Switch to: References

Add citations

You must login to add citations.
  1. The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia.Morgan Luck - 2009 - Ethics and Information Technology 11 (1):31-36.
    Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the (...)
    Download  
     
    Export citation  
     
    Bookmark   49 citations  
  • The introspection game - or, does the tin man have a heart?Andrew Clifton - 2003
    Eliminative functionalism is the view that mental attributes, of humans and other machines, consist ultimately in behavioural abilities or dispositions. Hence, ‘Strong AI’: if a machine consistently acts as if it were fully conscious, then conscious it is. From these assumptions, optimistic futurists have derived a variety of remarkable visions of our ‘post-human’ future; from widely-recognised ‘robot rights’ to ‘mind uploading’, immortality, ‘apotheosis’ and beyond. It is argued here, however, that eliminative functionalism is false; for at least on our present (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • Ethics and artificial life: From modeling to moral agents. [REVIEW]John P. Sullins - 2005 - Ethics and Information Technology 7 (3):139-148.
    Artificial Life has two goals. One attempts to describe fundamental qualities of living systems through agent based computer models. And the second studies whether or not we can artificially create living things in computational mediums that can be realized either, virtually in software, or through biotechnology. The study of ALife has recently branched into two further subdivisions, one is “dry” ALife, which is the study of living systems “in silico” through the use of computer simulations, and the other is “wet” (...)
    Download  
     
    Export citation  
     
    Bookmark   8 citations  
  • Sin in cyber-Eden: Understanding the metaphysics and morals of virtual worlds. [REVIEW]Ashley John Craft - 2007 - Ethics and Information Technology 9 (3):205-217.
    This article uses a notorious incident within the computer program EVE Online to exemplify and facilitate discussion of the metaphysics of virtual worlds and the morality of user behavior. The first section examines various frameworks used to understand virtual worlds, and emphasizes those which recognize virtual worlds as legal contracts, as representational worlds, and as media for communication. The second section draws on these frameworks to analyze issues of virtual theft and virtual betrayal arising in the EVE incident. The article (...)
    Download  
     
    Export citation  
     
    Bookmark   4 citations