Switch to: References

Add citations

You must login to add citations.
  1. A Perspective on Implementation of Technology-Driven Exergames for Adults as Telerehabilitation Services.Cécil J. W. Meulenberg, Eling D. de Bruin & Uros Marusic - 2022 - Frontiers in Psychology 13.
    A major concern of public health authorities is to also encourage adults to be exposed to enriched environments during the pandemic lockdown, as was recently the case worldwide during the COVID-19 outbreak. Games for adults that require physical activity, known as exergames, offer opportunities here. In particular, the output of the gaming industry nowadays offers computer games with extended reality which combines real and virtual environments and refers to human-machine interactions generated by computers and wearable technologies. For example, playing the (...)
    Download  
     
    Export citation  
     
    Bookmark