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  1. Algorithms for computing strategies in two-player simultaneous move games.Branislav Bošanský, Viliam Lisý, Marc Lanctot, Jiří Čermák & Mark H. M. Winands - 2016 - Artificial Intelligence 237:1-40.
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  • Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information.Edward J. Powley, Peter I. Cowling & Daniel Whitehouse - 2014 - Artificial Intelligence 217 (C):92-116.
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