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  1. Ethics of Virtual Reality Applications in Computer Game Production.Daniel Kade - 2015 - Philosophies 1 (1):73--86.
    A current trend in the gaming industry is to provide more realistic and believable looking animation. To support this, motion capture has been used to create such animation. Lately, immersive virtual environments have been further developed and can be used to support motion capture actors with their work. Using immersive virtual environments as work environments has already been explored, but no ethical analysis or applied ethical code has been provided for such situations. In this paper, we investigate the ethical implications (...)
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