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Computer Go

Artificial Intelligence 134 (1-2):145-179 (2002)

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  1. Reward is enough.David Silver, Satinder Singh, Doina Precup & Richard S. Sutton - 2021 - Artificial Intelligence 299 (C):103535.
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  • Spatial state-action features for general games.Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson & Cameron Browne - 2023 - Artificial Intelligence 321 (C):103937.
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  • Artificial intelligence & games: Should computational psychology be revalued?Marco Ernandes - 2005 - Topoi 24 (2):229-242.
    The aims of this paper are threefold: To show that game-playing (GP), the discipline of Artificial Intelligence (AI) concerned with the development of automated game players, has a strong epistemological relevance within both AI and the vast area of cognitive sciences. In this context games can be seen as a way of securely reducing (segmenting) real-world complexity, thus creating the laboratory environment necessary for testing the diverse types and facets of intelligence produced by computer models. This paper aims to promote (...)
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  • Monte-Carlo tree search and rapid action value estimation in computer Go.Sylvain Gelly & David Silver - 2011 - Artificial Intelligence 175 (11):1856-1875.
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