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  1. Polarized games.Olivier Laurent - 2004 - Annals of Pure and Applied Logic 130 (1-3):79-123.
    We generalize the intuitionistic Hyland–Ong games to a notion of polarized games allowing games with plays starting by proponent moves. The usual constructions on games are adjusted to fit this setting yielding game models for both Intuitionistic Linear Logic and Polarized Linear Logic. We prove a definability result for this polarized model and this gives complete game models for various classical systems: , λμ-calculus, … for both call-by-name and call-by-value evaluations.
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  • On the unity of duality.Noam Zeilberger - 2008 - Annals of Pure and Applied Logic 153 (1-3):66-96.
    Most type systems are agnostic regarding the evaluation strategy for the underlying languages, with the value restriction for ML which is absent in Haskell as a notable exception. As type systems become more precise, however, detailed properties of the operational semantics may become visible because properties captured by the types may be sound under one strategy but not the other. For example, intersection types distinguish between call-by-name and call-by-value functions, because the subtyping law ∩≤A→ is unsound for the latter in (...)
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  • Dialogical logic.Laurent Keiff - 2010 - Stanford Encyclopedia of Philosophy.
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  • Formal Ontologies and Coherent Spaces.V. Michele Abrusci, Christophe Fouqueré & Marco Romano - 2014 - Journal of Applied Logic 12 (1):67-74.
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  • Figures of dialogue: a view from Ludics.Alain Lecomte & Myriam Quatrini - 2011 - Synthese 183 (S1):59-85.
    In this paper, we study dialogue as a game, but not only in the sense in which there would exist winning strategies and a priori rules. Dialogue is not governed by game rules like for chess or other games, since even if we start from a priori rules, it is always possible to play with them, provided that some invariant properties are preserved. An important discovery of Ludics is that such properties may be expressed in geometrical terms. The main feature (...)
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  • Why Can Computers Understand Natural Language?Juan Luis Gastaldi - 2020 - Philosophy and Technology 34 (1):149-214.
    The present paper intends to draw the conception of language implied in the technique of word embeddings that supported the recent development of deep neural network models in computational linguistics. After a preliminary presentation of the basic functioning of elementary artificial neural networks, we introduce the motivations and capabilities of word embeddings through one of its pioneering models, word2vec. To assess the remarkable results of the latter, we inspect the nature of its underlying mechanisms, which have been characterized as the (...)
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  • Proof and refutation in MALL as a game.Olivier Delande, Dale Miller & Alexis Saurin - 2010 - Annals of Pure and Applied Logic 161 (5):654-672.
    We present a setting in which the search for a proof of B or a refutation of B can be carried out simultaneously: in contrast, the usual approach in automated deduction views proving B or proving ¬B as two, possibly unrelated, activities. Our approach to proof and refutation is described as a two-player game in which each player follows the same rules. A winning strategy translates to a proof of the formula and a counter-winning strategy translates to a refutation of (...)
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  • The relational model is injective for Multiplicative Exponential Linear Logic (without weakenings).Daniel de Carvalho & Lorenzo Tortora de Falco - 2012 - Annals of Pure and Applied Logic 163 (9):1210-1236.
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  • Symmetry and interactivity in programming.P. -L. Curien - 2003 - Bulletin of Symbolic Logic 9 (2):169-180.
    We recall some of the early occurrences of the notions of interactivity and symmetry in the operational and denotational semantics of programming languages. We suggest some connections with ludics.
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