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  1. Reasonable Nash demand games.Shiran Rachmilevitch - 2021 - Theory and Decision 93 (2):319-330.
    In the Nash demand game n players announce utility demands, the demands are implemented if they are jointly feasible, and otherwise no one gets anything. If the utilities set is the simplex, the game is called “divide-the-dollar”. Brams and Taylor studied variants of divide-the-dollar, on which they imposed reasonableness conditions. I explore the implications of these conditions on general NDGs. In any reasonable NDG, the egalitarian demand profile cannot be obtained via iterated elimination of weakly dominated strategies. Further, a reasonable (...)
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  • Implementing egalitarianism in a class of Nash demand games.Emin Karagözoğlu & Shiran Rachmilevitch - 2018 - Theory and Decision 85 (3-4):495-508.
    We add a stage to Nash’s demand game by allowing the greedier player to revise his demand if the demands are not jointly feasible. If he decides to stick to his initial demand, then the game ends and no one receives anything. If he decides to revise it down to 1-x\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$1-x$$\end{document}, where x is his initial demand, the revised demand is implemented with certainty. The implementation probability changes linearly between these two (...)
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  • Punishing greediness in divide-the-dollar games.Shiran Rachmilevitch - 2017 - Theory and Decision 82 (3):341-351.
    Brams and Taylor 1994 presented a version of the divide-the-dollar game, which they call DD1. DD1 suffers from the following drawback: when each player demands approximately the entire dollar, then if the least greedy player is unique, then this player obtains approximately the entire dollar even if he is only slightly less greedy than the other players. I introduce a parametrized family of 2-person DD games, whose “endpoints” are a variant of DD1, and a game that completely overcomes the greediness-related (...)
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