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  1. Seeing in VR, without Seeing-in.Luca Marchetti - 2025 - Estetika: The European Journal of Aesthetics 62 (1):71-81.
    In The Aesthetics of Virtual Reality (2022), Grant Tavinor claims that VR is a technologically fancy kind of picturing and, more specifically, that VR headsets elicit proper seeing-in experiences. According to Tavinor, seeing a virtual environment through a stereoscopic headset elicits the same twofold experience as ordinary pictures: users simultaneously perceive the three-dimensional depicted scene – the virtual environment – and the bidimensional surface responsible for displaying such a scene. In this critical note, I argue that this is a wrong (...)
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