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  1. Predictive processing and relevance realization: exploring convergent solutions to the frame problem.Brett P. Andersen, Mark Miller & John Vervaeke - forthcoming - Phenomenology and the Cognitive Sciences:1-22.
    The frame problem refers to the fact that organisms must be able to zero in on relevant aspects of the world and intelligently ignore the vast majority of the world that is irrelevant to their goals. In this paper we aim to point out the connection between two leading frameworks for thinking about how organisms achieve this. Predictive processing is a rapidly growing framework within cognitive science which suggests that organisms assign a high ‘weight’ to relevant aspects of the world, (...)
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  • Rethinking Autism, Theism, and Atheism.Ingela Visuri - 2018 - Archive for the Psychology of Religion 40 (1):1-31.
    _ Source: _Volume 40, Issue 1, pp 1 - 31 This anthropologically informed study explores descriptions of communication with invisible, superhuman agents in high functioning young adults on the autism spectrum. Based on material from interviews, two hypotheses are formulated. First, autistic individuals may experience communication with bodiless agents as less complex than interaction with peers, since it is unrestricted by multisensory input, such as body language, facial expressions, and intonation. Second, descriptions of how participants absorb into “imaginary realities” suggest (...)
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  • Do Children With Autism Spectrum Disorders Understand Pantomimic Events?Ines Adornetti, Francesco Ferretti, Alessandra Chiera, Slawomir Wacewicz, Przemysław Żywiczyński, Valentina Deriu, Andrea Marini, Rita Magni, Laura Casula, Stefano Vicari & Giovanni Valeri - 2019 - Frontiers in Psychology 10.
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  • Time and Narrative: An Investigation of Storytelling Abilities in Children With Autism Spectrum Disorder.Francesco Ferretti, Ines Adornetti, Alessandra Chiera, Serena Nicchiarelli, Giovanni Valeri, Rita Magni, Stefano Vicari & Andrea Marini - 2018 - Frontiers in Psychology 9.
    This study analyzed the relation between mental time travel (MTT) and the ability to produce a storytelling focusing on global coherence, which is one of the most notable characteristics of narrative discourse. As global coherence is strictly tied to the temporal sequence of the events narrated in a story, we hypothesized that the construction of coherent narratives would rely on the ability to mentally navigate in time. To test such a hypothesis, we investigated the relation between one component of MTT—namely, (...)
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  • The blind men and the elephant: What is missing cognitively in the study of cumulative technological evolution.Bernard J. Crespi - 2020 - Behavioral and Brain Sciences 43.
    I describe and explain evidence regarding a key role for autism spectrum cognition in human technology; tradeoffs of autistic cognition with social skills; and a model of how cumulative technological culture evolves. This model involves positive feedback whereby increased technical complexity selects for enhanced social learning of mechanistic concepts and skills, leading to further advances in technology.
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  • A New Measure of Imagination Ability: Anatomical Brain Imaging Correlates.Rex E. Jung, Ranee A. Flores & Dan Hunter - 2016 - Frontiers in Psychology 7.
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  • Peer Actors and Theater Techniques Play Pivotal Roles in Improving Social Play and Anxiety for Children With Autism.Sara Ioannou, Alexandra P. Key, Rachael A. Muscatello, Mark Klemencic & Blythe A. Corbett - 2020 - Frontiers in Psychology 11.
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  • Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use.Nancy Yang, Pete L. Hurd & Bernard J. Crespi - 2022 - Frontiers in Psychology 13.
    Video games are popular and ubiquitous aspects of human culture, but their relationships to psychological and neurophysiological traits have yet to be analyzed in social-evolutionary frameworks. We examined the relationships of video game usage, motivations, and preferences with autistic and schizotypal traits and two aspects of neurophysiology, reaction time and targeting time. Participants completed the Autism Quotient, Schizotypal Personality Questionnaire, a Video Game Usage Questionnaire, and two neurophysiological tasks. We tested in particular the hypotheses, motivated by theory and previous work, (...)
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