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  1. Learning from robotic artefacts: A quest for strong concepts in Human-Robot Interaction.N. Cila, Cristina Zaga & M. L. Lupetti - 2021 - DIS '21: Designing Interactive Systems Conference 2021.
    This paper is a methodological replication of Barendregt et al. [11], who urged Child-Computer Interaction field to embrace Intermediate Level Knowledge as a meaningful and valid way of generating knowledge. We extend this epistemological gap to the Human-Robot Interaction (HRI). Currently, artefact-centered papers - papers that present the development of an artefact - seem to be one of the primary ways that the HRI field generates knowledge. In this paper, we made an analysis of all papers presented at the HRI (...)
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  • Socializing robots: constructing robotic sociality in the design and use of the assistive robot PARO.Selma Šabanović & Wan-Ling Chang - 2016 - AI and Society 31 (4):537-551.
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  • “Oh, Dignity too?” Said the Robot: Human Dignity as the Basis for the Governance of Robotics.Lexo Zardiashvili & Eduard Fosch-Villaronga - 2020 - Minds and Machines 30 (1):121-143.
    Healthcare robots enable practices that seemed far-fetched in the past. Robots might be the solution to bridge the loneliness that the elderly often experience; they may help wheelchair users walk again, or may help navigate the blind. European Institutions, however, acknowledge that human contact is an essential aspect of personal care and that the insertion of robots could dehumanize caring practices. Such instances of human–robot interactions raise the question to what extent the use and development of robots for healthcare applications (...)
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  • A Prospective Framework for the Design of Ideal Artificial Moral Agents: Insights from the Science of Heroism in Humans.Travis J. Wiltshire - 2015 - Minds and Machines 25 (1):57-71.
    The growing field of machine morality has becoming increasingly concerned with how to develop artificial moral agents. However, there is little consensus on what constitutes an ideal moral agent let alone an artificial one. Leveraging a recent account of heroism in humans, the aim of this paper is to provide a prospective framework for conceptualizing, and in turn designing ideal artificial moral agents, namely those that would be considered heroic robots. First, an overview of what it means to be an (...)
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  • Where the Smart Things Are: Social Machines and the Internet of Things.Paul Smart, Aastha Madaan & Wendy Hall - 2019 - Phenomenology and the Cognitive Sciences 18 (3):551-575.
    The emergence of large-scale social media systems, such as Wikipedia, Facebook, and Twitter, has given rise to a new multi-disciplinary effort based around the concept of social machines. For the most part, this research effort has limited its attention to the study of Web-based systems. It has also, perhaps unsurprisingly, tended to highlight the social scientific relevance of such systems. The present paper seeks to expand the scope of the social machine research effort to encompass the Internet of Things. One (...)
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  • Getting interaction theory (IT) together: Integrating developmental, phenomenological, enactive, and dynamical approaches to social interaction.Tom Froese & Shaun Gallagher - 2012 - Interaction Studies 13 (3):436-468.
    We argue that progress in our scientific understanding of the `social mind' is hampered by a number of unfounded assumptions. We single out the widely shared assumption that social behavior depends solely on the capacities of an individual agent. In contrast, both developmental and phenomenological studies suggest that the personal-level capacity for detached `social cognition' (conceived as a process of theorizing about and/or simulating another mind) is a secondary achievement that is dependent on more immediate processes of embodied social interaction. (...)
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  • Investigating Extended Embodiment Using a Computational Model and Human Experimentation.Y. Sato, H. Iizuka & T. Ikegami - 2013 - Constructivist Foundations 9 (1):73-84.
    Context: Our body schema is not restricted to biological body boundaries (such as the skin), as can be seen in the use of a cane by a person who is visually impaired or the “rubber hands” experiment. The tool becomes a part of the body schema when the focus of our attention is shifted from the tool to the task to be performed. Problem: A body schema is formed through interactions among brain, body, tool, and environment. Nevertheless, the dynamic mechanisms (...)
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  • A lesson from subjective computing: autonomous self-referentiality and social interaction as conditions for subjectivity.Patrick Grüneberg & Kenji Suzuki - 2013 - AISB Proceedings 2012:18-28.
    In this paper, we model a relational notion of subjectivity by means of two experiments in subjective computing. The goal is to determine to what extent a cognitive and social robot can be regarded to act subjectively. The system was implemented as a reinforcement learning agent with a coaching function. To analyze the robotic agent we used the method of levels of abstraction in order to analyze the agent at four levels of abstraction. At one level the agent is described (...)
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  • What's that thing called embodiment?Tom Ziemke - 2015 - Avant: Trends in Interdisciplinary Studies 6 (2-3):161-174.
    Embodiment has become an important concept in many areas of cognitive science. There are, however, very different notions of exactly what embodiment is and what kind of body is required for what type of embodied cognition. Hence, while many nowadays would agree that humans are embodied cognizers, there is much less agreement on what kind of artifact could be considered embodied. This paper identifies and contrasts six different notions of embodiment which can roughly be characterized as structural coupling between agent (...)
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