- Game Killing and Killing Games: An Anthropologist Looking at Hunting in a Modern Society.Heidi Dahles - 1993 - Society and Animals 1 (2):169-184.details
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Playing with pattern. Aesthetic communication as distributed cognition.José Ignacio Contreras - 2019 - Aisthesis. Pratiche, Linguaggi E Saperi Dell’Estetico 12 (1):27-39.details
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International Health Practices: A Multidisciplinary Approach to Therapeutic Mediations With an Artistic Medium Based on the Model of Play.Anne Brun, Louis Brunet, Denis Cerclet, Antonie Masson, Magali Ravit, Jean-Pol Tassin, Silvia Zornig, Maria Clelia Zurlo, Tamara Guénoun, Sylvain Missonnier, Vincent Di Rocco, Lila Mitsopoulou, Eric Jacquet, Johan Jung & René Roussillon - 2020 - Frontiers in Psychology 11.details
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YUTPA as a design tool for public participation.Maurice Berix - 2012 - AI and Society 27 (1):165-172.details
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The Quest for New Rituals in Dying and Mourning: Changes in the We-I Balance.Cas Wouters - 2002 - Body and Society 8 (1):1-27.details
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Aldo van Eyck’s Playgrounds: Aesthetics, Affordances, and Creativity.Rob Withagen & Simone R. Caljouw - 2017 - Frontiers in Psychology 8.details
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Theft of virtual items in online multiplayer computer games: an ontological and moral analysis.Litska Strikwerda - 2012 - Ethics and Information Technology 14 (2):89-97.details
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Present and Future Instances of Virtual Rape in Light of Three Categories of Legal Philosophical Theories on Rape.Litska Strikwerda - 2015 - Philosophy and Technology 28 (4):491-510.details
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Play in School – Toward an Ecosystemic Understanding and Perspective.Helle Marie Skovbjerg & Anne-Lene Sand - 2022 - Frontiers in Psychology 12.details
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Play and virtuality.Svein Sando - 2010 - Etikk I Praksis - Nordic Journal of Applied Ethics 2 (2):41-56.details
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Chivalry and Codes of Conduct: Can the Virtue of Chivalry Epitomize Guidelines for Interpersonal Conduct?René Moelker & Gerhard Kümmel - 2007 - Journal of Military Ethics 6 (4):292-302.details
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Introduction.Fabio Paglieri - 2005 - Topoi 24 (2):117-123.details
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Resisting the Gamer’s Dilemma.Thomas Montefiore & Paul Formosa - 2022 - Ethics and Information Technology 24 (3):1-13.details
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Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects.Nicola Liberati - 2018 - Human Studies 41 (2):211-232.details
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Roger Caillois, Games of Chance and the Superstar.Loek Groot - 2000 - Diogenes 48 (190):33-42.details
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Play-like behaviour: An essay in speculative ethology.K. Kortmulder - 1983 - Acta Biotheoretica 32 (3):145-166.details
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Saubere Leistung? - Grenzen Akzeptieren! 8 Bausteine für einen fächerübergreifenden Unterricht.Christoph Asmuth & Patrick Grüneberg (eds.) - 2012 - Bundeszentrale für politische Bildung.details
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Moving Circles: mobile media and playful identities.M. L. Langdee - unknowndetails
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Drafting the Techno-Imagination: A Future for Literary Writing?Gundela Hachmann - 2014 - Flusser Studies 18 (1).details
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Moving Circles: mobile media and playful identities.M. L. De Lange - unknowndetails
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