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  1. Reliability, and Convergent and Discriminant Validity of Gaming Disorder Scales: A Meta-Analysis.Seowon Yoon, Yeji Yang, Eunbin Ro, Woo-Young Ahn, Jueun Kim, Suk-Ho Shin, Jeanyung Chey & Kee-Hong Choi - 2021 - Frontiers in Psychology 12.
    Background: An association between gaming disorder and the symptoms of common mental disorders is unraveled yet. In this preregistered study, we quantitatively synthesized reliability, convergent and discriminant validity of GD scales to examine association between GD and other constructs.Methods: Five representative GD instruments were chosen based on recommendations by the previous systematic review study to conduct correlation meta-analyses and reliability generalization. A systematic literature search was conducted through Pubmed, Proquest, Embase, and Google Scholar to identify studies that reported information on (...)
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  • Does Playing Apart Really Bring Us Together? Investigating the Link Between Perceived Loneliness and the Use of Video Games During a Period of Social Distancing.Steve Nebel & Manuel Ninaus - 2022 - Frontiers in Psychology 13.
    During the COVID-19 pandemic, several countries implemented social distancing measures to contain virus transmission. However, these vital safety measures have the potential to impair mental health or wellbeing, for instance, from increased perceived loneliness. Playing social video games may offer a way to continue to socialize while adhering to social distancing measures. To examine this issue further, the present online survey investigated social gaming during the pandemic and its association to perceived loneliness within a German-speaking sample. Results indicated a small (...)
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  • Editorial: Internet Gaming Disorder: A Pathway Towards Assessment Consensus.Vasileios Stavropoulos, Rapson Gomez & Frosso Motti-Stefanidi - 2019 - Frontiers in Psychology 10.
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  • Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations.Alexandra Kitson, Mirjana Prpa & Bernhard E. Riecke - 2018 - Frontiers in Psychology 9:370199.
    Practices such as mindfulness, introspection, and self-reflection are known to have positive short and long-term effects on health and well-being. However, in today's modern, fast-paced, technological world tempted by distractions these practices are often hard to access and relate to a broader audience. Consequently, technologies have emerged that mediate personal experiences, which is reflected in the high number of available applications designed to elicit positive changes. These technologies elicit positive changes by bringing users' attention to the self—from technologies that show (...)
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  • Animal Crossing and COVID-19: A Qualitative Study Examining How Video Games Satisfy Basic Psychological Needs During the Pandemic.Andrew Z. H. Yee & Jeremy R. H. Sng - 2022 - Frontiers in Psychology 13.
    The COVID-19 pandemic has affected the way many people live their lives. The increasing amount of time spent indoors and isolated during periods of lockdown has been accompanied by an increase in the time people spend playing video games. One such game which soared in popularity during the early stages of the pandemic was Animal Crossing: New Horizons. Through semi-structured interviews with players, and using a theory-informed qualitative analysis, we document and examine players’ motivations and experiences playing Animal Crossing: New (...)
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  • An Exploration of Mental Health Discussions in Live Streaming Gaming Communities.Reesha Gandhi, Christine L. Cook, Nina LaMastra, Jirassaya Uttarapong & Donghee Yvette Wohn - 2021 - Frontiers in Psychology 12.
    Live streaming is a unique form of media that creates a direct line of interaction between streamers and viewers. While previous research has explored the social motivations of those who stream and watch streams in the gaming community, there is a lack of research that investigates intimate self-disclosure in this context, such as discussing sensitive topics like mental health on platforms such as Twitch.tv. This study aims to explore discussions about mental health in gaming live streams to better understand how (...)
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