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  1. Escape and intervention in multi-agent systems.G. B. Roest & N. B. Szirbik - 2009 - AI and Society 24 (1):25-34.
    This paper describes the escape/intervention concept as it is used in the agent growing environment framework. The Escape and Intervention is used in many multi-disciplinary areas, including agent research, artificial intelligence, groupware and workflow, process support, software engineering, and social sciences. Based on an ontological perspective, this paper explains how an interaction-oriented agent architecture and language (used for modelling, simulation, and development) makes use of an interaction pattern that is inspired from social contexts seen as multi-agent systems.
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  • The case of classroom robots: teachers’ deliberations on the ethical tensions.Sofia Serholt, Wolmet Barendregt, Asimina Vasalou, Patrícia Alves-Oliveira, Aidan Jones, Sofia Petisca & Ana Paiva - 2017 - AI and Society 32 (4):613-631.
    Robots are increasingly being studied for use in education. It is expected that robots will have the potential to facilitate children’s learning and function autonomously within real classrooms in the near future. Previous research has raised the importance of designing acceptable robots for different practices. In parallel, scholars have raised ethical concerns surrounding children interacting with robots. Drawing on a Responsible Research and Innovation perspective, our goal is to move away from research concerned with designing features that will render robots (...)
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  • Ethics and aesthetics of technologies.Arun Kumar Tripathi - 2010 - AI and Society 25 (1):5-9.
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  • The Convergence of Virtual Reality and Social Networks: Threats to Privacy and Autonomy.Fiachra O’Brolcháin, Tim Jacquemard, David Monaghan, Noel O’Connor, Peter Novitzky & Bert Gordijn - 2016 - Science and Engineering Ethics 22 (1):1-29.
    The rapid evolution of information, communication and entertainment technologies will transform the lives of citizens and ultimately transform society. This paper focuses on ethical issues associated with the likely convergence of virtual realities and social networks, hereafter VRSNs. We examine a scenario in which a significant segment of the world’s population has a presence in a VRSN. Given the pace of technological development and the popularity of these new forms of social interaction, this scenario is plausible. However, it brings with (...)
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