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  1. Creating Different Modes of Existence. Towards an Ontological Ethics of Design.Jamie Brassett - 2017 - In .
    This paper will address some design concerns relating to philosopher Étienne Souriau’s work Les différents modes d’existence (2009). This has important bearings upon design because, first, this philosophical attitude thinks of designing not as an act of forming objects with identity and meaning, but rather as a process of delivering things that allow for a multiplicity of creative remodulation of our very existences. Secondly, Souriau unpicks the concept of a being existing as a unified identity and redefines existence as a (...)
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  • The un-designability of the virtual. Design from problem-solving to problem-finding.Marenko Betti - 2018 - In Gretchen Coombs, Andrew McNamara & Gavin Sade (eds.), Undesign: Critical Practices at the Intersection of Art and Design. Routledge.
    Drawing on Gilles Deleuze this chapter investigates the virtual as what problematizes the possible by inserting contingency in the process of emergence of the new. The tension between the virtual as what is uniquely placed to engender true innovation, and its aleatory and unforeseeable nature mirrors the tension existing in design between form-making and the need to acknowledge contingency. In embracing the un-designability of the virtual, design is called to take contingency and material variability as forces impinging on the process (...)
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  • Speculative Machines and Technical Mentalities. A philosophical approach to designing the future.Jamie Brassett - unknown
    ‘Beyond their instrumental functions,’ writes Rivka Oxman in an article about design, creativity and innovation, ‘advanced digital and computational environments are also becoming tools for thinking design’. At the leading edge of creativity and innovation design does not only speculate the plausible, possible or potential, but pragmatically inserts such futures into the present must). Using concepts mainly from Deleuze, Guattari, Spinoza and Simondon, I will position such design speculation as pragmatic, divergent, complex and emergent. That is, as manifesting the technical (...)
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  • (2 other versions)FutureCrafting. Speculation, design and the nonhuman, or how to live with digital uncertainty.Betti Marenko - 2022 - In Susanne Witzgall, Marietta Kesting, Maria Muhle & Jenny Nachtigall (eds.), Hybrid Ecologies. pp. 234-247.
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