Switch to: References

Citations of:

Man, Play, and Games

University of Illinois Press (2001)

Add citations

You must login to add citations.
  1. Principles of Liberty: A Design-based Research on Liberty as A Priori Constitutive Principle of the Social in the Swiss Nation Story.Tabea Hirzel - 2015 - Dissertation, Scm University, Zug, Switzerland
    One of the still unsolved problems in liberal anarchism is a definition of social constituency in positive terms. Partially, this had been solved by the advancements of liberal discourse ethics. These approaches, built on praxeology as a universal framework for social formation, are detached from the need of any previous or external authority or rule for the discursive partners. However, the relationship between action, personal identity, and liberty within the process of a community becoming solely generated from the praxeological a (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Moving Circles: mobile media and playful identities.M. L. Langdee - unknown
    The mobile phone has become part of our everyday lives with astonishing speed. Over four billion people now have access to mobile phones, and this number keeps increasing. Mobile media technologies shape how we communicate with each other, and relate to the world. This raises questions about their influence on identity. Medium-specific properties and user-practices challenge the idea that we understand ourselves through stories. It is proposed that the notion of play sheds new light on how technologies shape identities. The (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Freedom's Spontaneity.Jonathan Gingerich - 2018 - Dissertation, University of California, Los Angeles
    Many of us have experienced a peculiar feeling of freedom, of the world being open before us. This is the feeling that is captured by phrases like “the freedom of the open road” and “free spirits,” and, to quote Phillip Larkin, “free bloody birds” going “down the long slide / To happiness, endlessly.” This feeling is associated with the ideas that my life could go in many different directions and that there is a vast range of things that I could (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Videogame Cognitivism.Alexandre Declos - 2021 - Journal of the Philosophy of Games 1:1-31.
    The aim of this article is to examine and defend videogame cognitivism (VC). According to VC, videogames can be a source of cognitive successes (such as true beliefs, knowledge or understanding) for their players. While the possibility of videogame-based learning has been an extensive topic of discussion in the last decades, the epistemological underpinnings of these debates often remain unclear. I propose that VC is a domain- specific brand of aesthetic cognitivism, which should be carefully distinguished from other views that (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Recognizing Argument Types and Adding Missing Reasons.Christoph Lumer - 2019 - In Bart J. Garssen, David Godden, Gordon Mitchell & Jean Wagemans (eds.), Proceedings of the Ninth Conference of the International Society for the Study of Argumentation (ISSA). [Amsterdam, July 3-6, 2018.]. Amsterdam (Netherlands): pp. 769-777.
    The article develops and justifies, on the basis of the epistemological argumentation theory, two central pieces of the theory of evaluative argumentation interpretation: 1. criteria for recognizing argument types and 2. rules for adding reasons to create ideal arguments. Ad 1: The criteria for identifying argument types are a selection of essential elements from the definitions of the respective argument types. Ad 2: After presenting the general principles for adding reasons (benevolence, authenticity, immanence, optimization), heuristics are proposed for finding missing (...)
    Download  
     
    Export citation  
     
    Bookmark   3 citations  
  • The virtual stage : play, drama, and agency in communications.Jesse Hunter - unknown
    This dissertation responds to a recent zeitgeist and climate of controversy surrounding issues of "virtuality" and "simulation" Such terms are treated as problematic and essentially contested when framed in reference to notions of a fixed observable "reality" rather than considered in terms of socially constructed facts, relationships and identities. The concept of the "virtual stage" advanced in this thesis, refers to the current historical moment in communications technology development as well as to the dramaturgical perspective which informs the theoretical approach (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • The value of play and the good human life.Shawn E. Klein - 2018 - Cultura. CCD 13 (38):119-125.
    The dominant conception of play in philosophy of sport is that it is autotelic. This conception is the subject of important criticisms by Stephen Schmid and others. With these criticisms in mind, my paper seeks to move the discussion of play beyond the apparent dichotomy of autotelicity and instrumentality. Drawing a parallel to the role virtue and friendship have in a broadly construed (neo-)Aristotelian ethic, I argue that play is an important part of the good human life. Like virtue and (...)
    Download  
     
    Export citation  
     
    Bookmark  
  • Moving Circles: mobile media and playful identities.M. L. De Lange - unknown
    The mobile phone has become part of our everyday lives with astonishing speed. Over four billion people now have access to mobile phones, and this number keeps increasing. Mobile media technologies shape how we communicate with each other, and relate to the world. This raises questions about their influence on identity. Medium-specific properties and user-practices challenge the idea that we understand ourselves through stories. It is proposed that the notion of play sheds new light on how technologies shape identities. The (...)
    Download  
     
    Export citation  
     
    Bookmark