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  1. An Impossibility Theorem on Beliefs in Games.Adam Brandenburger & H. Jerome Keisler - 2006 - Studia Logica 84 (2):211-240.
    A paradox of self-reference in beliefs in games is identified, which yields a game-theoretic impossibility theorem akin to Russell’s Paradox. An informal version of the paradox is that the following configuration of beliefs is impossible:Ann believes that Bob assumes that.
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  • Sts: A Structural Theory Of Sets.A. Baltag - 1999 - Logic Journal of the IGPL 7 (4):481-515.
    We explore a non-classical, universal set theory, based on a purely 'structural' conception of sets. A set is a transfinite process of unfolding of an arbitrary binary structure, with identity of sets given by the observational equivalence between such processes. We formalize these notions using infinitary modal logic, which provides partial descriptions for set structures up to observational equivalence. We describe the comprehension and topological properties of the resulting set-theory, and we use it to give non-classical solutions to classical paradoxes, (...)
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  • Coalgebraic logic.Lawrence S. Moss - 1999 - Annals of Pure and Applied Logic 96 (1-3):277-317.
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  • Changing Types: Information Dynamics for Qualitative Type Spaces.Dominik Klein & Eric Pacuit - 2014 - Studia Logica 102 (2):297-319.
    Many different approaches to describing the players’ knowledge and beliefs can be found in the literature on the epistemic foundations of game theory. We focus here on non-probabilistic approaches. The two most prominent are the so-called Kripkeor Aumann- structures and knowledge structures (non-probabilistic variants of Harsanyi type spaces). Much of the recent work on Kripke structures has focused on dynamic extensions and simple ways of incorporating these. We argue that many of these ideas can be applied to knowledge structures as (...)
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  • Infinitary S5‐Epistemic Logic.Aviad Heifetz - 1997 - Mathematical Logic Quarterly 43 (3):333-342.
    It is known that a theory in S5‐epistemic logic with several agents may have numerous models. This is because each such model specifies also what an agent knows about infinite intersections of events, while the expressive power of the logic is limited to finite conjunctions of formulas. We show that this asymmetry between syntax and semantics persists also when infinite conjunctions (up to some given cardinality) are permitted in the language. We develop a strengthened S5‐axiomatic system for such infinitary logics, (...)
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  • Iterative and fixed point common belief.Aviad Heifetz - 1999 - Journal of Philosophical Logic 28 (1):61-79.
    We define infinitary extensions to classical epistemic logic systems, and add also a common belief modality, axiomatized in a finitary, fixed-point manner. In the infinitary K system, common belief turns to be provably equivalent to the conjunction of all the finite levels of mutual belief. In contrast, in the infinitary monotonic system, common belief implies every transfinite level of mutual belief but is never implied by it. We conclude that the fixed-point notion of common belief is more powerful than the (...)
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  • Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison between (...)
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