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  1. Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance.Christian Böffel, Sophie Würger, Jochen Müsseler & Sabine J. Schlittmeier - 2022 - Frontiers in Psychology 12.
    Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one’s avatar, seem to offer a better gaming experience to paying players. To experimentally explore this phenomenon, the effects of character customization with cosmetic microtransactions on objective and self-estimated player performance, subjective identification with the avatar, fun and the players’ perceived competence were examined in the game League of Legends. This study introduces a new laboratory-based, experimental task to objectively measure within-game player performance. Each participant performed (...)
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  • Perspective Taking and Avatar-Self Merging.Jochen Müsseler, Sophia von Salm-Hoogstraeten & Christian Böffel - 2022 - Frontiers in Psychology 13.
    Today, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments. As a result, users sometimes develop the feeling that their self merges with their avatar. The user realizes that they are the avatar, but the avatar is also the user—meaning that avatar’s appearance, character, and actions also affect their self. In the present paper, we first introduce the event-coding approach of the self (...)
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  • Interoception and Empathy Impact Perspective Taking.Lukas Heydrich, Francesco Walker, Larissa Blättler, Bruno Herbelin, Olaf Blanke & Jane Elizabeth Aspell - 2021 - Frontiers in Psychology 11.
    Adopting the perspective of another person is an important aspect of social cognition and has been shown to depend on multisensory signals from one’s own body. Recent work suggests that interoceptive signals not only contribute to own-body perception and self-consciousness, but also to empathy. Here we investigated if social cognition – in particular adopting the perspective of another person – can be altered by a systematic manipulation of interoceptive cues and further, if this effect depends on empathic ability. The own-body (...)
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  • Object affordances from the perspective of an avatar.Matthias G. Arend & Jochen Müsseler - 2021 - Consciousness and Cognition 92:103133.
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