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  1. Videogames and aesthetics.Grant Tavinor - 2010 - Philosophy Compass 5 (8):624-634.
    Videogames are one of the most striking developments in recent popular arts. Many of the issues traditional to philosophical aesthetics find a new setting in videogames, and often take on a dramatic new form. Little has been written specifically on videogames in the philosophy of the arts, although they are often discussed in non-philosophical disciplines, such as media studies. A number of issues seem prominent, particularly those following from the interactive nature of videogames. This article is a survey of the (...)
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  • On the philosophical dimensions of chess.Arto Siitonen - 1998 - Inquiry: An Interdisciplinary Journal of Philosophy 41 (4):455 – 475.
    The paper discusses the relation between chess and philosophy, examining, among other things, how far chess might reveal important features of philosophical problemanalysis and argumentation. There is a plurality of scientific, philosophical, and other perspectives from which chess can be viewed. Some attention must be drawn to these various ways of conceptualizing the game, but the main emphasis of the paper lies in uncovering certain philosophically- and metaphilosophically- relevant basic assumptions of chess. It is argued that the thought patterns and (...)
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  • The Aesthetics of Crossword Puzzles.Robbie Kubala - 2023 - British Journal of Aesthetics 63 (3):381-394.
    This paper develops an aesthetics of crossword puzzles. I present a taxonomy of crosswords in the Anglophone world and argue that there are three distinct sources of aesthetic value in crosswords. First, and in common with other puzzles, crosswords merit aesthetic experiences of our own agency: paradigmatically, the aesthetic experience of struggling for and hitting upon the right solution. In addition to instantiating the aesthetic value of puzzles in general, crosswords in particular can have two other sources of aesthetic value: (...)
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  • Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics. [REVIEW]Veli-Matti Karhulahti - 2014 - Philosophy and Technology 27 (2):201-220.
    This paper surveys the ontological and aesthetic character of puzzles in worlds with storytelling potential, storiable worlds (potential storyworlds). These puzzles are termed fiction puzzles. The focus is on the fiction puzzles of videogames, which are accommodated to John Dewey's pragmatist framework of aesthetics to be examined as art products capable of producing aesthetic experiences. This leads to an establishing of analytical criteria for estimating the value of fiction puzzles in the pragmatist framework of aesthetics.
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  • The philosophy of computer science.Raymond Turner - 2013 - Stanford Encyclopedia of Philosophy.
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