszke, Wieslaw Baryla & Konrad Bocian - 2016 - Polish Psychological Bulletin 47 (3):366-372.
    Research has shown that cheating is perceived as immoral when it serves the cheater’s interests, though it can be seen as moral when it serves the interests of the perceiver. However, are such biased moral judgments real, or are they merely lip service? To answer the question of whether biased moral judgments actually inform behavior, the authors asked participants to observe a confederate who either cheated for money or did not cheat, which benefited either the confederate alone or both the (...)
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  • Hearing Prosocial Stories Increases Hadza Hunter-Gatherers’ Generosity in an Economic Game.Kristopher M. Smith, Ibrahim A. Mabulla & Coren L. Apicella - 2023 - Human Nature 34 (1):103-121.
    Folk stories featuring prosocial content are ubiquitous across cultures. One explanation for the ubiquity of such stories is that stories teach people about the local socioecology, including norms of prosociality, and stories featuring prosocial content may increase generosity in listeners. We tested this hypothesis in a sample of 185 Hadza hunter-gatherers. We read participants a story in which the main character either swims with another person (control story) or rescues him from drowning (prosocial story). After hearing the story, participants played (...)
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