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  1. Between Fiction, Reality, and Ideality: Virtual Objects as Computationally Grounded Intentional Objects.Bartłomiej Skowron & Paweł Stacewicz - 2023 - Philosophy and Technology 36 (2):1-29.
    Virtual objects, such as online shops, the elements that go to make up virtual life in computer games, virtual maps, e-books, avatars, cryptocurrencies, chatbots, holograms, etc., are a phenomenon we now encounter at every turn: they have become a part of our life and our world. Philosophers—and ontologists in particular—have sought to answer the question of what, exactly, they are. They fall into two camps: some, pointing to the chimerical character of virtuality, hold that virtual objects are like dreams, illusions (...)
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  • Questioning the Virtual Friendship Debate: Fuzzy Analogical Arguments from Classification and Definition.Oliver Laas - 2018 - Argumentation 32 (1):99-149.
    Arguments from analogy are pervasive in everyday reasoning, mathematics, philosophy, and science. Informal logic studies everyday argumentation in ordinary language. A branch of fuzzy logic, approximate reasoning, seeks to model facets of everyday reasoning with vague concepts in ill-defined situations. Ways of combining the results from these fields will be suggested by introducing a new argumentation scheme—a fuzzy analogical argument from classification—with the associated critical questions. This will be motivated by a case study of analogical reasoning in the virtual friendship (...)
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  • Disappearing boundaries? Reality, virtuality and the possibility of “pure” mixed reality (MR).Daniel O’Shiel - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1887570.
    This article argues that reality and virtuality are still very much phenomenologically distinguishable, although this might not be the case forever. I argue for two main types of virtuality – one inherently involved in the dynamic horizons of perceptual experiences, while the other is all of our experiences of digital images – in order to show that a particular possible instantiation of the latter type, namely “pure” mixed reality (MR), might come to blur and collapse various experiential categories in the (...)
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