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The Virtual as the Digital

Disputatio 11 (55):453-486 (2019)

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  1. Augmented Reality, Augmented Epistemology, and the Real-World Web.Cody Turner - 2022 - Philosophy and Technology 35 (1):1-28.
    Augmented reality (AR) technologies function to ‘augment’ normal perception by superimposing virtual objects onto an agent’s visual field. The philosophy of augmented reality is a small but growing subfield within the philosophy of technology. Existing work in this subfield includes research on the phenomenology of augmented experiences, the metaphysics of virtual objects, and different ethical issues associated with AR systems, including (but not limited to) issues of privacy, property rights, ownership, trust, and informed consent. This paper addresses some epistemological issues (...)
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  • The Weirdness of the World.Eric Schwitzgebel - 2024 - Princeton University Press.
    How all philosophical explanations of human consciousness and the fundamental structure of the cosmos are bizarre—and why that’s a good thing Do we live inside a simulated reality or a pocket universe embedded in a larger structure about which we know virtually nothing? Is consciousness a purely physical matter, or might it require something extra, something nonphysical? According to the philosopher Eric Schwitzgebel, it’s hard to say. In The Weirdness of the World, Schwitzgebel argues that the answers to these fundamental (...)
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  • Emotion and Ethics in Virtual Reality.Alex Fisher - forthcoming - Australasian Journal of Philosophy.
    It is controversial whether virtual reality should be considered fictional or real. Virtual fictionalists claim that objects and events within virtual reality are merely fictional: they are imagined and do not exist. Virtual realists argue that virtual objects and events really exist. This metaphysical debate might appear important for some of the practical questions that arise regarding how to morally evaluate and legally regulate virtual reality. For instance, one advantage claimed of virtual realism is that only by taking virtual objects (...)
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  • The philosophy of the metaverse.Melvin Chen - 2023 - Ethics and Information Technology 25 (3):1-13.
    How might we philosophize about the metaverse? It is traditionally held that the four main branches of philosophy are metaphysics, epistemology, axiology, and logic. In this article, I shall demonstrate how virtual walt-fictionalism, a particular version of virtual irrealism, is able to offer a straightforward, internally consistent, and powerful response about the metaphysics, epistemology, and axiology (ethics) of the metaverse. I will first characterize the metaverse in terms of a reality-virtuality (RV) continuum and distinguish between virtual realism and virtual irrealism, (...)
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  • What are virtual items, and are they real?Rami Ali - 2024 - Asian Journal of Philosophy 3 (1):1-11.
    A central debate in the philosophy of virtual reality (VR) focuses on the reality of virtual items. Broadly, there are two main disagreements. Some views accept a metaphysical orientation to VR, and disagree on the reality of virtual items. For instance, David Chalmers (Disputatio 9(46):309-352, 2017, Disputatio 11(55):453- 486, 2019, 2022) defends digitalism, the view that virtual items are real digital items. Neil McDonnell & Nathan Wildman (Disputatio 11(55):371-397, 2019), by contrast, defend fictionalism, which maintains that virtual items are unreal (...)
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  • Virtual properties: problems and prospects.Alexandre Declos - 2024 - Erkenntnis.
    According to David Chalmers, the virtual entities found in Virtual Reality (VR) and Augmented Reality (AR) environments instantiate virtual properties of a specific kind. It has recently been objected that such a view (i) can’t extend to all types of properties; (ii) leads to a proliferation of property-types; (iii) implausibly ascribes massive errors to VR and AR users; and (iv) faces an analogue of Jackson’s “many-property problem”. My first objective here is to show that advocates of virtual properties can deal (...)
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  • Modal Realism and the PSR.Tarik Tijanovic - 2024 - In Yannic Kappes, Asya Passinsky, Julio De Rizzo & Benjamin Schnieder, Facets of Reality — Contemporary Debates. Contributions of the Austrian Ludwig Wittgenstein Society. Austrian Ludwig Wittgenstein Society. pp. 772-779.
