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Making games for social change

AI and Society 20 (4):493-505 (2006)

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  1. DoGood: examining gamification, civic engagement, and collective intelligence.Sebastian Rehm, Marcus Foth & Peta Mitchell - 2018 - AI and Society 33 (1):27-37.
    The mobile internet provides new and easier ways for people to organise themselves, raise issues, take action, and interact with their city. However, lack of information or motivation often prevents citizens from regularly contributing to the common good. In this paper, we present DoGood, a mobile app that aims at motivating citizens to join civic activities in their local community. Our study asks to what extent gamification can motivate users to participate in civic activities. The term civic activity is not (...)
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  • Cluster consensus in multi-agent networks with mutual information exchange.Ö Feyza Erkan & Mehmet Akar - 2018 - AI and Society 33 (2):197-205.
    The emergence of new technologies such as the Internet of things and the Cloud transforms the way we interact. Whether it be human to human interaction or human to machine interaction, the size of the networks keeps growing. As the networks get more complex nowadays with many interconnected components, it is necessary to develop distributed scalable algorithms so as to minimize the computation required in decision making in such large-scale systems. In this paper, we consider a setup where each agent (...)
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