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  1. Fighting games and Go.Mark R. Johnson & Jamie Woodcock - 2017 - Thesis Eleven 138 (1):26-45.
    This paper examines the varied cultural meanings of computer game play in competitive and professional computer gaming and live-streaming. To do so it riffs off Andrew Feenberg’s 1994 work exploring the changing meanings of the ancient board game of Go in mid-century Japan. We argue that whereas Go saw a de-aestheticization with the growth of newspaper reporting and a new breed of ‘westernized’ player, the rise of professionalized computer gameplay has upset this trend, causing a re-aestheticization of professional game competition (...)
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  • Andrew Feenberg’s critical theory of technology.Graeme Kirkpatrick - forthcoming - Thesis Eleven:072551361668940.
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