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  1. Pruning algorithms for multi-model adversary search.David Carmel & Shaul Markovitch - 1998 - Artificial Intelligence 99 (2):325-355.
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  • The multi-player version of minimax displays game-tree pathology.David Mutchler - 1993 - Artificial Intelligence 64 (2):323-336.
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  • Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information.Edward J. Powley, Peter I. Cowling & Daniel Whitehouse - 2014 - Artificial Intelligence 217 (C):92-116.
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  • Searching game trees under a partial order.Pallab Dasgupta, P. P. Chakrabarti & S. C. DeSarkar - 1996 - Artificial Intelligence 82 (1-2):237-257.
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