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  1. Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication.Ahti-Viekko Pietarinen - 2006 - Dordrecht, Netherland: Springer.
    Charles Sanders Peirce was one of the United States’ most original and profound thinkers, and a prolific writer. Peirce’s game theory-based approaches to the semantics and pragmatics of signs and language, to the theory of communication, and to the evolutionary emergence of signs, provide a toolkit for contemporary scholars and philosophers. Drawing on unpublished manuscripts, the book offers a rich, fresh picture of the achievements of a remarkable man.
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  • Peircean Semiotic Indeterminacy and Its Relevance for Biosemiotics.Robert Lane - 2014 - In Vinicius Romanini (ed.), Peirce and Biosemiotics: A Guess at the Riddle of Life. Dordrecht: Springer Verlag.
    This chapter presents a detailed explanation of Peirce’s early and late views on semiotic indeterminacy and then considers how those views might be applied within biosemiotics. Peirce distinguished two different forms of semiotic indeterminacy: generality and vagueness. He defined each in terms of the “right” that indeterminate signs extend, either to their interpreters in the case of generality or to their utterers in the case of vagueness, to further determine their meaning. On Peirce’s view, no sign is absolutely determinate, i.e., (...)
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  • Peirces game-theoretic ideas in logic.Ahti Pietarinen - 2003 - Semiotica 2003 (144).
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  • Remarks on the iconicity and interpretation of existential graphs.Risto Hilpinen - 2011 - Semiotica 2011 (186):169-187.
    In the 1890s, Peirce reformulated quantification theory by expressing it in a language of diagrams, called existential graphs. Peirce thought that the iconicity of his graphs made them suitable for analyzing logical reasoning. Iconic signs can be said to show their meaning, and this paper studies the ways in which graphs do this. Peirce's pragmatic analysis of propositions resembles game-theoretical semantics, and existential graphs show what they mean by displaying the structure of the semantic game for the proposition represented by (...)
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