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  1. State space search nogood learning: Online refinement of critical-path dead-end detectors in planning.Marcel Steinmetz & Jörg Hoffmann - 2017 - Artificial Intelligence 245 (C):1-37.
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  • Planning as heuristic search.Blai Bonet & Héctor Geffner - 2001 - Artificial Intelligence 129 (1-2):5-33.
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  • LAO∗: A heuristic search algorithm that finds solutions with loops.Eric A. Hansen & Shlomo Zilberstein - 2001 - Artificial Intelligence 129 (1-2):35-62.
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  • Quantitatively relating abstractness to the accuracy of admissible heuristics.Armand Prieditis & Robert Davis - 1995 - Artificial Intelligence 74 (1):165-175.
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  • A general programming language for unified planning and control.Richard Levinson - 1995 - Artificial Intelligence 76 (1-2):319-375.
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  • Minimax real-time heuristic search.Sven Koenig - 2001 - Artificial Intelligence 129 (1-2):165-197.
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  • A Hybrid of Search Efficiency Mechanisms: Pruning Learning Heuristic Hybrid.Reza Zamani - 2005 - Journal of Intelligent Systems 14 (4):265-288.
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  • Limited lookahead in imperfect-information games.Christian Kroer & Tuomas Sandholm - 2020 - Artificial Intelligence 283 (C):103218.
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  • Performance of linear-space search algorithms.Weixiong Zhang & Richard E. Korf - 1995 - Artificial Intelligence 79 (2):241-292.
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  • Learning to act using real-time dynamic programming.Andrew G. Barto, Steven J. Bradtke & Satinder P. Singh - 1995 - Artificial Intelligence 72 (1-2):81-138.
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  • Iterative state-space reduction for flexible computation.Weixiong Zhang - 2001 - Artificial Intelligence 126 (1-2):109-138.
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  • Controlling the learning process of real-time heuristic search.Masashi Shimbo & Toru Ishida - 2003 - Artificial Intelligence 146 (1):1-41.
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  • Heuristic evaluation functions in artificial intelligence search algorithms.Richard E. Korf - 1995 - Minds and Machines 5 (4):489-498.
    We consider a special case of heuristics, namely numeric heuristic evaluation functions, and their use in artificial intelligence search algorithms. The problems they are applied to fall into three general classes: single-agent path-finding problems, two-player games, and constraint-satisfaction problems. In a single-agent path-finding problem, such as the Fifteen Puzzle or the travelling salesman problem, a single agent searches for a shortest path from an initial state to a goal state. Two-player games, such as chess and checkers, involve an adversarial relationship (...)
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  • When is it better not to look ahead?Dana S. Nau, Mitja Luštrek, Austin Parker, Ivan Bratko & Matjaž Gams - 2010 - Artificial Intelligence 174 (16-17):1323-1338.
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  • Anytime search in dynamic graphs.Maxim Likhachev, Dave Ferguson, Geoff Gordon, Anthony Stentz & Sebastian Thrun - 2008 - Artificial Intelligence 172 (14):1613-1643.
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  • Linear-space best-first search.Richard E. Korf - 1993 - Artificial Intelligence 62 (1):41-78.
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  • Utility-based on-line exploration for repeated navigation in an embedded graph.Shlomo Argamon-Engelson, Sarit Kraus & Sigalit Sina - 1998 - Artificial Intelligence 101 (1-2):267-284.
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  • Optimal composition of real-time systems.Shlomo Zilberstein & Stuart Russell - 1996 - Artificial Intelligence 82 (1-2):181-213.
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  • Truncated incremental search.Sandip Aine & Maxim Likhachev - 2016 - Artificial Intelligence 234 (C):49-77.
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  • Qualitative simulation of temporal concurrent processes using Time Interval Petri Nets.Vadim Bulitko & David C. Wilkins - 2003 - Artificial Intelligence 144 (1-2):95-124.
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  • Inconsistent heuristics in theory and practice.Ariel Felner, Uzi Zahavi, Robert Holte, Jonathan Schaeffer, Nathan Sturtevant & Zhifu Zhang - 2011 - Artificial Intelligence 175 (9-10):1570-1603.
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  • Incorporating weights into real-time heuristic search.Nicolás Rivera, Jorge A. Baier & Carlos Hernández - 2015 - Artificial Intelligence 225 (C):1-23.
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  • Pragmatic navigation: reactivity, heuristics, and search.Susan L. Epstein - 1998 - Artificial Intelligence 100 (1-2):275-322.
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  • Abstraction and approximate decision-theoretic planning.Richard Dearden & Craig Boutilier - 1997 - Artificial Intelligence 89 (1-2):219-283.
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  • Agent searching in a tree and the optimality of iterative deepening.Pallab Dasgupta, P. P. Chakrabarti & S. C. DeSarkar - 1994 - Artificial Intelligence 71 (1):195-208.
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  • Deliberation scheduling for problem solving in time-constrained environments.Mark Boddy & Thomas L. Dean - 1994 - Artificial Intelligence 67 (2):245-285.
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