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  1. Networked Learning and Three Promises of Phenomenology.Lucy Osler - forthcoming - In Phenomenology in Action for Researching Networked Learning Experiences.
    In this chapter, I consider three ‘promises’ of bringing phenomenology into dialogue with networked learning. First, a ‘conceptual promise’, which draws attention to conceptual resources in phenomenology that can inspire and inform how we understand, conceive of, and uncover experiences of participants in networked learning activities and environments. Second, a ‘methodological promise’, which outlines a variety of ways that phenomenological methodologies and concepts can be put to use in empirical research in networked learning. And third, a ‘critical promise’, which suggests (...)
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  • Expressive Avatars: Vitality in Virtual Worlds.David Ekdahl & Lucy Osler - 2023 - Philosophy and Technology 36 (2):1-28.
    Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of expressivity and social understanding afforded by our physical bodies. We identify three claims meant to justify the supposed expressive limits of avatar interactions compared to our physical interactions. First, “The Limited Expressivity Claim”: avatars have a more limited expressive range than our physical bodies. Second, “The Inputted Expressivity Claim”: any expressive avatarial behaviour must be deliberately inputted by the user. Third, “The Decoding Claim”: users must infer or (...)
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  • Sociality and embodiment: online communication during and after Covid-19.Lucy Osler & Dan Zahavi - 2023 - Foundations of Science 28 (4):1125-1142.
    During the Covid-19 pandemic we increasingly turned to technology to stay in touch with our family, friends, and colleagues. Even as lockdowns and restrictions ease many are encouraging us to embrace the replacement of face-to-face encounters with technologically mediated ones. Yet, as philosophers of technology have highlighted, technology can transform the situations we find ourselves in. Drawing insights from the phenomenology of sociality, we consider how digitally-enabled forms of communication and sociality impact our experience of one another. In particular, we (...)
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  • Both Physical and Virtual: On Immediacy in Esports.David Ekdahl - 2022 - Frontiers in Sports and Active Living 4.
    This article strives to make novel headway in the debate concerning esports' relationship to sports by focusing on the relationship between esports and physicality. More precisely, the aim of this article is to critically assess the claim that esports fails to be sports because it is never properly “direct” or “immediate” compared to physical sports. To do so, I focus on the account of physicality presented by Jason Holt, who provides a theoretical framework meant to justify the claim that esports (...)
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  • Taking Watsuji online: Betweenness and expression in online spaces.Lucy Osler & Joel Krueger - 2021 - Continental Philosophy Review (1):1-23.
    In this paper, we introduce the Japanese philosopher Tetsurō Watsuji’s phenomenology of aidagara (“betweenness”) and use his analysis in the contemporary context of online space. We argue that Watsuji develops a prescient analysis anticipating modern technologically-mediated forms of expression and engagement. More precisely, we show that instead of adopting a traditional phenomenological focus on face-to-face interaction, Watsuji argues that communication technologies — which now include Internet-enabled technologies and spaces — are expressive vehicles enabling new forms of emotional expression, shared experiences, (...)
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  • Learning to walk and talk (again): what developmental psychology can teach us about online intersubjectivity.Lucy Osler & David Ekdahl - 2024 - Philosophical Explorations 27 (2):237-250.
    Since the advent of the internet, researchers have been interested in the intersubjective possibilities and constraints that digital environments offer users. Some argue that seemingly disembodied digitally-mediated interactions are severely limited when compared to their embodied face-to-face counterparts; others are more optimistic about the possibilities that such technologies afford. Yet, both camps tend towards offering static accounts of online intersubjectivity. What we think these approaches fail to take into account is how users’ intersubjective capabilities on digital platforms can evolve and (...)
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  • From the Gamer’s Dilemma to the Real World: Commentary on Montefiore and Formosa’s “Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far”.David Ekdahl - 2023 - Philosophy and Technology 36 (3):1-5.
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