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  1. Depiction, Pictorial Experience, and Vision Science.Robert Briscoe - 2016 - Philosophical Topics 44 (2):43-81.
    Pictures are 2D surfaces designed to elicit 3D-scene-representing experiences from their viewers. In this essay, I argue that philosophers have tended to underestimate the relevance of research in vision science to understanding the nature of pictorial experience. Both the deeply entrenched methodology of virtual psychophysics as well as empirical studies of pictorial space perception provide compelling support for the view that pictorial experience and seeing face-to-face are experiences of the same psychological, explanatory kind. I also show that an empirically informed (...)
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  • Seeing in VR, without Seeing-in.Luca Marchetti - 2025 - Estetika: The European Journal of Aesthetics 62 (1):71-81.
    In The Aesthetics of Virtual Reality (2022), Grant Tavinor claims that VR is a technologically fancy kind of picturing and, more specifically, that VR headsets elicit proper seeing-in experiences. According to Tavinor, seeing a virtual environment through a stereoscopic headset elicits the same twofold experience as ordinary pictures: users simultaneously perceive the three-dimensional depicted scene – the virtual environment – and the bidimensional surface responsible for displaying such a scene. In this critical note, I argue that this is a wrong (...)
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