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  1. Somatic Markers, Rhetoric, and Post-truth.José M. Muñoz - 2017 - Frontiers in Psychology 8.
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  • Emotion, Cognition and Artificial Intelligence.Jason Megill - 2014 - Minds and Machines 24 (2):189-199.
    Some have claimed that since machines lack emotional “qualia”, or conscious experiences of emotion, machine intelligence will fall short of human intelligence. I examine this objection, ultimately finding it unpersuasive. I first discuss recent work on emotion that suggests that emotion plays various roles in cognition. I then raise the following question: are phenomenal experiences of emotion an essential or necessary component of the performance of these cognitive abilities? I then sharpen the question by distinguishing between four possible positions one (...)
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  • Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.
    I, player : the puzzle of personal identity (MMORPGS and Virtual Communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii Gaming Console) -- Realistic blood and gore : do violent games make violent gamers? (First-person Shooters) -- Games and God's goodness (World-builder and Tycoon Games) -- The metaphysics of interactive art (Puzzle and Adventure Games) -- Artificial and human intelligence (Single-player RPGS) -- Epilogue: Video games and the meaning of life.
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