    Peter Van Inwagen argues that The Principle of Sufficient Reason (PSR) either leads to contradiction or it leads to necessitarianism. Although I agree with Van Inwagen that the relationship between the PSR and necessitarianism is close, I argue that the PSR is compatible with innocent versions of necessitarianism. In this project my main argument is that modal realism can account for the PSR and integrate it within an innocent version of necessitarianism. My main claim will be that each fact in (...)
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  • Causation in a Virtual World: a Mechanistic Approach.Billy Wheeler - 2022 - Philosophy and Technology 35 (1):1-26.
    Objects appear to causally interact with one another in virtual worlds, such as video games, virtual reality, and training simulations. Is this causation real or is it illusory? In this paper I argue that virtual causation is as real as physical causation. I achieve this in two steps: firstly, I show how virtual causation has all the important hallmarks of relations that are causal, as opposed to merely accidental, and secondly, I show how virtual causation is genuine according to one (...)
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  • The Social Reality of Virtual Worlds.Robert Fraser - forthcoming - Metaphysics 7 (1):85-98.
    What is the ontological status of virtual worlds? The two prominent positions in the recent debate are David Chalmers’s virtual digitalism and Neil McDonnell and Nathan Wildman’s virtual fictionalism. In this paper, I argue that there are good reasons to be dissatisfied with both. To overcome their limitations, I propose a novel position, virtual socialism. Drawing on the ‘two-dimensional’ approach to social ontology articulated by Brian Epstein, I suggest that virtual objects are social objects grounded in the states of a (...)
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  • The Constitution of Virtual Objects.Guillaume Bucchioni & Alexandre Declos - 2024 - Dialogue:1-21.
    David Chalmers argues that virtual reality is a genuine kind of reality. In one of its readings, this “virtual realism” states that virtual entities ontologically depend on real digital entities. This article explores that suggestion and offers a novel account of the dependence of the virtual on the digital. Drawing on Lynne Rudder Baker's theory of constitution, we contend that virtual objects should be seen as constituted by digital objects, when these are placed in certain favourable circumstances. We explore the (...)
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  • Do Computer Simulations Include Digital Artifacts?Claus Beisbart - forthcoming - Metaphysics 7 (1):37-50.
    In contemporary computer simulations, particles attract each other and form clusters, cells interact, and agents communicate with one another. This is at least how computer simulations are commonly described. But how can we make sense of such talk? One answer is that the particles, cells, and agents inside simulations are digital artifacts, and thus real objects. In this paper, I cast doubt on this realist position by raising the question: To what objects does a simulation give rise, if it does (...)
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  • Illusionism about virtual causation.Matej Kohár - forthcoming - Inquiry: An Interdisciplinary Journal of Philosophy.
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  • Understanding, Virtually: How Does the Synthetic Cell Matter?Daphne Broeks, Tarja Knuuttila & Henk de Regt - 2024 - Perspectives on Science 32 (3):394-414.
    This paper examines how scientific understanding is enhanced by virtual entities, focusing on the case of the synthetic cell. Comparing it to other virtual entities and environments in science, we argue that the synthetic cell has a virtual dimension, in that it is functionally similar to living cells, though it does not mimic any particular naturally evolved cell (nor is it constructed to do so). In being cell-like at most, the synthetic cell is akin to many other virtual objects as (...)
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  • Facets of Reality — Contemporary Debates. Contributions of the Austrian Ludwig Wittgenstein Society.Yannic Kappes, Asya Passinsky, Julio De Rizzo & Benjamin Schnieder (eds.) - 2024 - Austrian Ludwig Wittgenstein Society.
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  • Una Teoría Realista de los Objetos Digitales.R. Fernán - 2024 - Open Science Framework.
    El propósito de este trabajo es analizar los objetos digitales que pueblan nuestras pantallas y redes: vídeos de YouTube, perfiles de Facebook, imágenes de Flickr, archivos de Dropbox, correos electrónicos, podcasts, blogs, y demás. Estos objetos están codificados en binario (0/1) y, en su forma más elemental, son bits y bytes. Para desentrañar estas entidades intangibles, que son realidades insertas en el tejido de nuestra existencia cotidiana, se examinan los supuestos ontológicos y epistemológicos que las rodean. Desde esta perspectiva, se (...)
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