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  1. Lower bound on weights of large degree threshold functions.Vladimir V. Podolskii - 2012 - In S. Barry Cooper (ed.), How the World Computes. pp. 599--608.
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  • Theories of perception as experimental epistemology.P. C. Dodwell - 1985 - Behavioral and Brain Sciences 8 (2):291-293.
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  • Tunnel vision will not suffice.Jerome A. Feldman - 1985 - Behavioral and Brain Sciences 8 (2):302-313.
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  • Three frames suffice: Drop the retinotopic frame.Ralph Norman Haber - 1985 - Behavioral and Brain Sciences 8 (2):295-296.
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  • Four frames suffice: A provisional model of vision and space.Jerome A. Feldman - 1985 - Behavioral and Brain Sciences 8 (2):265-289.
    This paper presents a general computational treatment of how mammals are able to deal with visual objects and environments. The model tries to cover the entire range from behavior and phenomenological experience to detailed neural encodings in crude but computationally plausible reductive steps. The problems addressed include perceptual constancies, eye movements and the stable visual world, object descriptions, perceptual generalizations, and the representation of extrapersonal space.The entire development is based on an action-oriented notion of perception. The observer is assumed to (...)
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  • Three frames suffice.Geoffrey E. Hinton - 1985 - Behavioral and Brain Sciences 8 (2):296-297.
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  • Does connectionism suffice?Steven W. Zucker - 1985 - Behavioral and Brain Sciences 8 (2):301-302.
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  • On computer science, visual science, and the physiological utility of models.Barry J. Richmond & Michael E. Goldberg - 1985 - Behavioral and Brain Sciences 8 (2):300-301.
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  • Reliable computation in parallel networks.Keith Oatley - 1985 - Behavioral and Brain Sciences 8 (2):299-299.
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  • Trading transforms of non-weighted simple games and integer weights of weighted simple games.Tomomi Matsui & Akihiro Kawana - 2021 - Theory and Decision 93 (1):131-150.
    This study investigates simple games. A fundamental research question in this field is to determine necessary and sufficient conditions for a simple game to be a weighted majority game. Taylor and Zwicker showed that a simple game is non-weighted if and only if there exists a trading transform of finite size. They also provided an upper bound on the size of such a trading transform, if it exists. Gvozdeva and Slinko improved that upper bound; their proof employed a property of (...)
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  • On the characterization of weighted simple games.Josep Freixas, Marc Freixas & Sascha Kurz - 2017 - Theory and Decision 83 (4):469-498.
    This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main purposes in both theories is to determine when a simple game is representable as a weighted game, which allows a very compact and easily comprehensible representation. Deep results were found in threshold logic in the sixties and seventies for (...)
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  • The cognitive map overlaps the environmental frame, the situation, and the real-world formulary.Benjamin Kuipers - 1985 - Behavioral and Brain Sciences 8 (2):298-299.
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  • Could three frames suffice?Roger A. Browse & Brian E. Butler - 1985 - Behavioral and Brain Sciences 8 (2):290-291.
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  • Head-centered coordinates and the stable feature frame.Richard A. Andersen - 1985 - Behavioral and Brain Sciences 8 (2):289-290.
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  • Linking features in dimensions of mind and brain.Robert B. Glassman - 1985 - Behavioral and Brain Sciences 8 (2):293-294.
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  • Four frames do not suffice.Stephen Grossberg - 1985 - Behavioral and Brain Sciences 8 (2):294-295.
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  • Connectionism: There's something to it.Stephen M. Kosslyn, Scott D. Mainwaring & Thomas A. Corcoran - 1985 - Behavioral and Brain Sciences 8 (2):297-298.
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