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  1. Replacing the Patient: The Fiction of Prosthetics in Medical Practice.Laura L. Behling - 2005 - Journal of Medical Humanities 26 (1):53-66.
    The invention of computer simulations used for practicing surgical maneuvers in a video game-like format has an ancestry in the artificial limbs of history and is reflected, grotesquely, in Edgar Allan Poe’s short story, “The Man That Was Used Up” (1850). The nineteenth century worked to ensure that the incomplete body did indeed retain a sense of self by creating prostheses to mimic corporeal wholeness. Our present-day technology seems intent on doing precisely the opposite, deliberately fragmenting the body and challenging (...)
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  • Máquinas con Alma. Lo técnico Y lo humano en simondon Y en la cultura Del anime.Alba Gonzalez Torrents - 2013 - Astrolabio 15.
    En el imaginario del anime contemporáneo de ciencia ficción encontramos algunos ejemplos claros de una reinterpretación de la relación entre ser humano y tecnología en términos no-clásicos. La filosofía de la individuación de Gilbert Simondon, con su crítica radical al individualismo y al sustancialismo, y en especial su filosofía de la técnica, centrada en la denuncia del olvido cultural de los aspectos humanos de la técnica, ofrecen una clave filosófica idónea para la exploración de ese imaginario. Mediante la aplicación de (...)
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  • Blind windows.Cadence Kinsey - 2018 - History of the Human Sciences 31 (5):154-182.
    This article analyses Camille Henrot’s 2013 film Grosse Fatigue in relation to the histories of hypermedia and modes of interaction with the World Wide Web. It considers the development of non-hierarchical systems for the organisation of information, and uses Grosse Fatigue to draw comparisons between the Web, the natural history museum and the archive. At stake in focusing on the way in which information is organised through hypermedia is the question of subjectivity, and this article argues that such systems are (...)
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  • Meta-narratives on machinic otherness: beyond anthropocentrism and exoticism.Min-Sun Kim - 2023 - AI and Society 38 (4):1763-1770.
    Intelligent machines are no longer distant fantasies of the future or solely used for industrial purposes; they are real “living” things that operate similarly to humans with verbal and nonverbal communication capabilities. Humans see in such technology the horrifying dangers and the bliss enabled by the saving power. Entrenched in the emotions of hope and fear concerning intelligent machines, humans’ attitudes toward intelligent machines are not free of expectations, judgments, strategies, and selfish agendas. As the discovery of the New Worlds (...)
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  • The Corporeal Body in Virtual Reality.Craig D. Murray & Judith Sixsmith - 1999 - Ethos: Journal of the Society for Psychological Anthropology 27 (3):315-343.
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  • Alien Life: Marx and the Future of the Human.Glenn Rikowski - 2003 - Historical Materialism 11 (2):121-164.
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  • "Twist blindness" : the role of primacy, priming, schemas, and reconstructive memory in a first-time viewing of The Sixth Sense.Daniel Barratt - 2009 - In Warren Buckland (ed.), Puzzle films: complex storytelling in contemporary cinema. Malden, MA: Wiley-Blackwell. pp. 62--87.
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  • Information, Bodies, and Heidegger: Tracing Visions of the Posthuman.Bradley B. Onishi - 2011 - Sophia 50 (1):101-112.
    Discussion of the posthuman has emerged in a wide set of fields through a diverse set of thinkers including Donna Haraway, Ray Kurzweil, Nick Bostrom, N. Katherine Hayles, and Francis Fukuyama, just to name a few. Despite his extensive critique of technology, commentators have not explored the fruitfulness of Heidegger's work for deciphering the various strands of posthumanism recently formulated in response to contemporary technological developments. Here, I employ Heidegger's critique of technology to trace opposing visions of the posthuman, visions (...)
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  • Artificial in its own right.Keith Elkin - manuscript
    Artificial Cells, , Artificial Ecologies, Artificial Intelligence, Bio-Inspired Hardware Systems, Computational Autopoiesis, Computational Biology, Computational Embryology, Computational Evolution, Morphogenesis, Cyborgization, Digital Evolution, Evolvable Hardware, Cyborgs, Mathematical Biology, Nanotechnology, Posthuman, Transhuman.
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  • Genre, gender, giallo: the disturbed dreams of Dario Argento.Colette Jane Balmain - unknown
    This thesis presents an examination of the giallo films of Dario Argento from his directorial debut The Bird with the Crystal Plumage to The Stendhal Syndrome'. In opposition to the dominant psychoanalytical approaches to the horror film generally and Argento's giallo specifically, this thesis argues that the giallo, both textually and meta-textually, actively resists oedipalisation. Taking up from Deleuze's contention in Cinema 1: The Movement Image that the cinematic-image can be consider the equivalent to a philosophical concept, I suggest that (...)
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  • Rear-View Mirrorshades: The Recursive Generation of the Cyberbody.Nigel Clark - 1995 - Body and Society 1 (3-4):113-133.
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  • Frankensteins and Cyborgs: Visions of the Global Future in an Age of Technology.Elaine L. Graham - 2003 - Studies in Christian Ethics 16 (1):29-43.
    This paper draws attention to the role of representation in the depiction of scientific and technological innovation as a means of understanding the narratives that circulate concerning the shape of things to come. It considers how metaphors play an important part in the conduct of scientific explanation, and how they do more than describe the world in helping also to shape expectations, normalise particular choices, establish priorities and create needs. In surveying the range of metaphorical responses to the digital and (...)
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