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  1. Interpreting scientific and engineering practices: Integrating the cognitive, social, and cultural dimensions.N. J. Nersessian - 2005 - In M. Gorman, R. Tweney, D. Gooding & A. Kincannon (eds.), Scientific and Technological Thinking. Erlbaum. pp. 17--56.
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  • Flexible Sketches and Inflexible Data Bases: Visual Communication, Conscription Devices, and Boundary Objects in Design Engineering.Kathryn Henderson - 1991 - Science, Technology and Human Values 16 (4):448-473.
    Engineering sketches and drawings are the building blocks of technological design and production. These visual representations act as the means for organizing the design to production process, hence serving as a "social glue" both between individuals and between groups. The author discusses two main capacities such visual representations serve in facilitating distributed cognition in team design work As conscription devices, they enlist and organize group participation. As boundary objects, they facilitate the reading of alternative meanings by various groups involved in (...)
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  • Turning Good into Gold: A Comparative Study of Two Environmental Invention Networks.Matthew M. Mehalik & Michael E. Gorman - 2002 - Science, Technology, and Human Values 27 (4):499-529.
    This article proposes three states in an actor-network and a global/local distinction among actants. This theoretical framework is applied to two invention networks: one created by an inventor of solar heating systems and another created by a designer who wanted to create an environmentally sustainable furniture fabric. Both solar inventor and fabric designer wanted to develop technologies that would improve the environment and also make money. The article concludes by considering whether invention networks that intend to turn “good into gold” (...)
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  • Studying Obduracy in the City: Toward a Productive Fusion between Technology Studies and Urban Studies.Anique Hommels - 2005 - Science, Technology, and Human Values 30 (3):323-351.
    This article draws the city into the limelight of social studies of technology. Considering that cities consist of a wide range of technologies, it is remarkable that cities as an object of research have so far have been relatively neglected in the field of technology studies. This article focuses on the role of obduracy in urban sociotechnical change, an issue that, it is argued, has considerable importance for both students of the cities and the daily practice of town planners and (...)
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  • Should physicists preach what they practice?Nancy J. Nersessian - 1995 - Science & Education 4 (3):203-226.
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  • Fair framings: arts and culture festivals as sites for technical innovation.Nona Schulte-Römer - 2013 - Mind and Society 12 (1):151-165.
    The fascination and thrill of arts festivals relates to their capacity to host the unexpected, surprising and new. The economic model of novelty bundling markets presents a rare attempt to account for the potential impact of festivals on innovation. Its cognitive conception of festivals as sites of economic evolution offers a point of departure for this paper. The economic model is criticised and further developed, especially in two respects, drawing on sociological studies on science, technology and society and on empirical (...)
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  • Introduction to Cognition in Science and Technology.Michael E. Gorman - 2009 - Topics in Cognitive Science 1 (4):675-685.
    Cognitive studies of science and technology have had a long history of largely independent research projects that have appeared in multiple outlets, but rarely together. The emergence of a new International Society for Psychology of Science and Technology suggests that this is a good time to put some of the latest work in this area into topiCS in a way that will both acquaint readers with the cutting edge in this domain and also give them a hint of its history. (...)
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  • How Do Engineering Scientists Think? Model‐Based Simulation in Biomedical Engineering Research Laboratories.Nancy J. Nersessian - 2009 - Topics in Cognitive Science 1 (4):730-757.
    Designing, building, and experimenting with physical simulation models are central problem‐solving practices in the engineering sciences. Model‐based simulation is an epistemic activity that includes exploration, generation and testing of hypotheses, explanation, and inference. This paper argues that to interpret and understand how these simulation models function in creating knowledge and technologies requires construing problem solving as accomplished by a researcher–artifact system. It draws on and further develops the framework of “distributed cognition” to interpret data collected in ethnographic and cognitive‐historical studies (...)
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  • Theory and observation: The experimental nexus.David Gooding - 1990 - International Studies in the Philosophy of Science 4 (2):131 – 148.
    Abstract Philosophical discussions of experiment usually focus exclusively on testing predictions. In this paper I compare G. Morpurgo's experimental test of the Gell?Mann/ Zweig quark hypothesis with two neglected uses of experiment: constructing representations of new phenomena and inventing the instruments that produce such phenomena. These roles are illustrated by J. B. Biot's 1821 observations of electromagnetism and by Michael Faraday's invention of the first electromagnetic motor, also in 1821. The comparison identifies similarities between observation and experiment, showing how both (...)
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  • Software vulnerability due to practical drift.Christian V. Lundestad & Anique Hommels - 2007 - Ethics and Information Technology 9 (2):89-100.
    The proliferation of information and communication technologies (ICTs) into all aspects of life poses unique ethical challenges as our modern societies become increasingly dependent on the flawless operation of these technologies. As we increasingly entrust our privacy, our well-being and our lives to an ever greater number of computers we need to look more closely at the risks and ethical implications of these developments. By emphasising the vulnerability of software and the practice of professional software developers, we want to make (...)
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