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  1. On the computational complexity of qualitative coalitional games.Michael Wooldridge & Paul E. Dunne - 2004 - Artificial Intelligence 158 (1):27-73.
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  • Agendas, Relevance and Dialogic Ascent.John Woods - 2007 - Argumentation 21 (3):209-221.
    E. C. W. Krabbe characterizes a metadialogue as a dialogue about a dialogue, which in turn, is characterized as a ground level dialogue. Krabbe raises a number of interesting questions about this distinction, of which the most pressing is whether the difference between ground level and metadialogues can be drawn in a principled and suitably general way. In this note, I develop the idea that something counts as a metadialogue to the extent that it stands to its ground level counterpart (...)
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  • Fair and unfair strategies in public controversies.Jan Albert van Laar & Erik C. W. Krabbe - 2016 - Journal of Argumentation in Context 5 (3):315-347.
    Contemporary theory of argumentation offers many insights about the ways in which, in the context of a public controversy, arguers should ideally present their arguments and criticize those of their opponents. We also know that in practice not all works out according to the ideal patterns: numerous kinds of derailments are an object of study for argumentation theorists. But how about the use of unfairstrategiesvis-à-vis one’s opponents? What if it is not a matter of occasional derailments but of one party’s (...)
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  • Lightening up on the Ad Hominem.John Woods - 2007 - Informal Logic 27 (1):109-134.
    In all three of its manifestations, —abusive, circumstantial and tu quoque—the role of the ad hominem is to raise a doubt about the opposite party’s casemaking bona-fides.Provided that it is both presumptive and provisional, drawing such a conclusion is not a logical mistake, hence not a fallacy on the traditional conception of it. More remarkable is the role of the ad hominem retort in seeking the reassurance of one’s opponent when, on the face of it, reassurance is precisely what he (...)
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  • Audiences in argumentation frameworks.Trevor J. M. Bench-Capon, Sylvie Doutre & Paul E. Dunne - 2007 - Artificial Intelligence 171 (1):42-71.
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  • Temporal, numerical and meta-level dynamics in argumentation networks.H. Barringer, D. M. Gabbay & J. Woods - 2012 - Argument and Computation 3 (2-3):143 - 202.
    This paper studies general numerical networks with support and attack. Our starting point is argumentation networks with the Caminada labelling of three values 1=in, 0=out and ½=undecided. This is generalised to arbitrary values in [01], which enables us to compare with other numerical networks such as predator?prey ecological networks, flow networks, logical modal networks and more. This new point of view allows us to see the place of argumentation networks in the overall landscape of networks and import and export ideas (...)
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  • Automata for infinite argumentation structures.Pietro Baroni, Federico Cerutti, Paul E. Dunne & Massimiliano Giacomin - 2013 - Artificial Intelligence 203 (C):104-150.
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  • Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  • In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 249--350.
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